forked from MagicBane/Server
Handler created for BuyFromNPCMsg
This commit is contained in:
@@ -1215,226 +1215,6 @@ public class ClientMessagePump implements NetMsgHandler {
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
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}
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private static void buyFromNPC(BuyFromNPCMsg msg, ClientConnection origin) {
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PlayerCharacter sourcePlayer = SessionManager.getPlayerCharacter(origin);
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if (sourcePlayer == null)
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return;
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if (origin.buyLock.tryLock()) {
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try {
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CharacterItemManager itemMan = sourcePlayer.getCharItemManager();
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if (itemMan == null)
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return;
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NPC npc = NPC.getFromCache(msg.getNPCID());
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if (npc == null)
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return;
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Item gold = itemMan.getGoldInventory();
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if (gold == null)
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return;
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Item buy = null;
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if (msg.getItemType() == GameObjectType.MobEquipment.ordinal()) {
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ArrayList<MobEquipment> sellInventory = npc.getContract().getSellInventory();
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if (sellInventory == null)
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return;
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for (MobEquipment me : sellInventory) {
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if (me.getObjectUUID() == msg.getItemID()) {
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//test room available for item
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if (!itemMan.hasRoomInventory(me.template.item_wt))
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return;
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int cost = me.getMagicValue();
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float bargain = sourcePlayer.getBargain();
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float profit = npc.getSellPercent(sourcePlayer) - bargain;
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if (profit < 1)
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profit = 1;
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cost *= profit;
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if (gold.getNumOfItems() - cost < 0) {
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//dont' have enough goldItem exit!
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// chatMan.chatSystemInfo(pc, "" + "You dont have enough gold.");
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return;
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}
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Building building = (!npc.isStatic()) ? npc.getBuilding() : null;
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if (building != null && building.getProtectionState().equals(ProtectionState.NPC))
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building = null;
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int buildingDeposit = cost - me.getMagicValue();
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if (building != null && (building.getStrongboxValue() + buildingDeposit) > building.getMaxGold()) {
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ErrorPopupMsg.sendErrorPopup(sourcePlayer, 206);
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return;
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}
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if (!itemMan.buyFromNPC(building, cost, buildingDeposit)) {
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// chatMan.chatSystemInfo(pc, "" + "You Failed to buy the item.");
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return;
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}
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buy = Item.createItemForPlayer(sourcePlayer, me.templateID);
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if (buy != null) {
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me.transferEnchants(buy);
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itemMan.addItemToInventory(buy);
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//itemMan.updateInventory();
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}
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}
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}
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} else if (msg.getItemType() == GameObjectType.Item.ordinal()) {
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CharacterItemManager npcCim = npc.getCharItemManager();
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if (npcCim == null)
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return;
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buy = Item.getFromCache(msg.getItemID());
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if (buy == null)
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return;
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if (!npcCim.inventoryContains(buy))
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return;
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//test room available for item
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if (!itemMan.hasRoomInventory(buy.template.item_wt))
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return;
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//TODO test cost and subtract goldItem
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//TODO CHnage this if we ever put NPc city npcs in buildings.
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int cost = buy.template.item_value;
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if (buy.isID() || buy.isCustomValue())
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cost = buy.getMagicValue();
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float bargain = sourcePlayer.getBargain();
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float profit = npc.getSellPercent(sourcePlayer) - bargain;
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if (profit < 1)
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profit = 1;
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if (!buy.isCustomValue())
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cost *= profit;
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else
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cost = buy.getValue();
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if (gold.getNumOfItems() - cost < 0) {
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ErrorPopupMsg.sendErrorPopup(sourcePlayer, 128); // Insufficient Gold
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return;
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}
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Building building = (!npc.isStatic()) ? npc.getBuilding() : null;
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if (building != null)
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if (building.getProtectionState().equals(ProtectionState.NPC))
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building = null;
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int buildingDeposit = cost;
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if (building != null && (building.getStrongboxValue() + buildingDeposit) > building.getMaxGold()) {
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ErrorPopupMsg.sendErrorPopup(sourcePlayer, 206);
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return;
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}
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if (!itemMan.buyFromNPC(building, cost, buildingDeposit)) {
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ErrorPopupMsg.sendErrorPopup(sourcePlayer, 110);
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return;
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}
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if (buy != null)
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itemMan.buyFromNPC(buy, npc);
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} else if (msg.getItemType() == GameObjectType.MobLoot.ordinal()) {
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CharacterItemManager npcCim = npc.getCharItemManager();
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if (npcCim == null)
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return;
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buy = MobLoot.getFromCache(msg.getItemID());
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if (buy == null)
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return;
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if (!npcCim.inventoryContains(buy))
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return;
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//test room available for item
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if (!itemMan.hasRoomInventory(buy.template.item_wt))
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return;
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//TODO test cost and subtract goldItem
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//TODO CHnage this if we ever put NPc city npcs in buildings.
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int cost = buy.getMagicValue();
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cost *= npc.getSellPercent(sourcePlayer);
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if (gold.getNumOfItems() - cost < 0) {
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ErrorPopupMsg.sendErrorPopup(sourcePlayer, 128); // Insufficient Gold
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return;
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}
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Building building = (!npc.isStatic()) ? npc.getBuilding() : null;
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if (building != null && building.getProtectionState().equals(ProtectionState.NPC))
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building = null;
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int buildingDeposit = cost;
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if (building != null && (building.getStrongboxValue() + buildingDeposit) > building.getMaxGold()) {
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ErrorPopupMsg.sendErrorPopup(sourcePlayer, 206);
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return;
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}
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if (!itemMan.buyFromNPC(building, cost, buildingDeposit))
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return;
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if (buy != null)
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itemMan.buyFromNPC(buy, npc);
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} else
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return;
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if (buy != null) {
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msg.setItem(buy);
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//send the buy message back to update player
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// msg.setItemType(buy.getObjectType().ordinal());
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// msg.setItemID(buy.getObjectUUID());
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Dispatch dispatch = Dispatch.borrow(sourcePlayer, msg);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
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itemMan.updateInventory();
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}
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} finally {
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origin.buyLock.unlock();
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}
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} else {
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ErrorPopupMsg.sendErrorPopup(origin.getPlayerCharacter(), 12); // All production slots taken
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}
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}
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private static void Repair(RepairMsg msg, ClientConnection origin) {
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PlayerCharacter player = SessionManager.getPlayerCharacter(origin);
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@@ -1847,9 +1627,6 @@ public class ClientMessagePump implements NetMsgHandler {
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case SHOPLIST:
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openBuyFromNPCWindow((BuyFromNPCWindowMsg) msg, origin);
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break;
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case BUYFROMNPC:
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buyFromNPC((BuyFromNPCMsg) msg, origin);
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break;
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case SHOPINFO:
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openSellToNPCWindow((SellToNPCWindowMsg) msg, origin);
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break;
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@@ -20,7 +20,6 @@ import java.util.HashMap;
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public enum Protocol {
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NONE(0x0, null, null),
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ABANDONASSET(0xFDDBB233, AbandonAssetMsg.class, AbandonAssetMsgHandler.class), // AbandonAsset
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ACTIVATECHARTER(0x296C0B22, UseCharterMsg.class, null),// Use Guild Charter
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@@ -55,7 +54,7 @@ public enum Protocol {
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BANISHMEMBER(0x31AA3368, BanishUnbanishMsg.class, BanishUnbanishHandler.class), // Banish/Unbanish
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BANKINVENTORY(0x32F3F503, ShowBankInventoryMsg.class, null), // ShowCombatInfo Bank Inventory
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BREAKFEALTY(0x479A4C19, BreakFealtyMsg.class, BreakFealtyHandler.class),
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BUYFROMNPC(0xA2B8DFA5, BuyFromNPCMsg.class, null), // Buy Item From NPC
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BUYFROMNPC(0xA2B8DFA5, BuyFromNPCMsg.class, BuyFromNPCMsgHandler.class), // Buy Item From NPC
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CANCELGUILDCREATION(0x385EA922, GuildCreationCloseMsg.class, GuildCreationCloseHandler.class), //Close the window
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CHANGEALTITUDE(0x624F08BA, ChangeAltitudeMsg.class, ChangeAltitudeHandler.class), //Change Altitude
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CHANGEGUILDLEADER(0xE40BC95D, ChangeGuildLeaderMsg.class, ChangeGuildLeaderHandler.class),
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@@ -0,0 +1,261 @@
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.net.client.handlers;
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import engine.Enum;
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import engine.Enum.DispatchChannel;
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import engine.exception.MsgSendException;
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import engine.gameManager.SessionManager;
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import engine.net.Dispatch;
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import engine.net.DispatchMessage;
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import engine.net.client.ClientConnection;
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import engine.net.client.msg.BuyFromNPCMsg;
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import engine.net.client.msg.ClientNetMsg;
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import engine.net.client.msg.ErrorPopupMsg;
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import engine.objects.*;
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import java.util.ArrayList;
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public class BuyFromNPCMsgHandler extends AbstractClientMsgHandler {
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public BuyFromNPCMsgHandler() {
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super(BuyFromNPCMsg.class);
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}
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@Override
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protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
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// Member variable declaration
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BuyFromNPCMsg buyFromNPCMsg;
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// Member variable assignment
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buyFromNPCMsg = (BuyFromNPCMsg) baseMsg;
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PlayerCharacter sourcePlayer = SessionManager.getPlayerCharacter(origin);
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if (sourcePlayer == null)
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return true;
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if (origin.buyLock.tryLock()) {
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try {
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CharacterItemManager itemMan = sourcePlayer.getCharItemManager();
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if (itemMan == null)
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return true;
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NPC npc = NPC.getFromCache(buyFromNPCMsg.getNPCID());
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if (npc == null)
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return true;
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Item gold = itemMan.getGoldInventory();
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if (gold == null)
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return true;
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Item buy = null;
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if (buyFromNPCMsg.getItemType() == Enum.GameObjectType.MobEquipment.ordinal()) {
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ArrayList<MobEquipment> sellInventory = npc.getContract().getSellInventory();
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if (sellInventory == null)
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return true;
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for (MobEquipment me : sellInventory) {
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if (me.getObjectUUID() == buyFromNPCMsg.getItemID()) {
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//test room available for item
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if (!itemMan.hasRoomInventory(me.template.item_wt))
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return true;
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int cost = me.getMagicValue();
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float bargain = sourcePlayer.getBargain();
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float profit = npc.getSellPercent(sourcePlayer) - bargain;
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if (profit < 1)
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profit = 1;
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cost *= profit;
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if (gold.getNumOfItems() - cost < 0) {
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//dont' have enough goldItem exit!
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// chatMan.chatSystemInfo(pc, "" + "You dont have enough gold.");
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return true;
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}
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Building building = (!npc.isStatic()) ? npc.getBuilding() : null;
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if (building != null && building.getProtectionState().equals(Enum.ProtectionState.NPC))
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building = null;
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int buildingDeposit = cost - me.getMagicValue();
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if (building != null && (building.getStrongboxValue() + buildingDeposit) > building.getMaxGold()) {
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ErrorPopupMsg.sendErrorPopup(sourcePlayer, 206);
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return true;
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}
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if (!itemMan.buyFromNPC(building, cost, buildingDeposit)) {
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// chatMan.chatSystemInfo(pc, "" + "You Failed to buy the item.");
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return true;
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}
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buy = Item.createItemForPlayer(sourcePlayer, me.templateID);
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if (buy != null) {
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me.transferEnchants(buy);
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itemMan.addItemToInventory(buy);
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//itemMan.updateInventory();
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}
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}
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}
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} else if (buyFromNPCMsg.getItemType() == Enum.GameObjectType.Item.ordinal()) {
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CharacterItemManager npcCim = npc.getCharItemManager();
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if (npcCim == null)
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return true;
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buy = Item.getFromCache(buyFromNPCMsg.getItemID());
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if (buy == null)
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return true;
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if (!npcCim.inventoryContains(buy))
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return true;
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//test room available for item
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if (!itemMan.hasRoomInventory(buy.template.item_wt))
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return true;
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//TODO test cost and subtract goldItem
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//TODO CHnage this if we ever put NPc city npcs in buildings.
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int cost = buy.template.item_value;
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if (buy.isID() || buy.isCustomValue())
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cost = buy.getMagicValue();
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float bargain = sourcePlayer.getBargain();
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float profit = npc.getSellPercent(sourcePlayer) - bargain;
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if (profit < 1)
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profit = 1;
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if (!buy.isCustomValue())
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cost *= profit;
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else
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cost = buy.getValue();
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if (gold.getNumOfItems() - cost < 0) {
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ErrorPopupMsg.sendErrorPopup(sourcePlayer, 128); // Insufficient Gold
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return true;
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}
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Building building = (!npc.isStatic()) ? npc.getBuilding() : null;
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if (building != null)
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if (building.getProtectionState().equals(Enum.ProtectionState.NPC))
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building = null;
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int buildingDeposit = cost;
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if (building != null && (building.getStrongboxValue() + buildingDeposit) > building.getMaxGold()) {
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ErrorPopupMsg.sendErrorPopup(sourcePlayer, 206);
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return true;
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}
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if (!itemMan.buyFromNPC(building, cost, buildingDeposit)) {
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ErrorPopupMsg.sendErrorPopup(sourcePlayer, 110);
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return true;
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}
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if (buy != null)
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itemMan.buyFromNPC(buy, npc);
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} else if (buyFromNPCMsg.getItemType() == Enum.GameObjectType.MobLoot.ordinal()) {
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CharacterItemManager npcCim = npc.getCharItemManager();
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if (npcCim == null)
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return true;
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buy = MobLoot.getFromCache(buyFromNPCMsg.getItemID());
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if (buy == null)
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return true;
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if (!npcCim.inventoryContains(buy))
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return true;
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//test room available for item
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if (!itemMan.hasRoomInventory(buy.template.item_wt))
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return true;
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//TODO test cost and subtract goldItem
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//TODO CHnage this if we ever put NPc city npcs in buildings.
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int cost = buy.getMagicValue();
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cost *= npc.getSellPercent(sourcePlayer);
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if (gold.getNumOfItems() - cost < 0) {
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ErrorPopupMsg.sendErrorPopup(sourcePlayer, 128); // Insufficient Gold
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return true;
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}
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Building building = (!npc.isStatic()) ? npc.getBuilding() : null;
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if (building != null && building.getProtectionState().equals(Enum.ProtectionState.NPC))
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building = null;
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int buildingDeposit = cost;
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if (building != null && (building.getStrongboxValue() + buildingDeposit) > building.getMaxGold()) {
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ErrorPopupMsg.sendErrorPopup(sourcePlayer, 206);
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return true;
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}
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if (!itemMan.buyFromNPC(building, cost, buildingDeposit))
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return true;
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if (buy != null)
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itemMan.buyFromNPC(buy, npc);
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} else
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return true;
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if (buy != null) {
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buyFromNPCMsg.setItem(buy);
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//send the buy message back to update player
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// msg.setItemType(buy.getObjectType().ordinal());
|
||||
// msg.setItemID(buy.getObjectUUID());
|
||||
Dispatch dispatch = Dispatch.borrow(sourcePlayer, buyFromNPCMsg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
||||
itemMan.updateInventory();
|
||||
}
|
||||
|
||||
} finally {
|
||||
origin.buyLock.unlock();
|
||||
}
|
||||
} else {
|
||||
ErrorPopupMsg.sendErrorPopup(origin.getPlayerCharacter(), 12); // All production slots taken
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user