forked from MagicBane/Server
MagicBot
2 years ago
3 changed files with 64 additions and 35 deletions
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package engine.net.client.handlers; |
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import engine.Enum; |
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import engine.Enum.DispatchChannel; |
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import engine.exception.MsgSendException; |
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import engine.gameManager.BuildingManager; |
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import engine.net.Dispatch; |
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import engine.net.DispatchMessage; |
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import engine.net.client.ClientConnection; |
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import engine.net.client.msg.ArcMineWindowAvailableTimeMsg; |
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import engine.net.client.msg.ClientNetMsg; |
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import engine.net.client.msg.KeepAliveServerClientMsg; |
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import engine.objects.Building; |
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import engine.objects.Guild; |
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import engine.objects.GuildStatusController; |
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import engine.objects.PlayerCharacter; |
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/* |
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* @Author: |
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* @Summary: Processes application protocol message which keeps |
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* client's tcp connection open. |
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*/ |
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public class ArcMineWindowAvailableTimeHandler extends AbstractClientMsgHandler { |
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public ArcMineWindowAvailableTimeHandler() { |
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super(KeepAliveServerClientMsg.class); |
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} |
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@Override |
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protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException { |
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ArcMineWindowAvailableTimeMsg msg = (ArcMineWindowAvailableTimeMsg) baseMsg; |
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PlayerCharacter playerCharacter = origin.getPlayerCharacter(); |
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Building treeOfLife = BuildingManager.getBuildingFromCache(msg.getBuildingUUID()); |
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Dispatch dispatch; |
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if (treeOfLife == null) |
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return true; |
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if (treeOfLife.getBlueprintUUID() == 0) |
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return true; |
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if (treeOfLife.getBlueprint().getBuildingGroup() != Enum.BuildingGroup.TOL) |
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return true; |
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if (playerCharacter == null) |
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return true; |
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if (!Guild.sameGuild(treeOfLife.getGuild(), playerCharacter.getGuild())) |
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return true; |
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if (GuildStatusController.isInnerCouncil(playerCharacter.getGuildStatus()) == false) // is this only GL?
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return true; |
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ArcMineWindowAvailableTimeMsg outMsg = new ArcMineWindowAvailableTimeMsg(treeOfLife, 10); |
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outMsg.configure(); |
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dispatch = Dispatch.borrow(playerCharacter, outMsg); |
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); |
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return true; |
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} |
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} |
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