Browse Source

Merge branch 'magicbox1.5' into feature-guard-patrol

master
FatBoy-DOTC 2 years ago
parent
commit
df842a2209
  1. 55
      src/engine/devcmd/cmds/SlotTestCmd.java
  2. 26
      src/engine/gameManager/BuildingManager.java
  3. 55
      src/engine/gameManager/MovementManager.java
  4. 3
      src/engine/net/client/handlers/ActivateNPCMsgHandler.java
  5. 8
      src/engine/net/client/handlers/PlaceAssetMsgHandler.java
  6. 19
      src/engine/objects/AbstractCharacter.java
  7. 60
      src/engine/objects/Building.java
  8. 73
      src/engine/objects/BuildingLocation.java
  9. 5
      src/engine/objects/Contract.java
  10. 42
      src/engine/objects/Mob.java
  11. 25
      src/engine/objects/NPC.java

55
src/engine/devcmd/cmds/SlotTestCmd.java

@ -14,8 +14,11 @@ import engine.Enum.GameObjectType; @@ -14,8 +14,11 @@ import engine.Enum.GameObjectType;
import engine.devcmd.AbstractDevCmd;
import engine.gameManager.BuildingManager;
import engine.gameManager.ChatManager;
import engine.math.Vector3fImmutable;
import engine.objects.*;
import java.util.ArrayList;
public class SlotTestCmd extends AbstractDevCmd {
public SlotTestCmd() {
@ -26,6 +29,7 @@ public class SlotTestCmd extends AbstractDevCmd { @@ -26,6 +29,7 @@ public class SlotTestCmd extends AbstractDevCmd {
protected void _doCmd(PlayerCharacter playerCharacter, String[] args,
AbstractGameObject target) {
ArrayList<BuildingLocation> buildingLocations;
String outString = "Available Slots\r\n";
if (target == null)
@ -34,36 +38,43 @@ public class SlotTestCmd extends AbstractDevCmd { @@ -34,36 +38,43 @@ public class SlotTestCmd extends AbstractDevCmd {
if (target.getObjectType() != GameObjectType.Building)
return;
Building building = (Building)target;
Building building = (Building) target;
for (BuildingLocation buildingLocation : BuildingManager._slotLocations.get(building.meshUUID))
outString += buildingLocation.getSlot() + buildingLocation.getLoc().toString() + "\r\n";
buildingLocations = BuildingManager._slotLocations.get(building.meshUUID);
outString += "\r\nNeext Available Slot: " + BuildingManager.getAvailableSlot(building);
if (buildingLocations == null) {
outString = "No slot information for mesh: " + building.meshUUID;
ChatManager.chatSystemInfo(playerCharacter, outString);
return;
}
if (building.getHirelings().isEmpty() == false) {
// Goto slot location
outString += "\r\n\r\n";
outString += "Hirelings List: name / slot / floor";
if (args[0].isEmpty() == false) {
for (AbstractCharacter hireling : building.getHirelings().keySet()) {
int slot = Integer.parseInt(args[0]);
Vector3fImmutable slotLocation;
BuildingLocation buildingLocation = BuildingManager._slotLocations.get(building.meshUUID).get(slot - 1);
slotLocation = building.getLoc().add(buildingLocation.getLocation());
slotLocation = Vector3fImmutable.rotateAroundPoint(building.getLoc(), slotLocation, building.getBounds().getQuaternion().angleY);
playerCharacter.teleport(slotLocation);
return;
}
for (BuildingLocation buildingLocation : BuildingManager._slotLocations.get(building.meshUUID))
outString += buildingLocation.getSlot() + buildingLocation.getLocation().toString() + "\r\n";
NPC npc;
Mob mob;
outString += "\r\nNext Available Slot: " + BuildingManager.getAvailableSlot(building);
outString += "\r\n" + hireling.getName() + " slot " + building.getHirelings().get(hireling);
if (building.getHirelings().isEmpty() == false) {
/* if (hireling.getObjectType().equals(GameObjectType.NPC)) {
npc = (NPC) hireling;
outString += "\r\n" + "location " + npc.inBuildingLoc.toString();
continue;
}
outString += "\r\n\r\n";
outString += "Hirelings List:";
mob = (Mob) hireling;
for (AbstractCharacter hireling : building.getHirelings().keySet())
outString += "\r\n" + hireling.getName() + " slot : " + building.getHirelings().get(hireling);
outString += "\r\n" + "location " + mob.inBuildingLoc.toString();
*/
}
}
ChatManager.chatSystemInfo(playerCharacter,outString);
@ -72,12 +83,12 @@ public class SlotTestCmd extends AbstractDevCmd { @@ -72,12 +83,12 @@ public class SlotTestCmd extends AbstractDevCmd {
@Override
protected String _getHelpString() {
return "Temporarily Changes SubRace";
return "Displays slot information for building";
}
@Override
protected String _getUsageString() {
return "' /setBuildingCollidables add/remove 'add creates a collision line.' needs 4 integers. startX, endX, startY, endY";
return "./slottest <target builing> n";
}

26
src/engine/gameManager/BuildingManager.java

@ -18,6 +18,7 @@ import engine.job.JobContainer; @@ -18,6 +18,7 @@ import engine.job.JobContainer;
import engine.job.JobScheduler;
import engine.jobs.UpgradeBuildingJob;
import engine.math.Bounds;
import engine.math.Quaternion;
import engine.math.Vector3fImmutable;
import engine.net.client.msg.ErrorPopupMsg;
import engine.objects.*;
@ -49,25 +50,42 @@ public enum BuildingManager { @@ -49,25 +50,42 @@ public enum BuildingManager {
int numOfSlots = _slotLocations.get(building.meshUUID).size();
for (int i = 1; i <= numOfSlots; i++) {
if (!building.getHirelings().containsValue(i))
return i;
}
return -1;
}
public static Vector3fImmutable getSlotLocation(Building building, int slot) {
public static BuildingLocation getSlotLocation(Building building, int slot) {
BuildingLocation buildingLocation = new BuildingLocation();
if (slot == -1)
return Vector3fImmutable.ZERO;
return buildingLocation;
BuildingLocation buildingLocation;
buildingLocation = _slotLocations.get(building.meshUUID).get(slot - 1); // array index
if (buildingLocation == null) {
Logger.error("Invalid slot for building: " + building.getObjectUUID());
}
return buildingLocation.getLoc();
return buildingLocation;
}
public static Quaternion getSlotRotation(Building building, int slot) {
if (slot == -1)
return new Quaternion();
BuildingLocation buildingLocation;
buildingLocation = _slotLocations.get(building.meshUUID).get(slot - 1); // array index
if (buildingLocation == null) {
Logger.error("Invalid slot rotation for building: " + building.getObjectUUID());
}
return buildingLocation.getRotation();
}
public static boolean playerCanManage(PlayerCharacter player, Building building) {

55
src/engine/gameManager/MovementManager.java

@ -13,7 +13,6 @@ import engine.Enum.GameObjectType; @@ -13,7 +13,6 @@ import engine.Enum.GameObjectType;
import engine.Enum.ModType;
import engine.Enum.SourceType;
import engine.InterestManagement.InterestManager;
import engine.InterestManagement.WorldGrid;
import engine.exception.MsgSendException;
import engine.math.Bounds;
import engine.math.Vector3f;
@ -27,7 +26,6 @@ import engine.objects.*; @@ -27,7 +26,6 @@ import engine.objects.*;
import engine.server.MBServerStatics;
import org.pmw.tinylog.Logger;
import java.util.HashSet;
import java.util.Set;
import static engine.math.FastMath.sqr;
@ -500,59 +498,6 @@ public enum MovementManager { @@ -500,59 +498,6 @@ public enum MovementManager {
InterestManager.INTERESTMANAGER.HandleLoadForTeleport((PlayerCharacter)teleporter);
}
public static void translocateToObject(AbstractCharacter teleporter, AbstractWorldObject worldObject) {
Vector3fImmutable targetLoc = teleporter.getLoc();
Vector3fImmutable oldLoc = new Vector3fImmutable(teleporter.getLoc());
teleporter.stopMovement(teleporter.getLoc());
//mobs ignore region sets for now.
if (teleporter.getObjectType().equals(GameObjectType.Mob)){
teleporter.setInBuildingID(0);
teleporter.setInBuilding(-1);
teleporter.setInFloorID(-1);
TeleportToPointMsg msg = new TeleportToPointMsg(teleporter, targetLoc.getX(), targetLoc.getY(), targetLoc.getZ(), 0, -1, -1);
DispatchMessage.dispatchMsgToInterestArea(oldLoc, teleporter, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false);
return;
}
boolean collide = false;
int maxFloor = -1;
int buildingID = 0;
boolean isGroundLevel = false;
HashSet<AbstractWorldObject> buildings = WorldGrid.getObjectsInRangePartial(teleporter, 200, MBServerStatics.MASK_BUILDING);
for (AbstractWorldObject awo : buildings) {
Building building = (Building) awo;
if (collide)
break;
}
if (!collide) {
teleporter.setInBuildingID(0);
teleporter.setInBuilding(-1);
teleporter.setInFloorID(-1);
} else {
if (isGroundLevel) {
teleporter.setInBuilding(0);
teleporter.setInFloorID(-1);
} else {
teleporter.setInBuilding(maxFloor - 1);
teleporter.setInFloorID(0);
}
}
TeleportToPointMsg msg = new TeleportToPointMsg(teleporter, targetLoc.getX(), targetLoc.getY(), targetLoc.getZ(), 0, -1, -1);
//we shouldnt need to send teleport message to new area, as loadjob should pick it up.
// DispatchMessage.dispatchMsgToInterestArea(teleporter, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
DispatchMessage.dispatchMsgToInterestArea(oldLoc, teleporter, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
if (teleporter.getObjectType().equals(GameObjectType.PlayerCharacter))
InterestManager.INTERESTMANAGER.HandleLoadForTeleport((PlayerCharacter)teleporter);
}
private static void syncLoc(AbstractCharacter ac, Vector3fImmutable clientLoc, boolean useClientLoc) {
ac.teleport(ac.getLoc());

3
src/engine/net/client/handlers/ActivateNPCMsgHandler.java

@ -49,9 +49,12 @@ public class ActivateNPCMsgHandler extends AbstractClientMsgHandler { @@ -49,9 +49,12 @@ public class ActivateNPCMsgHandler extends AbstractClientMsgHandler {
for (Item hirelings : player.getInventory()) {
if (hirelings.getItemBase().getType().equals(ItemType.CONTRACT)) {
contract = DbManager.ContractQueries.GET_CONTRACT(hirelings.getItemBase().getUUID());
if (contract == null)
continue;
if (contract.canSlotinBuilding(building))
ItemLists.add(hirelings);
}

8
src/engine/net/client/handlers/PlaceAssetMsgHandler.java

@ -368,11 +368,11 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler { @@ -368,11 +368,11 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
return false;
}
//cannot place on grid until bane is live
// Attackers cannot place on grid until bane is live
if(bane.getSiegePhase() != SiegePhase.WAR &&
serverCity.isLocationOnCityGrid(buildingList.getLoc()) == true)
{
if (bane.getSiegePhase() != SiegePhase.WAR &&
player.getGuild().equals(serverCity.getBane().getOwner().getGuild()) &&
serverCity.isLocationOnCityGrid(buildingList.getLoc())) {
PlaceAssetMsg.sendPlaceAssetError(origin, 53, player.getName()); // Buildings of war cannot be placed around a city grid unless there is an active bane
return false;
}

19
src/engine/objects/AbstractCharacter.java

@ -117,9 +117,10 @@ public abstract class AbstractCharacter extends AbstractWorldObject { @@ -117,9 +117,10 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
private long lastHateUpdate = 0;
private boolean collided = false;
protected Regions lastRegion = null;
protected boolean movingUp = false;
public Contract contract;
/**
* No Id Constructor
@ -1301,20 +1302,6 @@ public abstract class AbstractCharacter extends AbstractWorldObject { @@ -1301,20 +1302,6 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
locationLock.writeLock().unlock();
}
}
public void teleportToObject(final AbstractWorldObject worldObject) {
locationLock.writeLock().lock();
try{
MovementManager.translocateToObject(this, worldObject);
}catch(Exception e){
Logger.error(e);
}finally{
locationLock.writeLock().unlock();
}
}
/*
* Serializing

60
src/engine/objects/Building.java

@ -474,7 +474,8 @@ public class Building extends AbstractWorldObject { @@ -474,7 +474,8 @@ public class Building extends AbstractWorldObject {
for (Building building : city.getParent().zoneBuildingSet) {
//dont add -1 rank buildings.
//don't add -1 rank buildings.
if (building.rank <= 0)
continue;
if (building.getBlueprint() != null && building.getBlueprint().getBuildingGroup() == BuildingGroup.SPIRE)
@ -553,8 +554,6 @@ public class Building extends AbstractWorldObject { @@ -553,8 +554,6 @@ public class Building extends AbstractWorldObject {
return;
}
// Handling of exploding TOL's
// Must remove a bane before considering destruction of a TOL
if (bane != null) {
@ -673,10 +672,6 @@ public class Building extends AbstractWorldObject { @@ -673,10 +672,6 @@ public class Building extends AbstractWorldObject {
return this.w;
}
public final void setMeshScale(Vector3f value) {
this.meshScale = value;
}
public final Vector3f getMeshScale() {
return this.meshScale;
}
@ -1049,7 +1044,9 @@ public class Building extends AbstractWorldObject { @@ -1049,7 +1044,9 @@ public class Building extends AbstractWorldObject {
public final void rebuildMine(){
this.setRank(1);
this.meshUUID = this.getBlueprint().getMeshForRank(this.rank);
// New rank mean new max hitpoints.
this.healthMax = this.getBlueprint().getMaxHealth(this.rank);
this.setCurrentHitPoints(this.healthMax);
this.getBounds().setBounds(this);
@ -1077,8 +1074,6 @@ public class Building extends AbstractWorldObject { @@ -1077,8 +1074,6 @@ public class Building extends AbstractWorldObject {
// Submit upgrade job if building is currently set to rank.
try {
DbObjectType objectType = DbManager.BuildingQueries.GET_UID_ENUM(this.ownerUUID);
this.ownerIsNPC = (objectType == DbObjectType.NPC);
@ -1142,6 +1137,7 @@ public class Building extends AbstractWorldObject { @@ -1142,6 +1137,7 @@ public class Building extends AbstractWorldObject {
//create a new list for children if the building is not a child. children list default is null.
//TODO Remove Furniture/Child buildings from building class and move them into a seperate class.
if (this.parentBuildingID == 0)
this.children = new ArrayList<>();
@ -1150,7 +1146,9 @@ public class Building extends AbstractWorldObject { @@ -1150,7 +1146,9 @@ public class Building extends AbstractWorldObject {
if (parent != null){
parent.children.add(this);
//add furniture to region cache. floor and level are reversed in database, //TODO Fix
Regions region = BuildingManager.GetRegion(parent, this.level,this.floor, this.getLoc().x, this.getLoc().z);
if (region != null)
Regions.FurnitureRegionMap.put(this.getObjectUUID(), region);
@ -1161,28 +1159,6 @@ public class Building extends AbstractWorldObject { @@ -1161,28 +1159,6 @@ public class Building extends AbstractWorldObject {
if (this.upgradeDateTime != null)
BuildingManager.submitUpgradeJob(this);
// Run Once move buildings
// 64 / -64 to align with pads
// Don't move furniture
/*
if (parentBuildingID != 0)
return;
// Don't move buildings not on a city zone
// or buildings that are in npc owned city
City city = getCity();
if (city == null)
return;
if (city.getIsNpcOwned() == 1)
return;
PullCmd.MoveBuilding(this, null, getLoc().add(new Vector3fImmutable(0, 0, 0)), getParentZone());
*/
}catch (Exception e){
e.printStackTrace();
}
@ -1196,21 +1172,8 @@ public class Building extends AbstractWorldObject { @@ -1196,21 +1172,8 @@ public class Building extends AbstractWorldObject {
else
newOwnerID = newOwner.getObjectUUID();
// ***BONUS CODE BELOW!
/*
if (newOwner == null) {
this.ownerIsNPC = false;
this.ownerUUID = 0;
} else if (newOwner instanceof PlayerCharacter) {
this.ownerIsNPC = false;
this.ownerUUID = newOwner.getObjectUUID();
} else {
this.ownerIsNPC = true;
this.ownerUUID = newOwner.getObjectUUID();
}
*/
try {
// Save new owner to database
if (!DbManager.BuildingQueries.updateBuildingOwner(this, newOwnerID))
@ -1285,7 +1248,7 @@ public class Building extends AbstractWorldObject { @@ -1285,7 +1248,7 @@ public class Building extends AbstractWorldObject {
stuckLocations.isEmpty())
return this.getLoc();
stuckLocation = stuckLocations.get(ThreadLocalRandom.current().nextInt(stuckLocations.size())).getLoc();
stuckLocation = stuckLocations.get(ThreadLocalRandom.current().nextInt(stuckLocations.size())).getLocation();
return stuckLocation;
}
@ -1316,6 +1279,7 @@ public class Building extends AbstractWorldObject { @@ -1316,6 +1279,7 @@ public class Building extends AbstractWorldObject {
// Can't have an invalid door number
// Log error?
if (doorNumber < 1 || doorNumber > 16)
return false;
@ -1344,10 +1308,6 @@ public class Building extends AbstractWorldObject { @@ -1344,10 +1308,6 @@ public class Building extends AbstractWorldObject {
return true;
}
public int getDoorstate(){
return this.doorState;
}
public void updateEffects() {
ApplyBuildingEffectMsg applyBuildingEffectMsg = new ApplyBuildingEffectMsg(0x00720063, 1, this.getObjectType().ordinal(), this.getObjectUUID(), this.effectFlags);

73
src/engine/objects/BuildingLocation.java

@ -11,6 +11,7 @@ package engine.objects; @@ -11,6 +11,7 @@ package engine.objects;
import engine.gameManager.BuildingManager;
import engine.gameManager.DbManager;
import engine.math.Quaternion;
import engine.math.Vector3fImmutable;
import java.sql.ResultSet;
@ -25,11 +26,20 @@ public class BuildingLocation extends AbstractGameObject { @@ -25,11 +26,20 @@ public class BuildingLocation extends AbstractGameObject {
private final int type;
private final int slot;
private final int unknown;
private final Vector3fImmutable loc;
private final Vector3fImmutable rot;
private final float w;
private final Vector3fImmutable location;
private final Quaternion rotation;
public BuildingLocation() {
this.buildingUUID = 0;
this.type = 0;
this.slot = 0;
this.unknown = 0;
this.location = Vector3fImmutable.ZERO;
this.rotation = new Quaternion();
}
/**
* ResultSet Constructor
*/
@ -39,9 +49,8 @@ public class BuildingLocation extends AbstractGameObject { @@ -39,9 +49,8 @@ public class BuildingLocation extends AbstractGameObject {
this.type = rs.getInt("type");
this.slot = rs.getInt("slot");
this.unknown = rs.getInt("unknown");
this.loc = new Vector3fImmutable(rs.getFloat("locX"), rs.getFloat("locY"), rs.getFloat("locZ"));
this.rot = new Vector3fImmutable(rs.getFloat("rotX"), rs.getFloat("rotY"), rs.getFloat("rotZ"));
this.w = rs.getFloat("w");
this.location = new Vector3fImmutable(rs.getFloat("locX"), rs.getFloat("locY"), rs.getFloat("locZ"));
this.rotation = new Quaternion(rs.getFloat("rotX"), rs.getFloat("rotY"), rs.getFloat("rotZ"), rs.getFloat("w"));
}
/*
@ -52,24 +61,6 @@ public class BuildingLocation extends AbstractGameObject { @@ -52,24 +61,6 @@ public class BuildingLocation extends AbstractGameObject {
return this.buildingUUID;
}
public Vector3fImmutable rotatedLoc() {
Vector3fImmutable convertLoc = null;
double rotY = 2.0 * Math.asin(this.rot.y);
// handle building rotation
convertLoc = new Vector3fImmutable(
(float) ((loc.z * Math.sin(rotY)) + (loc.x * Math.cos(rotY))),
loc.y,
(float) ((loc.z * Math.cos(rotY)) - (loc.x * Math.sin(rotY))));
return convertLoc;
}
public int getType() {
return this.type;
}
@ -83,42 +74,22 @@ public class BuildingLocation extends AbstractGameObject { @@ -83,42 +74,22 @@ public class BuildingLocation extends AbstractGameObject {
}
public float getLocX() {
return this.loc.x;
return this.location.x;
}
public float getLocY() {
return this.loc.y;
}
public float getLocZ() {
return this.loc.z;
}
public float getRotX() {
return this.rot.x;
return this.location.y;
}
public float getRotY() {
return this.rot.y;
}
public float getRotZ() {
return this.rot.z;
}
public float getW() {
return this.w;
}
public Vector3fImmutable getLoc() {
return this.loc;
public Vector3fImmutable getLocation() {
return this.location;
}
public Vector3fImmutable getRot() {
return this.rot;
public Quaternion getRotation() {
return this.rotation;
}
@Override
public void updateDatabase() {
}
@ -141,7 +112,7 @@ public class BuildingLocation extends AbstractGameObject { @@ -141,7 +112,7 @@ public class BuildingLocation extends AbstractGameObject {
break;
}
// Add location to the collection in BuildingManager
// Add location to collection in BuildingManager
if (locationCollection.containsKey(buildingLocation.buildingUUID))
locationCollection.get(buildingLocation.buildingUUID).add(buildingLocation);

5
src/engine/objects/Contract.java

@ -246,7 +246,7 @@ public class Contract extends AbstractGameObject { @@ -246,7 +246,7 @@ public class Contract extends AbstractGameObject {
if (building == null)
return false;
// Can't slot in anything but a blueprintted building
// Can't slot in anything but a blueprinted building
if (building.getBlueprintUUID() == 0)
return false;
@ -256,8 +256,7 @@ public class Contract extends AbstractGameObject { @@ -256,8 +256,7 @@ public class Contract extends AbstractGameObject {
// Binary match
return (building.getBlueprint().getBuildingGroup().elementOf(this.allowedBuildings));
}
}
public int getEquipmentSet() {
return equipmentSet;

42
src/engine/objects/Mob.java

@ -20,6 +20,8 @@ import engine.jobs.DeferredPowerJob; @@ -20,6 +20,8 @@ import engine.jobs.DeferredPowerJob;
import engine.jobs.UpgradeNPCJob;
import engine.loot.LootManager;
import engine.math.Bounds;
import engine.math.Quaternion;
import engine.math.Vector3f;
import engine.math.Vector3fImmutable;
import engine.net.ByteBufferWriter;
import engine.net.Dispatch;
@ -39,6 +41,7 @@ import java.util.HashSet; @@ -39,6 +41,7 @@ import java.util.HashSet;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.locks.ReentrantReadWriteLock;
import static engine.math.FastMath.acos;
import static engine.net.client.msg.ErrorPopupMsg.sendErrorPopup;
public class Mob extends AbstractIntelligenceAgent {
@ -62,7 +65,6 @@ public class Mob extends AbstractIntelligenceAgent { @@ -62,7 +65,6 @@ public class Mob extends AbstractIntelligenceAgent {
public int spawnTime;
public Zone parentZone;
public Building building;
public Contract contract;
public boolean hasLoot = false;
public boolean isPlayerGuard = false;
public AbstractCharacter npcOwner;
@ -265,16 +267,16 @@ public class Mob extends AbstractIntelligenceAgent { @@ -265,16 +267,16 @@ public class Mob extends AbstractIntelligenceAgent {
this.notEnemy = EnumBitSet.asEnumBitSet(rs.getLong("notEnemy"), Enum.MonsterType.class);
this.enemy = EnumBitSet.asEnumBitSet(rs.getLong("enemy"), Enum.MonsterType.class);
this.firstName = rs.getString("mob_name");
if (this.firstName.isEmpty()) {
if (this.firstName.isEmpty())
this.firstName = this.mobBase.getFirstName();
}
if (this.contract != null) {
this.equipmentSetID = this.contract.getEquipmentSet();
this.lastName = this.getContract().getName();
} else {
} else
this.equipmentSetID = rs.getInt("equipmentSet");
}
if (rs.getString("fsm").length() > 1)
this.BehaviourType = MobBehaviourType.valueOf(rs.getString("fsm"));
@ -370,11 +372,6 @@ public class Mob extends AbstractIntelligenceAgent { @@ -370,11 +372,6 @@ public class Mob extends AbstractIntelligenceAgent {
writer.putFloat(1.0f);
}
// Location serialization matches NPC
if (mob.region != null)
writer.putVector3f(ZoneManager.convertWorldToLocal(mob.building, mob.getLoc()));
else
writer.putVector3f(mob.getLoc());
//Rotation
@ -868,6 +865,7 @@ public class Mob extends AbstractIntelligenceAgent { @@ -868,6 +865,7 @@ public class Mob extends AbstractIntelligenceAgent {
int slot;
Vector3fImmutable slotLocation;
Quaternion slotRotation;
if (ConfigManager.serverType.equals(ServerType.LOGINSERVER))
return;
@ -896,8 +894,6 @@ public class Mob extends AbstractIntelligenceAgent { @@ -896,8 +894,6 @@ public class Mob extends AbstractIntelligenceAgent {
this.bindLoc = new Vector3fImmutable(this.statLat, this.statAlt, this.statLon);
this.bindLoc = this.building.getLoc().add(this.bindLoc);
this.loc = new Vector3fImmutable(bindLoc);
this.endLoc = new Vector3fImmutable(bindLoc);
} else {
@ -914,14 +910,30 @@ public class Mob extends AbstractIntelligenceAgent { @@ -914,14 +910,30 @@ public class Mob extends AbstractIntelligenceAgent {
// Override bind and location for this contracted Mobile
// derived from BuildingManager slot location data.
slotLocation = BuildingManager.getSlotLocation(building, slot);
slotLocation = BuildingManager.getSlotLocation(building, slot).getLocation();
this.bindLoc = building.getLoc().add(slotLocation);
this.loc = building.getLoc().add(slotLocation);
this.endLoc = bindLoc;
// Rotate MOB by slot rotation
slotRotation = BuildingManager.getSlotLocation(building, slot).getRotation();
this.setRot(new Vector3f(0, slotRotation.y, 0));
}
// Rotate slot position by the building rotation
this.bindLoc = Vector3fImmutable.rotateAroundPoint(building.getLoc(), this.bindLoc, building.getBounds().getQuaternion().angleY);
this.loc = new Vector3fImmutable(bindLoc);
this.endLoc = new Vector3fImmutable(bindLoc);
// Rotate mobile rotation by the building's rotation
slotRotation = new Quaternion().fromAngles(0, acos(this.getRot().y) * 2, 0);
slotRotation = slotRotation.mult(building.getBounds().getQuaternion());
this.setRot(new Vector3f(0, slotRotation.y, 0));
// Configure building region and floor/level for this Mobile
this.region = BuildingManager.GetRegion(this.building, bindLoc.x, bindLoc.y, bindLoc.z);

25
src/engine/objects/NPC.java

@ -18,6 +18,7 @@ import engine.job.JobContainer; @@ -18,6 +18,7 @@ import engine.job.JobContainer;
import engine.job.JobScheduler;
import engine.jobs.UpgradeNPCJob;
import engine.math.Bounds;
import engine.math.Quaternion;
import engine.math.Vector3f;
import engine.math.Vector3fImmutable;
import engine.net.ByteBufferWriter;
@ -37,6 +38,7 @@ import java.util.HashSet; @@ -37,6 +38,7 @@ import java.util.HashSet;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.locks.ReentrantReadWriteLock;
import static engine.math.FastMath.acos;
import static engine.net.client.msg.ErrorPopupMsg.sendErrorPopup;
import static engine.objects.MobBase.loadEquipmentSet;
@ -50,7 +52,7 @@ public class NPC extends AbstractCharacter { @@ -50,7 +52,7 @@ public class NPC extends AbstractCharacter {
protected MobBase mobBase;
protected String name;
public Building building;
protected Contract contract;
protected int dbID;
protected int currentID;
private DateTime upgradeDateTime = null;
@ -319,6 +321,7 @@ public class NPC extends AbstractCharacter { @@ -319,6 +321,7 @@ public class NPC extends AbstractCharacter {
int slot;
Vector3fImmutable slotLocation;
Quaternion slotRotation;
if (ConfigManager.serverType.equals(ServerType.LOGINSERVER))
return;
@ -358,10 +361,26 @@ public class NPC extends AbstractCharacter { @@ -358,10 +361,26 @@ public class NPC extends AbstractCharacter {
// Override bind and location for this npc derived
// from BuildingManager slot location data.
slotLocation = BuildingManager.getSlotLocation(building, slot);
slotLocation = BuildingManager.getSlotLocation(building, slot).getLocation();
this.bindLoc = building.getLoc().add(slotLocation);
this.loc = building.getLoc().add(slotLocation);
// Rotate slot position by the building rotation
this.bindLoc = Vector3fImmutable.rotateAroundPoint(building.getLoc(), this.bindLoc, building.getBounds().getQuaternion().angleY);
this.loc = new Vector3fImmutable(bindLoc);
// Rotate NPC by slot rotation
slotRotation = BuildingManager.getSlotLocation(building, slot).getRotation();
this.setRot(new Vector3f(0, slotRotation.y, 0));
// Rotate NPC rotation by the building's rotation
slotRotation = new Quaternion().fromAngles(0, acos(this.getRot().y) * 2, 0);
slotRotation = slotRotation.mult(building.getBounds().getQuaternion());
this.setRot(new Vector3f(0, slotRotation.y, 0));
// Configure region and floor/level for this NPC

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