forked from MagicBane/Server
usage of AIAgentType for pet checks in run after load
This commit is contained in:
@@ -1633,10 +1633,10 @@ public class Mob extends AbstractIntelligenceAgent {
|
||||
this.mana.set(this.manaMax);
|
||||
this.stamina.set(this.staminaMax);
|
||||
|
||||
// Don't override level for guard minions
|
||||
// Don't override level for guard minions or pets
|
||||
|
||||
if (this.contract == null)
|
||||
if (!this.behaviourType.equals(MobBehaviourType.GuardMinion) && !this.agentType.equals(AIAgentType.PET))
|
||||
if (!this.agentType.equals(AIAgentType.GUARD) && !this.agentType.equals(AIAgentType.PET))
|
||||
this.level = (short) this.mobBase.getLevel();
|
||||
|
||||
//set bonuses
|
||||
@@ -1667,7 +1667,7 @@ public class Mob extends AbstractIntelligenceAgent {
|
||||
|
||||
// Do not adjust a pet's bindloc.
|
||||
|
||||
if (!this.behaviourType.equals(MobBehaviourType.Pet1))
|
||||
if (!this.agentType.equals(AIAgentType.PET))
|
||||
this.bindLoc = this.parentZone.getLoc().add(this.bindLoc);
|
||||
} else {
|
||||
|
||||
|
||||
Reference in New Issue
Block a user