Zones with zero blend inherit from parent

This commit is contained in:
2023-10-22 11:48:15 -04:00
parent 737327fa8a
commit ce0dfdabfb
+15 -4
View File
@@ -62,11 +62,22 @@ public class Terrain {
// the blending area between child and parent terrains when
// they are stitched together.
Vector2f major_blend = new Vector2f(this.zone.template.max_blend / this.zone.major_radius,
this.zone.template.min_blend / this.zone.major_radius);
float max_blend = this.zone.template.max_blend;
float min_blend = this.zone.template.min_blend;
Vector2f minor_blend = new Vector2f(this.zone.template.max_blend / this.zone.minor_radius,
this.zone.template.min_blend / this.zone.minor_radius);
// Zones with a zero blend inherit from their parent terrain
if (this.zone.template.max_blend == 0) {
Zone parentZone = this.getNextZoneWithTerrain(this.zone);
max_blend = parentZone.template.max_blend;
min_blend = parentZone.template.min_blend;
}
Vector2f major_blend = new Vector2f(max_blend / this.zone.major_radius,
min_blend / this.zone.major_radius);
Vector2f minor_blend = new Vector2f(max_blend / this.zone.minor_radius,
min_blend / this.zone.minor_radius);
if (major_blend.y > 0.4f)
blend_ratio.x = major_blend.y;