forked from MagicBane/Server
guards and siege engines ignore idle state with no players loaded
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@@ -582,8 +582,9 @@ public class MobAI {
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boolean bypassLoadedPlayerCheck = false;
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boolean bypassLoadedPlayerCheck = false;
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if(mob.isPlayerGuard() || mob.isSiege()) {
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if(mob.isPlayerGuard() || mob.isSiege()) {
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bypassLoadedPlayerCheck = true;
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bypassLoadedPlayerCheck = true;
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if(mob.combatTarget != null && !mob.playerAgroMap.containsKey(mob.combatTarget.getObjectUUID()) && mob.combatTarget.getObjectType().equals(Enum.GameObjectType.PlayerCharacter))
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if(mob.combatTarget != null && mob.combatTarget.getObjectType().equals(Enum.GameObjectType.PlayerCharacter))
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mob.setCombatTarget(null);
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if(mob.combatTarget.loc.distanceSquared(mob.loc) > 10000)
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mob.setCombatTarget(null);
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}
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}
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if (mob.playerAgroMap.isEmpty() && !bypassLoadedPlayerCheck) {
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if (mob.playerAgroMap.isEmpty() && !bypassLoadedPlayerCheck) {
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