forked from MagicBane/Server
Interpolating world altitude
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@@ -262,11 +262,9 @@ public class HeightMap {
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percentage = currentDelta / blendDelta;
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percentage = currentDelta / blendDelta;
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else
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else
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percentage = 0.0f;
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percentage = 0.0f;
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float interpolatedWorldAltitude = FastMath.LERP(percentage, heightMapZone.worldAltitude, parentZone.worldAltitude);
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interpolatedTerrainHeight = FastMath.LERP(percentage, interpolatedTerrainHeight, interpolatedParentTerrainHeight);
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interpolatedTerrainHeight = FastMath.LERP(percentage, interpolatedTerrainHeight, interpolatedParentTerrainHeight);
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return interpolatedTerrainHeight + interpolatedWorldAltitude;
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interpolatedTerrainHeight = FastMath.LERP(percentage, interpolatedTerrainHeight, interpolatedParentTerrainHeight);
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return interpolatedTerrainHeight + heightMapZone.worldAltitude;
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}
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}
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