forked from MagicBane/Server
Configure player cities and PLANAR
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@@ -26,13 +26,22 @@ public class Terrain {
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public Vector2f cell_size = new Vector2f();
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public Vector2f cell_count = new Vector2f();
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public float terrain_scale;
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public int template;
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public int heightmap;
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public Terrain(Zone zone) {
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this.heightmap = zone.terrain_image;
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// Configure PLANAR
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if (zone.terrain_type.equals("PLANAR"))
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this.heightmap = 1006300;
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this.terrain_size.x = zone.major_radius;
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this.terrain_size.y = zone.minor_radius;
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this.terrain_pixel_data = _heightmap_pixel_cache.get(zone.terrain_image);
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this.terrain_pixel_data = _heightmap_pixel_cache.get(heightmap);
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this.cell_count.x = this.terrain_pixel_data.length - 1;
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this.cell_count.y = this.terrain_pixel_data[0].length - 1;
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@@ -102,6 +102,19 @@ public class Zone extends AbstractGameObject {
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this.terrain_max_y = rs.getFloat("terrain_max_y");
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this.terrain_image = rs.getInt("terrain_image");
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if (this.guild_zone) {
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this.max_blend = 128;
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this.min_blend = 128;
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this.major_radius = (int) Enum.CityBoundsType.ZONE.halfExtents;
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this.minor_radius = (int) Enum.CityBoundsType.ZONE.halfExtents;
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this.terrain_type = "PLANAR";
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}
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if (this.terrain_type.equals("None"))
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this.terrain = null;
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else
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this.terrain = new Terrain(this);
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//this needs to be here specifically for new zones created after server boot (e.g. player city zones)
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Zone parentZone = ZoneManager.getZoneByUUID(parentZoneID);
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