forked from MagicBane/Server
FatBoy-DOTC
2 years ago
49 changed files with 1468 additions and 1835 deletions
@ -0,0 +1,73 @@
@@ -0,0 +1,73 @@
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.db.handlers; |
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import engine.Enum; |
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import engine.gameManager.DbManager; |
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import engine.objects.Building; |
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import engine.objects.Portal; |
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import engine.objects.Resists; |
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import java.sql.Array; |
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import java.sql.ResultSet; |
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import java.sql.SQLException; |
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import java.util.ArrayList; |
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import java.util.List; |
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public class dbRunegateHandler extends dbHandlerBase { |
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public dbRunegateHandler() { |
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} |
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public ArrayList<Integer> GET_RUNEGATE_LIST() { |
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ArrayList<Integer> gateList = new ArrayList<>(); |
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prepareCallable("SELECT DISTINCT `sourceBuilding` FROM `static_runegate_portals`;"); |
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try { |
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ResultSet rs = executeQuery(); |
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while (rs.next()) { |
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gateList.add(rs.getInt("sourceBuilding")); |
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} |
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} catch (SQLException e) { |
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} finally { |
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closeCallable(); |
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} |
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return gateList; |
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} |
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public ArrayList<Portal> GET_PORTAL_LIST(int gateUID) { |
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ArrayList<Portal> portalList = new ArrayList<>(); |
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Building sourceBuilding = (Building) DbManager.getObject(Enum.GameObjectType.Building, gateUID); |
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prepareCallable("SELECT * FROM `static_runegate_portals` WHERE `sourceBuilding` = ?;"); |
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setInt(1, gateUID); |
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try { |
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ResultSet rs = executeQuery(); |
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while (rs.next()) { |
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int targetBuildingID = rs.getInt("targetBuilding"); |
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Building targetBuilding = (Building) DbManager.getObject(Enum.GameObjectType.Building, targetBuildingID); |
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Enum.PortalType portalType = Enum.PortalType.valueOf(rs.getString("portalType")); |
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Portal portal = new Portal(sourceBuilding, portalType, targetBuilding); |
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portalList.add(portal); |
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} |
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} catch (SQLException e) { |
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} finally { |
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closeCallable(); |
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} |
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return portalList; |
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} |
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} |
@ -1,98 +0,0 @@
@@ -1,98 +0,0 @@
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.devcmd.cmds; |
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import engine.devcmd.AbstractDevCmd; |
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import engine.objects.AbstractGameObject; |
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import engine.objects.PlayerCharacter; |
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import engine.server.MBServerStatics; |
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/** |
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* |
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* @author Murray |
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* |
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*/ |
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public class SetRateCmd extends AbstractDevCmd { |
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public SetRateCmd() { |
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super("setrate"); |
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} |
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@Override |
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protected void _doCmd(PlayerCharacter pc, String[] args, AbstractGameObject target) { |
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if (args.length != 2) { |
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this.sendUsage(pc); |
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return; |
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} |
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float mod = 0f; |
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try { |
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mod = Float.parseFloat(args[1]); |
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} catch (NumberFormatException e) { |
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throwbackError(pc, "Supplied data failed to parse to Float."); |
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return; |
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} |
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if (args[0].equals("exp")){ |
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MBServerStatics.EXP_RATE_MOD = mod; |
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throwbackInfo(pc, "Experience Rate set to: " + mod); |
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} else if (args[0].equals("gold")){ |
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MBServerStatics.GOLD_RATE_MOD = mod; |
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throwbackInfo(pc, "Gold Rate set to: " + mod); |
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} else if (args[0].equals("drop")){ |
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MBServerStatics.DROP_RATE_MOD = mod; |
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throwbackInfo(pc, "Drop Multiplier Rate set to: " + mod); |
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} else if (args[0].equals("hotexp")){ |
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MBServerStatics.HOT_EXP_RATE_MOD = mod; |
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throwbackInfo(pc, "HOTZONE Experience Rate set to: " + mod); |
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} else if (args[0].equals("hotgold")){ |
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MBServerStatics.HOT_GOLD_RATE_MOD = mod; |
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throwbackInfo(pc, "HOTZONE Gold Rate set to: " + mod); |
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} else if (args[0].equals("hotdrop")){ |
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MBServerStatics.HOT_DROP_RATE_MOD = mod; |
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throwbackInfo(pc, "HOTZONE Drop Multiplier Rate set to: " + mod); |
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} else if (args[0].equals("production")){ |
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MBServerStatics.PRODUCTION_TIME_MULTIPLIER = mod; |
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throwbackInfo(pc, "Production Time Multiplier Rate set to: " + mod); |
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} else { |
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this.sendUsage(pc); |
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} |
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} |
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@Override |
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protected String _getUsageString() { |
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return "' /setrate {exp|gold|drop|hotexp|hotgold|hotdrop} rate'"; |
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} |
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@Override |
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protected String _getHelpString() { |
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return "Sets the rates for exp, gold or drops. Accepts a float, defaults to 1.0"; |
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} |
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} |
@ -0,0 +1,82 @@
@@ -0,0 +1,82 @@
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package engine.net.client.handlers; |
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import engine.Enum; |
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import engine.Enum.DispatchChannel; |
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import engine.exception.MsgSendException; |
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import engine.gameManager.SessionManager; |
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import engine.gameManager.ZoneManager; |
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import engine.net.Dispatch; |
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import engine.net.DispatchMessage; |
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import engine.net.client.ClientConnection; |
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import engine.net.client.msg.*; |
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import engine.objects.City; |
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import engine.objects.PlayerCharacter; |
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import engine.session.Session; |
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/* |
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* @Author: |
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* @Summary: Processes application protocol message which displays |
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* the map interface. (Zones, Cities, Realms, Hot-zones) |
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*/ |
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public class CityDataHandler extends AbstractClientMsgHandler { |
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public CityDataHandler() { |
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super(KeepAliveServerClientMsg.class); |
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} |
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@Override |
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protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException { |
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boolean updateCities = false; |
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Session playerSession; |
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PlayerCharacter playerCharacter; |
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Dispatch dispatch; |
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playerCharacter = origin.getPlayerCharacter(); |
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if (playerCharacter == null) |
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return true; |
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// Session is needed as param for worldObjectMsg.
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playerSession = SessionManager.getSession(playerCharacter); |
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if (playerSession == null) |
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return true; |
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// No reason to serialize cities everytime map is
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// opened. Wait until something has changed.
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// This does not work for mines.
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if (playerCharacter.getTimeStamp("cityUpdate") <= City.lastCityUpdate) { |
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playerCharacter.setTimeStamp("cityUpdate", System.currentTimeMillis()); |
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updateCities = true; |
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} |
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CityDataMsg cityDataMsg = new CityDataMsg(SessionManager.getSession(playerCharacter), false); |
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cityDataMsg.updateMines(true); |
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cityDataMsg.updateCities(updateCities); |
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dispatch = Dispatch.borrow(playerCharacter, cityDataMsg); |
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); |
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// If the hotZone has changed then update the client's map accordingly.
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if (playerCharacter.getTimeStamp("hotzoneupdate") <= ZoneManager.hotZoneLastUpdate.toEpochMilli() && ZoneManager.hotZone != null) { |
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HotzoneChangeMsg hotzoneChangeMsg = new HotzoneChangeMsg(Enum.GameObjectType.Zone.ordinal(), ZoneManager.hotZone.getObjectUUID()); |
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dispatch = Dispatch.borrow(playerCharacter, hotzoneChangeMsg); |
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); |
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playerCharacter.setTimeStamp("hotzoneupdate", System.currentTimeMillis() - 100); |
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} |
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// Serialize the realms for this map
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WorldRealmMsg worldRealmMsg = new WorldRealmMsg(); |
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dispatch = Dispatch.borrow(playerCharacter, worldRealmMsg); |
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); |
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return true; |
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} |
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} |
@ -0,0 +1,274 @@
@@ -0,0 +1,274 @@
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.net.client.msg; |
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import engine.Enum; |
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import engine.gameManager.DbManager; |
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import engine.net.AbstractConnection; |
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import engine.net.ByteBufferReader; |
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import engine.net.ByteBufferWriter; |
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import engine.net.Network; |
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import engine.net.client.Protocol; |
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import engine.objects.AbstractGameObject; |
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import engine.objects.City; |
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import engine.objects.Mine; |
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import engine.objects.Runegate; |
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import engine.session.Session; |
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import org.pmw.tinylog.Logger; |
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import java.nio.ByteBuffer; |
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import java.util.ArrayList; |
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import java.util.concurrent.ConcurrentHashMap; |
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public class CityDataMsg extends ClientNetMsg { |
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private Session s; |
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private final boolean forEnterWorld; |
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private static ByteBuffer cachedEnterWorld; |
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private static long cachedExpireTime; |
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public static final long wdComp = 0xFF00FF0000000003L; |
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private static final byte ver = 1; |
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private boolean updateCities = false; |
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private boolean updateRunegates = false; |
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private boolean updateMines = false; |
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/** |
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* This is the general purpose constructor. |
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* |
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* @param s Session |
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* @param forEnterWorld boolean flag |
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*/ |
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public CityDataMsg(Session s, boolean forEnterWorld) { |
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super(Protocol.CITYDATA); |
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this.s = s; |
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this.forEnterWorld = forEnterWorld; |
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} |
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public CityDataMsg(boolean updateCities, boolean updateRunegates, boolean updateMines) { |
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super(Protocol.CITYDATA); |
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this.s = null; |
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this.forEnterWorld = false; |
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this.updateCities = updateCities; |
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this.updateRunegates = updateRunegates; |
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this.updateMines = updateMines; |
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} |
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/** |
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* This constructor is used by NetMsgFactory. It attempts to deserialize the |
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* ByteBuffer into a message. If a BufferUnderflow occurs (based on reading |
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* past the limit) then this constructor Throws that Exception to the |
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* caller. |
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*/ |
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public CityDataMsg(AbstractConnection origin, ByteBufferReader reader) { |
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super(Protocol.CITYDATA, origin, reader); |
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this.forEnterWorld = false; |
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} |
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@Override |
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protected int getPowerOfTwoBufferSize() { |
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return (18); // 2^14 == 16384
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} |
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/** |
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* Serializes the subclass specific items to the supplied NetMsgWriter. |
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*/ |
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@Override |
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protected void _serialize(ByteBufferWriter writer) { |
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if (this.forEnterWorld) |
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serializeForEnterWorld(writer); |
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else |
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serializeForMapUpdate(writer); |
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} |
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/** |
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* Specific use serializer |
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* |
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* @param writer |
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*/ |
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private void serializeForMapUpdate(ByteBufferWriter writer) { |
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//Handle City updates
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if (this.updateCities) { |
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writer.put((byte) 0); |
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ArrayList<City> cityList = new ArrayList<>(); |
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ConcurrentHashMap<Integer, AbstractGameObject> map = DbManager.getMap(Enum.GameObjectType.City); |
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if (map != null) { |
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for (AbstractGameObject ago : map.values()) |
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if (ago.getObjectType().equals(Enum.GameObjectType.City)) |
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cityList.add((City) ago); |
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writer.putInt(cityList.size()); |
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for (City city : cityList) { |
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City.serializeForClientMsg(city, writer); |
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} |
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} else { |
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Logger.error("missing city map"); |
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writer.putInt(0); |
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} |
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} else |
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writer.put((byte) 1); |
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//Handle Runegate updates
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if (this.updateRunegates) { |
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writer.put((byte) 0); |
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writer.putInt(Runegate._runegates.values().size()); |
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for (Runegate runegate : Runegate._runegates.values()) { |
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runegate._serializeForEnterWorld(writer); |
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} |
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} else |
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writer.put((byte) 1); |
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//Handle Mine updates
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try { |
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if (this.updateMines) { |
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ArrayList<Mine> mineList = new ArrayList<>(); |
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for (Mine toAdd : Mine.mineMap.keySet()) { |
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mineList.add(toAdd); |
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} |
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writer.putInt(mineList.size()); |
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for (Mine mine : mineList) |
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Mine.serializeForClientMsg(mine, writer); |
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} else |
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writer.putInt(0); |
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} catch (Exception e) { |
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Logger.error(e); |
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} |
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|
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|
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writer.put((byte) 0); // PAD
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} |
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/** |
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* Specific use serializer |
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* |
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* @param writer |
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*/ |
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private void serializeForEnterWorld(ByteBufferWriter writer) { |
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if (s == null || s.getPlayerCharacter() == null) |
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return; |
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long startT = System.currentTimeMillis(); |
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|
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if (cachedEnterWorld == null) { |
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// Never before been cached, so init stuff
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cachedEnterWorld = Network.byteBufferPool.getBuffer(19); |
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cachedExpireTime = 0L; |
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} |
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|
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//Check to see if its time to renew cache.
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if (cachedExpireTime < System.currentTimeMillis()) { |
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synchronized (cachedEnterWorld) { |
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CityDataMsg.attemptSerializeForEnterWorld(cachedEnterWorld); |
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} |
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cachedExpireTime = startT + 60000; |
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} |
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writer.putBB(cachedEnterWorld); |
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|
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} |
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private static void attemptSerializeForEnterWorld(ByteBuffer bb) { |
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bb.clear(); |
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ByteBufferWriter temp = new ByteBufferWriter(bb); |
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temp.put((byte) 0); // PAD
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|
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|
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ArrayList<City> cityList = new ArrayList<>(); |
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ConcurrentHashMap<Integer, AbstractGameObject> map = DbManager.getMap(Enum.GameObjectType.City); |
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for (AbstractGameObject ago : map.values()) |
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|
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if (ago.getObjectType().equals(Enum.GameObjectType.City)) |
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cityList.add((City) ago); |
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|
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temp.putInt(cityList.size()); |
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|
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for (City city : cityList) |
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City.serializeForClientMsg(city, temp); |
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temp.put((byte) 0); // PAD
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|
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// Serialize runegates
|
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|
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temp.putInt(Runegate._runegates.values().size()); |
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|
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for (Runegate runegate : Runegate._runegates.values()) { |
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runegate._serializeForEnterWorld(temp); |
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} |
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|
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ArrayList<Mine> mineList = new ArrayList<>(); |
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for (Mine toAdd : Mine.mineMap.keySet()) { |
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mineList.add(toAdd); |
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} |
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|
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temp.putInt(mineList.size()); |
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for (Mine mine : mineList) |
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Mine.serializeForClientMsg(mine, temp); |
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temp.put((byte) 0); // PAD
|
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} |
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|
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/** |
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* Deserializes the subclass specific items from the supplied NetMsgReader. |
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*/ |
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@Override |
||||
protected void _deserialize(ByteBufferReader reader) { |
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// Client only sends 11 bytes.
|
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|
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byte type = reader.get(); |
||||
|
||||
if (type == 1) { |
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reader.get(); |
||||
reader.get(); |
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reader.getInt(); |
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|
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} else { |
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reader.get(); |
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reader.getInt(); |
||||
reader.get(); |
||||
reader.getInt(); |
||||
} |
||||
|
||||
} |
||||
|
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/** |
||||
* @return the s |
||||
*/ |
||||
public Session getS() { |
||||
return s; |
||||
} |
||||
|
||||
/** |
||||
* @return the forEnterWorld |
||||
*/ |
||||
public boolean isForEnterWorld() { |
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return forEnterWorld; |
||||
} |
||||
|
||||
public void updateCities(boolean value) { |
||||
this.updateCities = value; |
||||
} |
||||
|
||||
public void updateRunegates(boolean value) { |
||||
this.updateRunegates = value; |
||||
} |
||||
|
||||
public void updateMines(boolean value) { |
||||
this.updateMines = value; |
||||
} |
||||
|
||||
|
||||
} |
@ -1,282 +0,0 @@
@@ -1,282 +0,0 @@
|
||||
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
|
||||
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
|
||||
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
|
||||
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
|
||||
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
|
||||
// Magicbane Emulator Project © 2013 - 2022
|
||||
// www.magicbane.com
|
||||
|
||||
|
||||
package engine.net.client.msg; |
||||
|
||||
import engine.Enum; |
||||
import engine.Enum.RunegateType; |
||||
import engine.gameManager.DbManager; |
||||
import engine.net.AbstractConnection; |
||||
import engine.net.ByteBufferReader; |
||||
import engine.net.ByteBufferWriter; |
||||
import engine.net.Network; |
||||
import engine.net.client.Protocol; |
||||
import engine.objects.AbstractGameObject; |
||||
import engine.objects.City; |
||||
import engine.objects.Mine; |
||||
import engine.objects.Runegate; |
||||
import engine.session.Session; |
||||
import org.pmw.tinylog.Logger; |
||||
|
||||
import java.nio.ByteBuffer; |
||||
import java.util.ArrayList; |
||||
import java.util.concurrent.ConcurrentHashMap; |
||||
|
||||
public class WorldObjectMsg extends ClientNetMsg { |
||||
|
||||
private Session s; |
||||
private boolean forEnterWorld; |
||||
private static ByteBuffer cachedEnterWorld; |
||||
private static long cachedExpireTime; |
||||
|
||||
public static final long wdComp = 0xFF00FF0000000003L; |
||||
private static byte ver = 1; |
||||
|
||||
private boolean updateCities = false; |
||||
private boolean updateRunegates = false; |
||||
private boolean updateMines = false; |
||||
|
||||
/** |
||||
* This is the general purpose constructor. |
||||
* |
||||
* @param s |
||||
* Session |
||||
* @param forEnterWorld |
||||
* boolean flag |
||||
*/ |
||||
public WorldObjectMsg(Session s, boolean forEnterWorld) { |
||||
super(Protocol.CITYDATA); |
||||
this.s = s; |
||||
this.forEnterWorld = forEnterWorld; |
||||
} |
||||
|
||||
public WorldObjectMsg(boolean updateCities, boolean updateRunegates, boolean updateMines) { |
||||
super(Protocol.CITYDATA); |
||||
this.s = null; |
||||
this.forEnterWorld = false; |
||||
this.updateCities = updateCities; |
||||
this.updateRunegates = updateRunegates; |
||||
this.updateMines = updateMines; |
||||
} |
||||
|
||||
/** |
||||
* This constructor is used by NetMsgFactory. It attempts to deserialize the |
||||
* ByteBuffer into a message. If a BufferUnderflow occurs (based on reading |
||||
* past the limit) then this constructor Throws that Exception to the |
||||
* caller. |
||||
*/ |
||||
public WorldObjectMsg(AbstractConnection origin, ByteBufferReader reader) |
||||
{ |
||||
super(Protocol.CITYDATA, origin, reader); |
||||
this.forEnterWorld = false; |
||||
} |
||||
|
||||
@Override |
||||
protected int getPowerOfTwoBufferSize() { |
||||
return (18); // 2^14 == 16384
|
||||
} |
||||
|
||||
/** |
||||
* Serializes the subclass specific items to the supplied NetMsgWriter. |
||||
*/ |
||||
@Override |
||||
protected void _serialize(ByteBufferWriter writer) { |
||||
if (this.forEnterWorld) |
||||
serializeForEnterWorld(writer); |
||||
else |
||||
serializeForMapUpdate(writer); |
||||
} |
||||
|
||||
/** |
||||
* Specific use serializer |
||||
* |
||||
* @param writer |
||||
*/ |
||||
private void serializeForMapUpdate(ByteBufferWriter writer) { |
||||
|
||||
//Handle City updates
|
||||
|
||||
if (this.updateCities) { |
||||
writer.put((byte) 0); |
||||
ArrayList<City> cityList = new ArrayList<>(); |
||||
ConcurrentHashMap<Integer, AbstractGameObject> map = DbManager.getMap(Enum.GameObjectType.City); |
||||
if (map != null) { |
||||
for (AbstractGameObject ago : map.values()) |
||||
if (ago.getObjectType().equals(Enum.GameObjectType.City)) |
||||
cityList.add((City)ago); |
||||
|
||||
writer.putInt(cityList.size()); |
||||
for (City city: cityList){ |
||||
City.serializeForClientMsg(city, writer); |
||||
} |
||||
|
||||
} else { |
||||
Logger.error("missing city map"); |
||||
writer.putInt(0); |
||||
} |
||||
} else |
||||
writer.put((byte) 1); |
||||
|
||||
|
||||
//Handle Runegate updates
|
||||
if (this.updateRunegates) { |
||||
|
||||
writer.put((byte) 0); |
||||
writer.putInt(RunegateType.values().length); |
||||
|
||||
for(RunegateType gateType : engine.Enum.RunegateType.values()) { |
||||
|
||||
Runegate.getRunegates()[gateType.ordinal()]._serializeForEnterWorld(writer); |
||||
} |
||||
} else |
||||
writer.put((byte) 1); |
||||
|
||||
|
||||
//Handle Mine updates
|
||||
try{ |
||||
if (this.updateMines) { |
||||
ArrayList<Mine> mineList = new ArrayList<>(); |
||||
for (Mine toAdd: Mine.mineMap.keySet()){ |
||||
mineList.add(toAdd); |
||||
} |
||||
|
||||
writer.putInt(mineList.size()); |
||||
for (Mine mine: mineList) |
||||
Mine.serializeForClientMsg(mine, writer); |
||||
} else |
||||
writer.putInt(0); |
||||
}catch(Exception e){ |
||||
Logger.error(e); |
||||
} |
||||
|
||||
|
||||
|
||||
writer.put((byte) 0); // PAD
|
||||
} |
||||
|
||||
/** |
||||
* Specific use serializer |
||||
* |
||||
* @param writer |
||||
*/ |
||||
private void serializeForEnterWorld(ByteBufferWriter writer) { |
||||
if (s == null || s.getPlayerCharacter() == null) |
||||
return; |
||||
|
||||
long startT = System.currentTimeMillis(); |
||||
|
||||
if (cachedEnterWorld == null) { |
||||
// Never before been cached, so init stuff
|
||||
cachedEnterWorld = Network.byteBufferPool.getBuffer(19); |
||||
cachedExpireTime = 0L; |
||||
} |
||||
|
||||
//Check to see if its time to renew cache.
|
||||
if (cachedExpireTime < System.currentTimeMillis()) { |
||||
synchronized (cachedEnterWorld) { |
||||
WorldObjectMsg.attemptSerializeForEnterWorld(cachedEnterWorld); |
||||
} |
||||
cachedExpireTime = startT + 60000; |
||||
} |
||||
|
||||
writer.putBB(cachedEnterWorld); |
||||
|
||||
} |
||||
|
||||
private static void attemptSerializeForEnterWorld(ByteBuffer bb) { |
||||
bb.clear(); |
||||
ByteBufferWriter temp = new ByteBufferWriter(bb); |
||||
temp.put((byte) 0); // PAD
|
||||
|
||||
|
||||
ArrayList<City> cityList = new ArrayList<>(); |
||||
ConcurrentHashMap<Integer, AbstractGameObject> map = DbManager.getMap(Enum.GameObjectType.City); |
||||
for (AbstractGameObject ago : map.values()) |
||||
|
||||
if (ago.getObjectType().equals(Enum.GameObjectType.City)) |
||||
cityList.add((City)ago); |
||||
|
||||
temp.putInt(cityList.size()); |
||||
|
||||
for (City city: cityList) |
||||
City.serializeForClientMsg(city, temp); |
||||
temp.put((byte) 0); // PAD
|
||||
|
||||
// Serialize runegates
|
||||
|
||||
temp.putInt(RunegateType.values().length); |
||||
|
||||
for(RunegateType gateType : engine.Enum.RunegateType.values()) { |
||||
|
||||
Runegate.getRunegates()[gateType.ordinal()]._serializeForEnterWorld(temp); |
||||
} |
||||
|
||||
ArrayList<Mine> mineList = new ArrayList<>(); |
||||
for (Mine toAdd : Mine.mineMap.keySet()){ |
||||
mineList.add(toAdd); |
||||
} |
||||
|
||||
temp.putInt(mineList.size()); |
||||
for (Mine mine: mineList) |
||||
Mine.serializeForClientMsg(mine, temp); |
||||
temp.put((byte) 0); // PAD
|
||||
} |
||||
|
||||
/** |
||||
* Deserializes the subclass specific items from the supplied NetMsgReader. |
||||
*/ |
||||
@Override |
||||
protected void _deserialize(ByteBufferReader reader) |
||||
{ |
||||
// Client only sends 11 bytes.
|
||||
|
||||
byte type = reader.get(); |
||||
|
||||
if (type == 1){ |
||||
reader.get(); |
||||
reader.get(); |
||||
reader.getInt(); |
||||
|
||||
}else{ |
||||
reader.get(); |
||||
reader.getInt(); |
||||
reader.get(); |
||||
reader.getInt(); |
||||
} |
||||
|
||||
} |
||||
|
||||
/** |
||||
* @return the s |
||||
*/ |
||||
public Session getS() { |
||||
return s; |
||||
} |
||||
|
||||
/** |
||||
* @return the forEnterWorld |
||||
*/ |
||||
public boolean isForEnterWorld() { |
||||
return forEnterWorld; |
||||
} |
||||
|
||||
public void updateCities(boolean value) { |
||||
this.updateCities = value; |
||||
} |
||||
|
||||
public void updateRunegates(boolean value) { |
||||
this.updateRunegates = value; |
||||
} |
||||
|
||||
public void updateMines(boolean value) { |
||||
this.updateMines = value; |
||||
} |
||||
|
||||
|
||||
} |
Loading…
Reference in new issue