forked from MagicBane/Server
Update to player city size handling.
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@@ -37,8 +37,8 @@ public class Zone extends AbstractWorldObject {
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public final int playerCityUUID;
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public final String zoneName;
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public final float major_radius;
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public final float minor_radius;
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public float major_radius;
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public float minor_radius;
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public final float xOffset;
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public final float zOffset;
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public final float yOffset;
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@@ -163,6 +163,14 @@ public class Zone extends AbstractWorldObject {
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if (ZoneManager.seaFloor == null)
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ZoneManager.seaFloor = this;
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// Guild zones have a size of zero in the table
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// allowing the enum CityBoundsType to adjust them.
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if (this.major_radius == 0) {
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this.minor_radius = Enum.CityBoundsType.ZONE.halfExtents;
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this.major_radius = Enum.CityBoundsType.ZONE.halfExtents;
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}
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this.setParent();
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this.setBounds();
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@@ -192,7 +200,7 @@ public class Zone extends AbstractWorldObject {
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// Set initial bounds object
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this.bounds = Bounds.borrow();
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this.bounds.setBounds(new Vector2f(this.absX, this.absZ), new Vector2f(this.template.major_radius, this.template.minor_radius), 0.0f);
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this.bounds.setBounds(new Vector2f(this.absX, this.absZ), new Vector2f(this.major_radius, this.minor_radius), 0.0f);
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}
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