forked from MagicBane/Server
Grid flip testing
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@@ -376,13 +376,10 @@ public class HeightMap {
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int maxX = (int) (this.fullExtentsX / this.bucketWidthX);
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int maxY = (int) (this.fullExtentsY / this.bucketWidthY);
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//flip the Y so it grabs from the bottom left instead of top left.
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//zoneLoc.setY(maxZoneHeight - zoneLoc.y);
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gridSquare = getGridSquare(zoneLoc);
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int gridX = (int) gridSquare.x;
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int gridY = (int) (gridSquare.y);
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int gridY = (int) gridSquare.y;
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if (gridX > maxX)
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gridX = maxX;
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