forked from MagicBane/Server
AI added earlier in sequence for availability.
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@@ -1778,6 +1778,14 @@ public class Mob extends AbstractIntelligenceAgent {
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this.isPlayerGuard = true;
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}
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// Load AI for wall archers
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if (this.contract != null && NPC.ISWallArcher(this.contract)) {
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this.BehaviourType = MobBehaviourType.GuardWallArcher;
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this.isPlayerGuard = true;
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this.spawnTime = 450;
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}
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if (this.building != null)
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this.guild = this.building.getGuild();
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else
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@@ -1829,14 +1837,6 @@ public class Mob extends AbstractIntelligenceAgent {
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this.defenseRating = (short) this.mobBase.getDefenseRating();
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this.isActive = true;
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// Load AI for wall archers
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if (this.contract != null && NPC.ISWallArcher(this.contract)) {
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this.BehaviourType = MobBehaviourType.GuardWallArcher;
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this.isPlayerGuard = true;
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this.spawnTime = 450;
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}
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}
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// Configure parent zone adding this NPC to the
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