forked from MagicBane/Server
Assign patrol points added as static method to NPC manager
This commit is contained in:
@@ -403,4 +403,25 @@ public enum NPCManager {
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return maxSlots;
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return maxSlots;
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}
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}
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public static void AssignPatrolPoints(Mob mob) {
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mob.patrolPoints = new ArrayList<>();
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for (int i = 0; i < 5; ++i) {
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float patrolRadius = mob.getSpawnRadius();
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if (patrolRadius > 256)
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patrolRadius = 256;
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if (patrolRadius < 60)
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patrolRadius = 60;
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Vector3fImmutable newPatrolPoint = Vector3fImmutable.getRandomPointInCircle(mob.getBindLoc(), patrolRadius);
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mob.patrolPoints.add(newPatrolPoint);
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if (i == 1) {
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mob.loc = newPatrolPoint;
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mob.endLoc = newPatrolPoint;
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}
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}
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}
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}
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}
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@@ -1737,25 +1737,7 @@ public class Mob extends AbstractIntelligenceAgent {
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if (this.guardCaptain == null && this.isPlayerGuard == false && !isPet() == false && isNecroPet() == false) {
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if (this.guardCaptain == null && this.isPlayerGuard == false && !isPet() == false && isNecroPet() == false) {
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this.patrolPoints = new ArrayList<>();
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NPCManager.AssignPatrolPoints(this);
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for (int i = 0; i < 5; ++i) {
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float patrolRadius = this.getSpawnRadius();
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if (patrolRadius > 256)
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patrolRadius = 256;
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if (patrolRadius < 60)
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patrolRadius = 60;
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Vector3fImmutable newPatrolPoint = Vector3fImmutable.getRandomPointInCircle(this.getBindLoc(), patrolRadius);
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this.patrolPoints.add(newPatrolPoint);
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if (i == 1) {
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this.loc = newPatrolPoint;
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this.endLoc = newPatrolPoint;
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}
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}
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}
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}
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this.deathTime = 0;
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this.deathTime = 0;
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