forked from MagicBane/Server
stances for guards
This commit is contained in:
@@ -5,14 +5,17 @@ import engine.InterestManagement.WorldGrid;
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import engine.math.Quaternion;
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import engine.math.Vector3f;
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import engine.math.Vector3fImmutable;
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import engine.mobileAI.MobAI;
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import engine.net.Dispatch;
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import engine.net.DispatchMessage;
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import engine.net.client.msg.PetMsg;
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import engine.objects.*;
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import engine.powers.EffectsBase;
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import engine.powers.PowersBase;
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import engine.powers.RuneSkillAdjustEntry;
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import org.pmw.tinylog.Logger;
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import javax.smartcardio.ATR;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.concurrent.ThreadLocalRandom;
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@@ -274,6 +277,91 @@ public enum NPCManager {
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}
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}
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public static void setDamageAndSpeedForGuard(Mob guard){
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//handle stance for guard mob
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String stancePowerName = "";
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if(guard.agentType.equals(Enum.AIAgentType.GUARDWALLARCHER)){
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//apply rogue offensive stance
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stancePowerName = "STC-R-O";
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}else {
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Integer contractID;
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if (guard.agentType.equals(Enum.AIAgentType.GUARDMINION)) {
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contractID = guard.guardCaptain.contract.getContractID();
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} else{
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contractID = guard.contract.getContractID();
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}
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if (Enum.MinionType.ContractToMinionMap.get(contractID) != null && Enum.MinionType.ContractToMinionMap.get(contractID).isMage()){
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//apply mage offensive Stance
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stancePowerName = "STC-M-O";
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} else{
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//apply fighter offensive stance
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stancePowerName = "STC-F-O";
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}
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}
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int stancePowerRank = MobAI.getGuardPowerRank(guard);
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PowersBase stancePower = PowersManager.getPowerByIDString(stancePowerName);
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PowersManager.useMobPower(guard,guard,stancePower,stancePowerRank);
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if(guard.equip == null) {
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guard.minDamageHandOne = (int)(guard.mobBase.getDamageMin());
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guard.maxDamageHandOne = (int)(guard.mobBase.getDamageMax());
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guard.speedHandOne = 30.0f;
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}else{
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if(guard.equip.containsKey(1)){
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//has main hand weapon
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ItemBase weapon = guard.equip.get(1).getItemBase();
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guard.minDamageHandOne = (int)(guard.mobBase.getDamageMin() + weapon.getMinDamage());
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guard.maxDamageHandOne = (int)(guard.mobBase.getDamageMax() + weapon.getMaxDamage());
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guard.speedHandOne = weapon.getSpeed();
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} else if(guard.equip.containsKey(2) && !guard.equip.get(2).getItemBase().isShield()){
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//has off hand weapon
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ItemBase weapon = guard.equip.get(2).getItemBase();
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guard.minDamageHandTwo = (int)(guard.mobBase.getDamageMin() + weapon.getMinDamage());
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guard.maxDamageHandTwo = (int)(guard.mobBase.getDamageMax() + weapon.getMaxDamage());
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guard.speedHandTwo = weapon.getSpeed();
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} else {
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guard.minDamageHandOne = (int)(guard.mobBase.getDamageMin());
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guard.maxDamageHandOne = (int)(guard.mobBase.getDamageMax());
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guard.speedHandOne = 30.0f;
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}
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}
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}
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public static void setDefenseForGuard(Mob guard){
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}
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public static void setAttackRatingForGuard(Mob guard){
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}
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public static void setMaxHealthForGuard(Mob guard){
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//values derived fom reading memory address for health on client when selecting player guards
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switch(guard.getRank()){
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default:
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guard.healthMax = 750; //rank 1
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break;
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case 2:
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guard.healthMax = 2082;
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break;
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case 3:
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guard.healthMax = 2740;
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break;
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case 4:
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guard.healthMax = 3414;
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break;
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case 5:
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guard.healthMax = 4080;
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break;
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case 6:
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guard.healthMax = 4746;
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break;
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case 7:
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guard.healthMax = 5412;
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break;
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}
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}
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public static void applyMobbaseEffects(Mob mob) {
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EffectsBase effectsBase;
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for (MobBaseEffects mbe : mob.mobBase.effectsList) {
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@@ -456,7 +456,7 @@ public class MobAI {
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return false;
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}
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private static int getGuardPowerRank(Mob mob) {
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public static int getGuardPowerRank(Mob mob) {
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int powerRank = 1;
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switch (mob.getRank()) {
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@@ -94,14 +94,14 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
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protected ConcurrentHashMap<String, Long> timestamps;
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protected int atrHandOne;
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protected int atrHandTwo;
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protected int minDamageHandOne;
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protected int maxDamageHandOne;
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protected int minDamageHandTwo;
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protected int maxDamageHandTwo;
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public int minDamageHandOne;
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public int maxDamageHandOne;
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public int minDamageHandTwo;
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public int maxDamageHandTwo;
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protected float rangeHandOne;
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protected float rangeHandTwo;
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protected float speedHandOne;
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protected float speedHandTwo;
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public float speedHandOne;
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public float speedHandTwo;
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protected int defenseRating;
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protected boolean isActive; // <-Do not use this for deleting character!
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protected float altitude = 0; // 0=on terrain, 1=tier 1, 2=tier 2, etc.
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+58
-51
@@ -1030,80 +1030,87 @@ public class Mob extends AbstractIntelligenceAgent {
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}
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public void recalculateStats() {
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if(this.isPlayerGuard()){
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NPCManager.setMaxHealthForGuard(this);
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NPCManager.setAttackRatingForGuard(this);
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NPCManager.setDefenseForGuard(this);
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NPCManager.setDamageAndSpeedForGuard(this);
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}else {
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try {
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calculateAtrDefenseDamage();
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} catch (Exception e) {
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Logger.error(this.getMobBaseID() + " /" + e.getMessage());
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}
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try {
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calculateMaxHealthManaStamina();
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} catch (Exception e) {
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Logger.error(e.getMessage());
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}
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}
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try {
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calculateModifiedStats();
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} catch (Exception e) {
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Logger.error(e.getMessage());
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}
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try {
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calculateAtrDefenseDamage();
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} catch (Exception e) {
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Logger.error(this.getMobBaseID() + " /" + e.getMessage());
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}
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try {
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calculateMaxHealthManaStamina();
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} catch (Exception e) {
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Logger.error(e.getMessage());
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}
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if(this.isSiege())
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this.healthMax = 10000;
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Resists.calculateResists(this);
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}
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public void calculateMaxHealthManaStamina() {
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float h;
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float m;
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float s;
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float h;
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float m;
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float s;
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h = this.mobBase.getHealthMax();
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if (this.isPet()) {
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h = this.level * 0.5f * 120;
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}
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m = this.statSpiCurrent;
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s = this.statConCurrent;
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h = this.mobBase.getHealthMax();
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if (this.isPet()) {
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h = this.level * 0.5f * 120;
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}
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m = this.statSpiCurrent;
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s = this.statConCurrent;
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// Apply any bonuses from runes and effects
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// Apply any bonuses from runes and effects
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if (this.bonuses != null) {
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h += this.bonuses.getFloat(ModType.HealthFull, SourceType.None);
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m += this.bonuses.getFloat(ModType.ManaFull, SourceType.None);
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s += this.bonuses.getFloat(ModType.StaminaFull, SourceType.None);
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if (this.bonuses != null) {
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h += this.bonuses.getFloat(ModType.HealthFull, SourceType.None);
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m += this.bonuses.getFloat(ModType.ManaFull, SourceType.None);
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s += this.bonuses.getFloat(ModType.StaminaFull, SourceType.None);
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//apply effects percent modifiers. DO THIS LAST!
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//apply effects percent modifiers. DO THIS LAST!
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h *= (1 + this.bonuses.getFloatPercentAll(ModType.HealthFull, SourceType.None));
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m *= (1 + this.bonuses.getFloatPercentAll(ModType.ManaFull, SourceType.None));
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s *= (1 + this.bonuses.getFloatPercentAll(ModType.StaminaFull, SourceType.None));
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}
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h *= (1 + this.bonuses.getFloatPercentAll(ModType.HealthFull, SourceType.None));
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m *= (1 + this.bonuses.getFloatPercentAll(ModType.ManaFull, SourceType.None));
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s *= (1 + this.bonuses.getFloatPercentAll(ModType.StaminaFull, SourceType.None));
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}
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// Set max health, mana and stamina
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// Set max health, mana and stamina
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if (h > 0)
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this.healthMax = h;
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else
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this.healthMax = 1;
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if (h > 0)
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this.healthMax = h;
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else
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this.healthMax = 1;
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if (m > -1)
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this.manaMax = m;
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else
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this.manaMax = 0;
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if (m > -1)
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this.manaMax = m;
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else
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this.manaMax = 0;
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if (s > -1)
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this.staminaMax = s;
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else
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this.staminaMax = 0;
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if (s > -1)
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this.staminaMax = s;
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else
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this.staminaMax = 0;
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// Update health, mana and stamina if needed
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// Update health, mana and stamina if needed
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if (this.getHealth() > this.healthMax)
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this.setHealth(this.healthMax);
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if (this.getHealth() > this.healthMax)
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this.setHealth(this.healthMax);
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if (this.mana.get() > this.manaMax)
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this.mana.set(this.manaMax);
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if (this.mana.get() > this.manaMax)
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this.mana.set(this.manaMax);
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if (this.stamina.get() > this.staminaMax)
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this.stamina.set(staminaMax);
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if (this.stamina.get() > this.staminaMax)
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this.stamina.set(staminaMax);
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}
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