More refactor out itembase

This commit is contained in:
2024-03-15 10:55:49 -04:00
parent 57122e5b74
commit e323c80fba
4 changed files with 6 additions and 6 deletions
+2 -2
View File
@@ -34,7 +34,7 @@ public class SimulateBootyCmd extends AbstractDevCmd {
if (mob.bootySet != 0) {
for (BootySetEntry entry : LootManager._bootySetMap.get(mob.bootySet)) {
ItemTemplate template = ItemTemplate.itemTemplates.get(entry.itemBase);
ItemTemplate template = ItemTemplate.itemTemplates.get(entry.templateID);
if (template != null)
output += "[" + entry.bootyType + "] " + template.item_base_name + " [Chance] " + entry.dropChance + newline;
@@ -71,7 +71,7 @@ public class SimulateBootyCmd extends AbstractDevCmd {
Runes.add(lootItem);
break;
case WEAPON: //WEAPON
if (lootItem.getItemBase().isGlass())
if (lootItem.getName().toUpperCase().contains("GLASS"))
GlassItems.add(lootItem);
else
OtherDrops.add(lootItem);
+1 -1
View File
@@ -369,7 +369,7 @@ public enum LootManager {
if (chanceRoll > bse.dropChance)
return;
MobLoot lootItem = new MobLoot(mob, ItemTemplate.itemTemplates.get(bse.itemBase), true);
MobLoot lootItem = new MobLoot(mob, ItemTemplate.itemTemplates.get(bse.templateID), true);
if (lootItem != null)
mob.getCharItemManager().addItemToInventory(lootItem);
+2 -2
View File
@@ -17,7 +17,7 @@ public class BootySetEntry {
public String bootyType;
public int lowGold;
public int highGold;
public int itemBase;
public int templateID;
public int genTable;
public float dropChance;
@@ -29,7 +29,7 @@ public class BootySetEntry {
this.bootyType = (rs.getString("bootyType"));
this.lowGold = (rs.getInt("lowGold"));
this.highGold = (rs.getInt("highGold"));
this.itemBase = (rs.getInt("itemBase"));
this.templateID = (rs.getInt("itemBase"));
this.genTable = (rs.getInt("genTable"));
this.dropChance = (rs.getFloat("dropChance"));
}
+1 -1
View File
@@ -125,7 +125,7 @@ public class MobBase extends AbstractGameObject {
for (BootySetEntry equipmentSetEntry : equipList) {
MobEquipment mobEquipment = new MobEquipment(equipmentSetEntry.itemBase, equipmentSetEntry.dropChance);
MobEquipment mobEquipment = new MobEquipment(equipmentSetEntry.templateID, equipmentSetEntry.dropChance);
ItemBase itemBase = mobEquipment.getItemBase();
// if (itemBase.getType().equals(Enum.ItemType.WEAPON))