forked from MagicBane/Server
Dev command updated
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@@ -184,7 +184,7 @@ public class Terrain {
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// Normalize terrain offset
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Vector2f normalizedLoc = new Vector2f(Math.abs(zone_offset.x) / this.terrain_size.x,
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Vector2f normalizedOffset = new Vector2f(Math.abs(zone_offset.x) / this.terrain_size.x,
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Math.abs(zone_offset.y) / terrain_size.y);
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float xval;
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@@ -203,14 +203,14 @@ public class Terrain {
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float value;
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if (normalizedLoc.x <= 1 - xval || normalizedLoc.x <= normalizedLoc.y) {
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if (normalizedOffset.x <= 1 - xval || normalizedOffset.x <= normalizedOffset.y) {
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if (normalizedLoc.y < 1 - yval)
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if (normalizedOffset.y < 1 - yval)
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return 1;
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value = (normalizedLoc.y - (1 - yval)) / yval;
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value = (normalizedOffset.y - (1 - yval)) / yval;
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} else
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value = (normalizedLoc.x - (1 - xval)) / xval;
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value = (normalizedOffset.x - (1 - xval)) / xval;
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value = (float) Math.atan((0.5f - value) * PI);
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@@ -40,6 +40,9 @@ public class GetHeightCmd extends AbstractDevCmd {
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Vector2f zoneLoc = ZoneManager.worldToTerrainSpace(playerCharacter.getLoc(), heightmapZone);
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Vector2f zoneOffset = ZoneManager.worldToZoneOffset(playerCharacter.getLoc(), heightmapZone);
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Vector2f normalizedOffset = new Vector2f(Math.abs(zoneOffset.x) / heightmapZone.terrain.terrain_size.x,
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Math.abs(zoneOffset.y) / heightmapZone.terrain.terrain_size.y);
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Vector2f gridSquare = heightmapZone.terrain.getTerrainCell(zoneLoc);
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gridSquare.x = (float) Math.floor(gridSquare.x);
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gridSquare.y = (float) Math.floor(gridSquare.y);
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@@ -49,7 +52,7 @@ public class GetHeightCmd extends AbstractDevCmd {
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this.throwbackInfo(playerCharacter, "Global Height: " + heightmapZone.global_height);
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this.throwbackInfo(playerCharacter, "Sea Level: " + heightmapZone.seaLevel);
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this.throwbackInfo(playerCharacter, "Grid : " + "[" + gridSquare.x + "]" + "[" + gridSquare.y + "]");
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this.throwbackInfo(playerCharacter, "Offset: " + "[" + zoneOffset.x + "]" + "[" + zoneOffset.y + "]");
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this.throwbackInfo(playerCharacter, "Offset: " + "[" + normalizedOffset.x + "]" + "[" + normalizedOffset.y + "]");
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this.throwbackInfo(playerCharacter, "Blend: " + heightmapZone.terrain.terrainBlend(zoneOffset));
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this.throwbackInfo(playerCharacter, "Height returned: " + Math.ceil(currentHeight));
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