forked from MagicBane/Server
Removed unused methods
This commit is contained in:
@@ -869,13 +869,8 @@ public class Building extends AbstractWorldObject {
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DispatchMessage.sendToAllInRange(this, applyBuildingEffectMsg);
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}
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/*
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* Utils
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*/
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public void removeEffectBit(int bit) {
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this.effectFlags &= (~bit);
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}
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@Override
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@@ -892,11 +887,6 @@ public class Building extends AbstractWorldObject {
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this.updateName();
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}
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/*
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* Serializing
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*/
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public final AbstractCharacter getOwner() {
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if (this.ownerUUID == 0)
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@@ -908,10 +898,6 @@ public class Building extends AbstractWorldObject {
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}
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/*
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* Database
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*/
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public final String getOwnerName() {
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AbstractCharacter owner = this.getOwner();
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if (owner != null)
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@@ -972,13 +958,11 @@ public class Building extends AbstractWorldObject {
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}
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// *** Refactor: Can't we just use setRank() for this?
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public final void rebuildMine() {
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this.setRank(1);
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this.meshUUID = this.getBlueprint().getMeshForRank(this.rank);
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// New rank mean new max hitpoints.
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// New rank mean new max hit points.
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this.healthMax = this.getBlueprint().getMaxHealth(this.rank);
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this.setCurrentHitPoints(this.healthMax);
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@@ -996,8 +980,6 @@ public class Building extends AbstractWorldObject {
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return maxGold;
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}
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//This returns if a player is allowed access to control the building
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@Override
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public void runAfterLoad() {
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@@ -1184,7 +1166,6 @@ public class Building extends AbstractWorldObject {
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this.ownerIsNPC = (newOwner.getObjectType() == GameObjectType.NPC);
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}
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// Set new guild for hirelings and refresh all clients
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this.refreshGuild();
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@@ -1304,7 +1285,7 @@ public class Building extends AbstractWorldObject {
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}
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// Save to database ?
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if (updateRecord == true)
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if (updateRecord)
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return DbManager.BuildingQueries.UPDATE_DOOR_LOCK(this.getObjectUUID(), this.doorState);
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else
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return true;
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@@ -1340,7 +1321,6 @@ public class Building extends AbstractWorldObject {
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this.spireIsActive = true;
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this.updateEffects();
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}
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public final void disableSpire(boolean refreshEffect) {
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@@ -1629,18 +1609,10 @@ public class Building extends AbstractWorldObject {
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return patrolPoints;
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}
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public void setPatrolPoints(ArrayList<Vector3fImmutable> patrolPoints) {
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this.patrolPoints = patrolPoints;
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}
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public ArrayList<Vector3fImmutable> getSentryPoints() {
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return sentryPoints;
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}
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public void setSentryPoints(ArrayList<Vector3fImmutable> sentryPoints) {
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this.sentryPoints = sentryPoints;
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}
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public synchronized boolean addProtectionTax(Building building, PlayerCharacter pc, final TaxType taxType, int amount, boolean enforceKOS) {
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if (building == null)
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return false;
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@@ -1665,14 +1637,6 @@ public class Building extends AbstractWorldObject {
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}
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public synchronized boolean declineTaxOffer() {
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return true;
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}
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public synchronized boolean acceptTaxOffer() {
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return true;
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}
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public synchronized boolean acceptTaxes() {
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if (!DbManager.BuildingQueries.acceptTaxes(this))
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@@ -1697,14 +1661,6 @@ public class Building extends AbstractWorldObject {
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return true;
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}
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public boolean isTaxed() {
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if (this.taxType == TaxType.NONE)
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return false;
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if (this.taxAmount == 0)
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return false;
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return this.taxDateTime != null;
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}
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public void AddToBarracksList() {
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City playerCity = ZoneManager.getCityAtLocation(this.loc);
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if (playerCity != null) {
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