forked from MagicBane/Server
added message to player trying to delete asset during active siege
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@@ -8,6 +8,7 @@ import engine.gameManager.BuildingManager;
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import engine.net.client.ClientConnection;
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import engine.net.client.ClientConnection;
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import engine.net.client.msg.ClientNetMsg;
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import engine.net.client.msg.ClientNetMsg;
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import engine.net.client.msg.DestroyBuildingMsg;
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import engine.net.client.msg.DestroyBuildingMsg;
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import engine.net.client.msg.ErrorPopupMsg;
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import engine.net.client.msg.PlaceAssetMsg;
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import engine.net.client.msg.PlaceAssetMsg;
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import engine.objects.*;
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import engine.objects.*;
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@@ -56,8 +57,8 @@ public class DestroyBuildingHandler extends AbstractClientMsgHandler {
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if (!BuildingManager.PlayerCanControlNotOwner(building, pc))
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if (!BuildingManager.PlayerCanControlNotOwner(building, pc))
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return true;
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return true;
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Bane bane = city.getBane();
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Bane bane = city.getBane();
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if(bane.getSiegePhase() == Enum.SiegePhase.WAR && bane != null) {
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if(bane.getSiegePhase() != Enum.SiegePhase.WAR && bane != null) {
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PlaceAssetMsg.sendPlaceAssetError(origin, 171, pc.getName());
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ErrorPopupMsg.sendErrorPopup(pc, 171);
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return true;
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return true;
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}
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}
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// Can't destroy a tree of life
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// Can't destroy a tree of life
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