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					@ -2098,7 +2098,7 @@ public class CharacterItemManager {
				@@ -2098,7 +2098,7 @@ public class CharacterItemManager {
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					        if (this.absCharacter.getObjectType() == GameObjectType.PlayerCharacter) { | 
				
			
			
		
	
		
			
				
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					            PlayerCharacter pc = (PlayerCharacter) this.absCharacter; | 
				
			
			
		
	
		
			
				
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					            int newWeight = this.getCarriedWeight() + weight; | 
				
			
			
		
	
		
			
				
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					            return newWeight <= (int) pc.statStrBase * 3; | 
				
			
			
		
	
		
			
				
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					            return newWeight <= pc.getInventoryCapacity(); | 
				
			
			
		
	
		
			
				
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					        } else if (this.absCharacter.getObjectType() == GameObjectType.NPC) { | 
				
			
			
		
	
		
			
				
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					            int newWeight = this.getCarriedWeight() + weight; | 
				
			
			
		
	
		
			
				
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					            return newWeight <= 1900 + (this.absCharacter.getLevel() * 3); | 
				
			
			
		
	
	
		
			
				
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