forked from MagicBane/Server
Propagate guardedCity.
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@@ -84,6 +84,9 @@ public class aiInfoCmd extends AbstractDevCmd {
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else
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output += "Current Target: NULL" + newline;
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if (mob.guardedCity != null)
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output += mob.guardedCity.getCityName() + newline;
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for (int token : mob.mobPowers.keySet())
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output += token + newline;
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@@ -1696,6 +1696,7 @@ public class Mob extends AbstractIntelligenceAgent {
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if (NPC.ISGuardCaptain(contract.getContractID())) {
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this.spawnTime = 60 * 15;
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this.isPlayerGuard = true;
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this.guardedCity = ZoneManager.getCityAtLocation(this.building.getLoc());
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}
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// Load AI for wall archers
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@@ -1704,6 +1705,7 @@ public class Mob extends AbstractIntelligenceAgent {
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this.behaviourType = MobBehaviourType.GuardWallArcher;
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this.isPlayerGuard = true;
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this.spawnTime = 450;
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this.guardedCity = ZoneManager.getCityAtLocation(this.building.getLoc());
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}
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// Load AI for guard dogs
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@@ -1712,7 +1714,7 @@ public class Mob extends AbstractIntelligenceAgent {
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this.isPlayerGuard = true;
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this.behaviourType = MobBehaviourType.GuardCaptain;
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this.spawnTime = 900;
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this.guardedCity = ZoneManager.getCityAtLocation(this.bindLoc);
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this.guardedCity = ZoneManager.getCityAtLocation(this.building.getLoc());
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}
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}
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