Dev command updated

This commit is contained in:
2023-10-12 07:01:11 -04:00
parent 10b9f19036
commit c6e0e36531
2 changed files with 9 additions and 6 deletions
+5 -5
View File
@@ -184,7 +184,7 @@ public class Terrain {
// Normalize terrain offset
Vector2f normalizedLoc = new Vector2f(Math.abs(zone_offset.x) / this.terrain_size.x,
Vector2f normalizedOffset = new Vector2f(Math.abs(zone_offset.x) / this.terrain_size.x,
Math.abs(zone_offset.y) / terrain_size.y);
float xval;
@@ -203,14 +203,14 @@ public class Terrain {
float value;
if (normalizedLoc.x <= 1 - xval || normalizedLoc.x <= normalizedLoc.y) {
if (normalizedOffset.x <= 1 - xval || normalizedOffset.x <= normalizedOffset.y) {
if (normalizedLoc.y < 1 - yval)
if (normalizedOffset.y < 1 - yval)
return 1;
value = (normalizedLoc.y - (1 - yval)) / yval;
value = (normalizedOffset.y - (1 - yval)) / yval;
} else
value = (normalizedLoc.x - (1 - xval)) / xval;
value = (normalizedOffset.x - (1 - xval)) / xval;
value = (float) Math.atan((0.5f - value) * PI);
+4 -1
View File
@@ -40,6 +40,9 @@ public class GetHeightCmd extends AbstractDevCmd {
Vector2f zoneLoc = ZoneManager.worldToTerrainSpace(playerCharacter.getLoc(), heightmapZone);
Vector2f zoneOffset = ZoneManager.worldToZoneOffset(playerCharacter.getLoc(), heightmapZone);
Vector2f normalizedOffset = new Vector2f(Math.abs(zoneOffset.x) / heightmapZone.terrain.terrain_size.x,
Math.abs(zoneOffset.y) / heightmapZone.terrain.terrain_size.y);
Vector2f gridSquare = heightmapZone.terrain.getTerrainCell(zoneLoc);
gridSquare.x = (float) Math.floor(gridSquare.x);
gridSquare.y = (float) Math.floor(gridSquare.y);
@@ -49,7 +52,7 @@ public class GetHeightCmd extends AbstractDevCmd {
this.throwbackInfo(playerCharacter, "Global Height: " + heightmapZone.global_height);
this.throwbackInfo(playerCharacter, "Sea Level: " + heightmapZone.seaLevel);
this.throwbackInfo(playerCharacter, "Grid : " + "[" + gridSquare.x + "]" + "[" + gridSquare.y + "]");
this.throwbackInfo(playerCharacter, "Offset: " + "[" + zoneOffset.x + "]" + "[" + zoneOffset.y + "]");
this.throwbackInfo(playerCharacter, "Offset: " + "[" + normalizedOffset.x + "]" + "[" + normalizedOffset.y + "]");
this.throwbackInfo(playerCharacter, "Blend: " + heightmapZone.terrain.terrainBlend(zoneOffset));
this.throwbackInfo(playerCharacter, "Height returned: " + Math.ceil(currentHeight));