Configure player cities and PLANAR

This commit is contained in:
2023-10-08 22:36:26 -04:00
parent bc099e9dc0
commit d31d6c1f95
2 changed files with 23 additions and 1 deletions
+10 -1
View File
@@ -26,13 +26,22 @@ public class Terrain {
public Vector2f cell_size = new Vector2f();
public Vector2f cell_count = new Vector2f();
public float terrain_scale;
public int template;
public int heightmap;
public Terrain(Zone zone) {
this.heightmap = zone.terrain_image;
// Configure PLANAR
if (zone.terrain_type.equals("PLANAR"))
this.heightmap = 1006300;
this.terrain_size.x = zone.major_radius;
this.terrain_size.y = zone.minor_radius;
this.terrain_pixel_data = _heightmap_pixel_cache.get(zone.terrain_image);
this.terrain_pixel_data = _heightmap_pixel_cache.get(heightmap);
this.cell_count.x = this.terrain_pixel_data.length - 1;
this.cell_count.y = this.terrain_pixel_data[0].length - 1;
+13
View File
@@ -102,6 +102,19 @@ public class Zone extends AbstractGameObject {
this.terrain_max_y = rs.getFloat("terrain_max_y");
this.terrain_image = rs.getInt("terrain_image");
if (this.guild_zone) {
this.max_blend = 128;
this.min_blend = 128;
this.major_radius = (int) Enum.CityBoundsType.ZONE.halfExtents;
this.minor_radius = (int) Enum.CityBoundsType.ZONE.halfExtents;
this.terrain_type = "PLANAR";
}
if (this.terrain_type.equals("None"))
this.terrain = null;
else
this.terrain = new Terrain(this);
//this needs to be here specifically for new zones created after server boot (e.g. player city zones)
Zone parentZone = ZoneManager.getZoneByUUID(parentZoneID);