forked from MagicBane/Server
Unused methods removed.
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@@ -739,41 +739,6 @@ public class NPC extends AbstractCharacter {
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return super.getLoc();
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}
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public float getSpawnX() {
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return this.statLat;
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}
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public float getSpawnY() {
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return this.statAlt;
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}
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public float getSpawnZ() {
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return this.statLon;
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}
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//Sets the relative position to a parent zone
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public void setRelPos(Zone zone, float locX, float locY, float locZ) {
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//update ZoneManager's zone building list
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if (zone != null) {
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if (this.parentZone != null) {
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if (zone.getObjectUUID() != this.parentZone.getObjectUUID()) {
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this.parentZone.zoneNPCSet.remove(this);
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//zone.zoneNPCSet.add(this);
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}
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} else {
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//zone.zoneNPCSet.add(this);
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}
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} else if (this.parentZone != null) {
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this.parentZone.zoneNPCSet.remove(this);
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}
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this.statLat = locX;
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this.statAlt = locY;
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this.statLon = locZ;
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this.parentZone = zone;
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}
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public float getSellPercent() {
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return this.sellPercent;
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}
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@@ -782,10 +747,6 @@ public class NPC extends AbstractCharacter {
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return this.buyPercent;
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}
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public void setBuyPercent(float buyPercent) {
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this.buyPercent = buyPercent;
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}
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public float getBuyPercent(PlayerCharacter player) {
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if (NPC.GetNPCProfits(this) == null || this.guild == null)
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return this.buyPercent;
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