forked from MagicBane/Server
More itembase refactor work
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@@ -11,7 +11,6 @@ package engine.devcmd.cmds;
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import engine.devcmd.AbstractDevCmd;
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import engine.devcmd.AbstractDevCmd;
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import engine.objects.AbstractGameObject;
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import engine.objects.AbstractGameObject;
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import engine.objects.ItemBase;
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import engine.objects.ItemFactory;
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import engine.objects.ItemFactory;
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import engine.objects.PlayerCharacter;
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import engine.objects.PlayerCharacter;
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@@ -27,28 +26,20 @@ public class CreateItemCmd extends AbstractDevCmd {
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@Override
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@Override
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protected void _doCmd(PlayerCharacter pc, String[] words,
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protected void _doCmd(PlayerCharacter pc, String[] words,
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AbstractGameObject target) {
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AbstractGameObject target) {
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if (words.length < 2) {
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if (words.length < 2) {
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this.sendUsage(pc);
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this.sendUsage(pc);
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return;
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return;
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}
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}
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int id;
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id = ItemBase.getIDByName(words[0]);
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if (id == 0)
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int templateID = Integer.parseInt(words[0]);
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id = Integer.parseInt(words[0]);
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if (id == 7) {
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this.throwbackInfo(pc, "use /addgold to add gold.....");
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return;
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}
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int size = 1;
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int size = 1;
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if (words.length < 3) {
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if (words.length == 2)
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size = Integer.parseInt(words[1]);
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size = Integer.parseInt(words[1]);
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}
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ItemFactory.fillInventory(pc, id, size);
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ItemFactory.fillInventory(pc, templateID, size);
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}
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}
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@Override
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@Override
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