forked from MagicBane/Server
Should not be putting empty maps into the collection with id 0.
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@@ -149,8 +149,6 @@ public class HeightMap {
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}
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}
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HeightMap.heightmapByLoadNum.put(this.zoneLoadID, this);
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}
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public HeightMap(Zone zone) {
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@@ -169,7 +167,6 @@ public class HeightMap {
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this.fullExtentsX = halfExtentsX * 2;
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this.fullExtentsY = halfExtentsY * 2;
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// We needed to flip the image as OpenGL and Shadowbane both use the bottom left corner as origin.
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this.heightmapImage = null;
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@@ -187,8 +184,6 @@ public class HeightMap {
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}
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}
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HeightMap.heightmapByLoadNum.put(this.zoneLoadID, this);
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}
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public static void GeneratePlayerCityHeightMap() {
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