forked from MagicBane/Server
removed duplicate variables in MobBase
This commit is contained in:
+14
-14
@@ -1125,14 +1125,14 @@ public class Mob extends AbstractIntelligenceAgent {
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return;
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}
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this.atrHandOne = (short) this.mobBase.getAttackRating();
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this.minDamageHandOne = (short) this.mobBase.getMinDmg();
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this.maxDamageHandOne = (short) this.mobBase.getMaxDmg();
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this.minDamageHandOne = (short) this.mobBase.getDamageMin();
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this.maxDamageHandOne = (short) this.mobBase.getDamageMax();
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this.rangeHandOne = 6.5f;
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this.speedHandOne = 20;
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this.atrHandTwo = (short) this.mobBase.getAttackRating();
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this.minDamageHandTwo = (short) this.mobBase.getMinDmg();
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this.maxDamageHandTwo = (short) this.mobBase.getMaxDmg();
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this.minDamageHandTwo = (short) this.mobBase.getDamageMin();
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this.maxDamageHandTwo = (short) this.mobBase.getDamageMax();
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this.rangeHandTwo = 6.5f;
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this.speedHandTwo = 20;
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@@ -1150,8 +1150,8 @@ public class Mob extends AbstractIntelligenceAgent {
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} catch (Exception e) {
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this.atrHandOne = (short) this.mobBase.getAttackRating();
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this.minDamageHandOne = (short) this.mobBase.getMinDmg();
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this.maxDamageHandOne = (short) this.mobBase.getMaxDmg();
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this.minDamageHandOne = (short) this.mobBase.getDamageMin();
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this.maxDamageHandOne = (short) this.mobBase.getDamageMax();
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this.rangeHandOne = 6.5f;
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this.speedHandOne = 20;
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Logger.info("Mobbase ID " + this.getMobBaseID() + " returned an error. setting to default ATR and Damage." + e.getMessage());
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@@ -1163,8 +1163,8 @@ public class Mob extends AbstractIntelligenceAgent {
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} catch (Exception e) {
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this.atrHandTwo = (short) this.mobBase.getAttackRating();
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this.minDamageHandTwo = (short) this.mobBase.getMinDmg();
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this.maxDamageHandTwo = (short) this.mobBase.getMaxDmg();
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this.minDamageHandTwo = (short) this.mobBase.getDamageMin();
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this.maxDamageHandTwo = (short) this.mobBase.getDamageMax();
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this.rangeHandTwo = 6.5f;
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this.speedHandTwo = 20;
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Logger.info("Mobbase ID " + this.getMobBaseID() + " returned an error. setting to default ATR and Damage." + e.getMessage());
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@@ -1208,7 +1208,7 @@ public class Mob extends AbstractIntelligenceAgent {
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this.defenseRating = (short) (defense + 0.5f);
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} catch (Exception e) {
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Logger.info("Mobbase ID " + this.getMobBaseID() + " returned an error. Setting to Default Defense." + e.getMessage());
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this.defenseRating = (short) this.mobBase.getDefense();
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this.defenseRating = (short) this.mobBase.getDefenseRating();
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}
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// calculate defense for equipment
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}
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@@ -1359,8 +1359,8 @@ public class Mob extends AbstractIntelligenceAgent {
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mastDam = masteryPercentage;
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// TODO Correct these
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min = this.mobBase.getMinDmg();
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max = this.mobBase.getMaxDmg();
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min = this.mobBase.getDamageMin();
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max = this.mobBase.getDamageMax();
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} else {
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if (mainHand)
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@@ -1616,11 +1616,11 @@ public class Mob extends AbstractIntelligenceAgent {
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//TODO set these correctly later
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this.rangeHandOne = this.mobBase.getAttackRange();
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this.rangeHandTwo = -1;
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this.minDamageHandOne = (int) this.mobBase.getMinDmg();
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this.maxDamageHandOne = (int) this.mobBase.getMaxDmg();
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this.minDamageHandOne = (int) this.mobBase.getDamageMin();
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this.maxDamageHandOne = (int) this.mobBase.getDamageMax();
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this.minDamageHandTwo = 0;
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this.maxDamageHandTwo = 0;
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this.atrHandOne = this.mobBase.getAtr();
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this.atrHandOne = this.mobBase.getAttackRating();
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this.defenseRating = (short) this.mobBase.getDefenseRating();
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this.isActive = true;
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@@ -43,10 +43,6 @@ public class MobBase extends AbstractGameObject {
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private int goldMod;
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private int seeInvis;
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private int spawnTime = 0;
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private int defense = 0;
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private int atr = 0;
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private float minDmg = 0;
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private float maxDmg = 0;
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private float attackRange;
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private boolean isNecroPet = false;
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private MobBaseStats mobBaseStats;
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@@ -248,30 +244,6 @@ public class MobBase extends AbstractGameObject {
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return mobBaseStats;
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}
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public float getMaxDmg() {
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return maxDmg;
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}
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public float getMinDmg() {
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return minDmg;
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}
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public int getAtr() {
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return atr;
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}
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public void setAtr(int atr) {
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this.atr = atr;
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}
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public int getDefense() {
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return defense;
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}
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public void setDefense(int defense) {
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this.defense = defense;
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}
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public float getAttackRange() {
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return attackRange;
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}
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