forked from MagicBane/Server
mobbase loads effectsList
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@@ -27,6 +27,7 @@ public class MobBase extends AbstractGameObject {
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private final String firstName;
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private final byte level;
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private final float scale;
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private final ArrayList<MobBaseEffects> effectsList;
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public int bootySet;
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public Enum.MobBehaviourType fsm;
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public EnumBitSet<Enum.MonsterType> notEnemy;
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@@ -108,6 +109,8 @@ public class MobBase extends AbstractGameObject {
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this.mobBaseStats = DbManager.MobBaseQueries.LOAD_STATS(this.loadID);
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DbManager.MobBaseQueries.LOAD_ALL_MOBBASE_SPEEDS(this);
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//load effects for mobbase
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this.effectsList = DbManager.MobBaseQueries.GET_RUNEBASE_EFFECTS(this.loadID);
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}
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