Use of Instant to track hotzone refresh times.

This commit is contained in:
2023-02-22 17:25:48 -05:00
parent 8ae973f5f4
commit dc23755081
6 changed files with 24 additions and 24 deletions
@@ -12,10 +12,11 @@ import engine.net.client.msg.*;
import engine.objects.City;
import engine.objects.Mine;
import engine.objects.PlayerCharacter;
import engine.objects.Zone;
import engine.server.world.WorldServer;
import engine.session.Session;
import java.time.ZoneId;
/*
* @Author:
* @Summary: Processes application protocol message which displays
@@ -35,7 +36,6 @@ public class CityDataHandler extends AbstractClientMsgHandler {
boolean updateCity = false;
Session playerSession;
PlayerCharacter playerCharacter;
Zone hotZone;
Dispatch dispatch;
playerCharacter = origin.getPlayerCharacter();
@@ -72,7 +72,7 @@ public class CityDataHandler extends AbstractClientMsgHandler {
// If the hotZone has changed then update the client's map accordingly.
if (playerCharacter.getTimeStamp("hotzoneupdate") <= WorldServer.getLastHZChange() && ZoneManager.hotZone != null) {
if (playerCharacter.getTimeStamp("hotzoneupdate") <= WorldServer.hotZoneLastUpdate.toEpochMilli() && ZoneManager.hotZone != null) {
HotzoneChangeMsg hotzoneChangeMsg = new HotzoneChangeMsg(Enum.GameObjectType.Zone.ordinal(), ZoneManager.hotZone.getObjectUUID());
dispatch = Dispatch.borrow(playerCharacter, hotzoneChangeMsg);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);