forked from MagicBane/Server
usage of AIAgentType for pet checks in run after load
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@@ -1633,10 +1633,10 @@ public class Mob extends AbstractIntelligenceAgent {
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this.mana.set(this.manaMax);
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this.mana.set(this.manaMax);
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this.stamina.set(this.staminaMax);
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this.stamina.set(this.staminaMax);
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// Don't override level for guard minions
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// Don't override level for guard minions or pets
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if (this.contract == null)
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if (this.contract == null)
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if (!this.behaviourType.equals(MobBehaviourType.GuardMinion) && !this.agentType.equals(AIAgentType.PET))
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if (!this.agentType.equals(AIAgentType.GUARD) && !this.agentType.equals(AIAgentType.PET))
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this.level = (short) this.mobBase.getLevel();
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this.level = (short) this.mobBase.getLevel();
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//set bonuses
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//set bonuses
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@@ -1667,7 +1667,7 @@ public class Mob extends AbstractIntelligenceAgent {
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// Do not adjust a pet's bindloc.
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// Do not adjust a pet's bindloc.
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if (!this.behaviourType.equals(MobBehaviourType.Pet1))
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if (!this.agentType.equals(AIAgentType.PET))
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this.bindLoc = this.parentZone.getLoc().add(this.bindLoc);
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this.bindLoc = this.parentZone.getLoc().add(this.bindLoc);
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} else {
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} else {
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