forked from MagicBane/Server
Configure player cities and PLANAR
This commit is contained in:
@@ -26,13 +26,22 @@ public class Terrain {
|
|||||||
public Vector2f cell_size = new Vector2f();
|
public Vector2f cell_size = new Vector2f();
|
||||||
public Vector2f cell_count = new Vector2f();
|
public Vector2f cell_count = new Vector2f();
|
||||||
public float terrain_scale;
|
public float terrain_scale;
|
||||||
|
public int template;
|
||||||
|
public int heightmap;
|
||||||
|
|
||||||
public Terrain(Zone zone) {
|
public Terrain(Zone zone) {
|
||||||
|
|
||||||
|
this.heightmap = zone.terrain_image;
|
||||||
|
|
||||||
|
// Configure PLANAR
|
||||||
|
|
||||||
|
if (zone.terrain_type.equals("PLANAR"))
|
||||||
|
this.heightmap = 1006300;
|
||||||
|
|
||||||
this.terrain_size.x = zone.major_radius;
|
this.terrain_size.x = zone.major_radius;
|
||||||
this.terrain_size.y = zone.minor_radius;
|
this.terrain_size.y = zone.minor_radius;
|
||||||
|
|
||||||
this.terrain_pixel_data = _heightmap_pixel_cache.get(zone.terrain_image);
|
this.terrain_pixel_data = _heightmap_pixel_cache.get(heightmap);
|
||||||
|
|
||||||
this.cell_count.x = this.terrain_pixel_data.length - 1;
|
this.cell_count.x = this.terrain_pixel_data.length - 1;
|
||||||
this.cell_count.y = this.terrain_pixel_data[0].length - 1;
|
this.cell_count.y = this.terrain_pixel_data[0].length - 1;
|
||||||
|
|||||||
@@ -102,6 +102,19 @@ public class Zone extends AbstractGameObject {
|
|||||||
this.terrain_max_y = rs.getFloat("terrain_max_y");
|
this.terrain_max_y = rs.getFloat("terrain_max_y");
|
||||||
this.terrain_image = rs.getInt("terrain_image");
|
this.terrain_image = rs.getInt("terrain_image");
|
||||||
|
|
||||||
|
if (this.guild_zone) {
|
||||||
|
this.max_blend = 128;
|
||||||
|
this.min_blend = 128;
|
||||||
|
this.major_radius = (int) Enum.CityBoundsType.ZONE.halfExtents;
|
||||||
|
this.minor_radius = (int) Enum.CityBoundsType.ZONE.halfExtents;
|
||||||
|
this.terrain_type = "PLANAR";
|
||||||
|
}
|
||||||
|
|
||||||
|
if (this.terrain_type.equals("None"))
|
||||||
|
this.terrain = null;
|
||||||
|
else
|
||||||
|
this.terrain = new Terrain(this);
|
||||||
|
|
||||||
//this needs to be here specifically for new zones created after server boot (e.g. player city zones)
|
//this needs to be here specifically for new zones created after server boot (e.g. player city zones)
|
||||||
|
|
||||||
Zone parentZone = ZoneManager.getZoneByUUID(parentZoneID);
|
Zone parentZone = ZoneManager.getZoneByUUID(parentZoneID);
|
||||||
|
|||||||
Reference in New Issue
Block a user