forked from MagicBane/Server
Merge Damage and Source types.
This commit is contained in:
+5
-64
@@ -774,58 +774,6 @@ public class Enum {
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}
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}
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public enum DamageType {
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None,
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Crush,
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Slash,
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Siege,
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Pierce,
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Magic,
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Bleed,
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Poison,
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Mental,
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Holy,
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Unholy,
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Lightning,
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Fire,
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Cold,
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Healing,
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Acid,
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Disease,
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Unknown,
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// these added for immunities
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Attack,
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Powers,
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Combat,
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Spires,
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Snare,
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Stun,
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Blind,
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Root,
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Fear,
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Charm,
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PowerBlock,
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DeBuff,
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Powerblock,
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Steel,
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Drain;
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public static DamageType GetDamageType(String modName) {
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DamageType damageType;
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if (modName.isEmpty())
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return DamageType.None;
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try {
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damageType = DamageType.valueOf(modName.replace(",", ""));
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} catch (Exception e) {
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Logger.error(e);
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return DamageType.None;
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}
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return damageType;
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}
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}
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public enum SourceType {
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None,
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Abjuration,
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@@ -837,7 +785,7 @@ public class Enum {
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Beastcraft,
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Benediction,
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BladeWeaving,
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Bleed,
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Bleeding,
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Blind,
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Block,
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Bloodcraft,
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@@ -846,11 +794,10 @@ public class Enum {
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Channeling,
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Charm,
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Cold,
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COLD,
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Constitution,
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Corruption,
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Crossbow,
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Crush,
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Crushing,
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Dagger,
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DaggerMastery,
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DeBuff,
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@@ -864,16 +811,13 @@ public class Enum {
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Exorcism,
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Fear,
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Fire,
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FIRE,
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Fly,
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Giant,
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GreatAxeMastery,
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GreatSwordMastery,
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Hammer,
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Heal,
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Healing,
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Holy,
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HOLY,
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ImmuneToAttack,
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ImmuneToPowers,
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Intelligence,
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@@ -882,15 +826,12 @@ public class Enum {
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LIGHTNING,
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Liturgy,
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Magic,
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MAGIC,
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Mental,
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MENTAL,
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NatureLore,
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Necromancy,
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Parry,
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Pierce,
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Piercing,
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Poison,
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POISON,
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PoleArm,
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Powerblock,
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Rat,
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@@ -899,13 +840,14 @@ public class Enum {
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Root,
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Shadowmastery,
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Siege,
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Slash,
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Slashing,
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Snare,
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Sorcery,
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Spear,
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SpearMastery,
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Spirit,
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Staff,
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Steal,
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Stormcalling,
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Strength,
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Stun,
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@@ -918,7 +860,6 @@ public class Enum {
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UnarmedCombat,
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UnarmedCombatMastery,
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Unholy,
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UNHOLY,
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Unknown,
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Warding,
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Warlockry,
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@@ -686,14 +686,14 @@ public enum CombatManager {
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//Get damage Type
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DamageType damageType;
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SourceType damageType;
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if (wb != null)
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damageType = wb.getDamageType();
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else if (attacker.getObjectType().equals(GameObjectType.Mob) && ((Mob) attacker).isSiege())
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damageType = DamageType.Siege;
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damageType = SourceType.Siege;
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else
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damageType = DamageType.Crush;
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damageType = SourceType.Crushing;
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errorTrack = 10;
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@@ -910,7 +910,7 @@ public enum CombatManager {
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}
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private static float calculateDamage(AbstractCharacter source, AbstractCharacter target, float minDamage, float maxDamage, DamageType damageType, Resists resists) {
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private static float calculateDamage(AbstractCharacter source, AbstractCharacter target, float minDamage, float maxDamage, SourceType damageType, Resists resists) {
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//get range between min and max
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@@ -5,17 +5,14 @@ import engine.InterestManagement.WorldGrid;
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import engine.math.Quaternion;
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import engine.math.Vector3f;
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import engine.math.Vector3fImmutable;
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import engine.mobileAI.MobAI;
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import engine.net.Dispatch;
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import engine.net.DispatchMessage;
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import engine.net.client.msg.PetMsg;
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import engine.objects.*;
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import engine.powers.EffectsBase;
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import engine.powers.PowersBase;
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import engine.powers.RuneSkillAdjustEntry;
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import org.pmw.tinylog.Logger;
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import javax.smartcardio.ATR;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.concurrent.ThreadLocalRandom;
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@@ -428,9 +425,9 @@ public enum NPCManager {
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for(MobEquipment equipped : mob.equip.values()){
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ItemBase itemBase = equipped.getItemBase();
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if(itemBase.isHeavyArmor() || itemBase.isLightArmor() || itemBase.isMediumArmor()){
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mob.resists.setResist(Enum.DamageType.Crush, mob.resists.getResist(Enum.DamageType.Crush,0) + itemBase.getCrushResist());
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mob.resists.setResist(Enum.DamageType.Slash, mob.resists.getResist(Enum.DamageType.Slash,0) + itemBase.getCrushResist());
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mob.resists.setResist(Enum.DamageType.Pierce, mob.resists.getResist(Enum.DamageType.Pierce,0) + itemBase.getCrushResist());
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mob.resists.setResist(Enum.SourceType.Crushing, mob.resists.getResist(Enum.SourceType.Crushing, 0) + itemBase.getCrushResist());
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mob.resists.setResist(Enum.SourceType.Slashing, mob.resists.getResist(Enum.SourceType.Slashing, 0) + itemBase.getCrushResist());
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mob.resists.setResist(Enum.SourceType.Piercing, mob.resists.getResist(Enum.SourceType.Piercing, 0) + itemBase.getCrushResist());
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}
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}
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}
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@@ -9,7 +9,10 @@
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package engine.mobileAI.utilities;
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import engine.Enum.*;
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import engine.Enum.DispatchChannel;
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import engine.Enum.GameObjectType;
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import engine.Enum.ModType;
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import engine.Enum.SourceType;
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import engine.gameManager.ChatManager;
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import engine.gameManager.CombatManager;
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import engine.math.Vector3fImmutable;
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@@ -22,7 +25,6 @@ import org.pmw.tinylog.Logger;
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import java.util.concurrent.ThreadLocalRandom;
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import static engine.math.FastMath.sqr;
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import static java.lang.Math.pow;
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public class CombatUtilities {
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@@ -214,10 +216,10 @@ public class CombatUtilities {
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else
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speed = agent.getSpeedHandTwo();
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DamageType dt = DamageType.Crush;
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SourceType dt = SourceType.Crushing;
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if (agent.isSiege())
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dt = DamageType.Siege;
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dt = SourceType.Siege;
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if (wb != null) {
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anim = CombatManager.getSwingAnimation(wb, null, mainHand);
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dt = wb.getDamageType();
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@@ -311,7 +313,7 @@ public class CombatUtilities {
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int damage = 0;
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DamageType dt = getDamageType(agent);
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SourceType dt = getDamageType(agent);
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damage = ThreadLocalRandom.current().nextInt((int)getMinDmg(agent), (int)getMaxDmg(agent) + 1);
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if (AbstractWorldObject.IsAbstractCharacter(target)) {
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if (((AbstractCharacter) target).isSit()) {
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@@ -327,8 +329,8 @@ public class CombatUtilities {
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return damage;
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}
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public static DamageType getDamageType(Mob agent) {
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DamageType dt = DamageType.Crush;
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public static SourceType getDamageType(Mob agent) {
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SourceType dt = SourceType.Crushing;
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if (agent.getEquip().get(1) != null) {
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return agent.getEquip().get(1).getItemBase().getDamageType();
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}
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@@ -1651,7 +1651,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
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PowersManager.cancelOnTakeDamage(this);
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}
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public final void cancelOnTakeDamage(final DamageType type, final float amount) {
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public final void cancelOnTakeDamage(final SourceType type, final float amount) {
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boolean changed = false;
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for (String s : this.effects.keySet()) {
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Effect eff = this.effects.get(s);
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@@ -9,7 +9,7 @@
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package engine.objects;
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import engine.Enum.DamageType;
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import engine.Enum;
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import engine.Enum.EffectSourceType;
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import engine.gameManager.PowersManager;
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import engine.job.AbstractJob;
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@@ -592,7 +592,7 @@ public class Effect {
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}
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//Used for verifying when damage absorbers fails
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public boolean cancelOnTakeDamage(DamageType type, float amount) {
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public boolean cancelOnTakeDamage(Enum.SourceType type, float amount) {
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if (!this.eb.cancelOnTakeDamage())
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return false;
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if (this.eb == null || amount < 0f)
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@@ -10,7 +10,6 @@
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package engine.objects;
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import engine.Enum;
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import engine.Enum.DamageType;
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import engine.Enum.GameObjectType;
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import engine.Enum.ItemType;
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import engine.gameManager.DbManager;
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@@ -72,7 +71,7 @@ public class ItemBase {
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private final short minDamage;
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private final short maxDamage;
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private final String mastery;
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private final engine.Enum.DamageType damageType;
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private final engine.Enum.SourceType damageType;
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private final boolean twoHanded;
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private boolean isConsumable;
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private boolean isStackable;
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@@ -133,7 +132,7 @@ public class ItemBase {
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this.requiredDiscs = DbManager.parseEnumSet(rs.getString("disc_required"), Enum.DisciplineType.class);
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this.mastery = rs.getString("mastery");
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damageType = DamageType.valueOf(rs.getString("damageType"));
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damageType = Enum.SourceType.valueOf(rs.getString("damageType"));
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this.twoHanded = (rs.getInt("twoHanded") == 1);
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@@ -900,7 +899,7 @@ public class ItemBase {
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/**
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* @return the damageType
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*/
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public engine.Enum.DamageType getDamageType() {
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public Enum.SourceType getDamageType() {
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return damageType;
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}
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@@ -54,7 +54,7 @@ public class ItemTemplate {
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public int item_weapon_projectile_id;
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public float item_weapon_projectile_speed;
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public int item_weapon_combat_idle_anim;
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public Enum.DamageType item_weapon_damage_type;
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public Enum.SourceType item_weapon_damage_type;
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public int item_weapon_damage_min;
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public int item_weapon_damage_max;
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public EnumSet<Enum.ItemFlags> item_flags = EnumSet.noneOf(Enum.ItemFlags.class);
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@@ -169,7 +169,7 @@ public class ItemTemplate {
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for (Object o : weapon_damage) {
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JSONObject damage_entry = (JSONObject) o;
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item_weapon_damage_type = Enum.DamageType.valueOf((String) damage_entry.get("damage_type"));
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item_weapon_damage_type = Enum.SourceType.valueOf((String) damage_entry.get("damage_type"));
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item_weapon_damage_min = ((Long) damage_entry.get("damage_min")).intValue();
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item_weapon_damage_max = ((Long) damage_entry.get("damage_max")).intValue();
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}
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+120
-172
@@ -10,7 +10,6 @@
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package engine.objects;
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import engine.Enum;
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import engine.Enum.DamageType;
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import engine.Enum.ModType;
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import engine.Enum.SourceType;
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import engine.gameManager.ChatManager;
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@@ -28,9 +27,9 @@ import java.util.concurrent.ConcurrentHashMap;
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public class Resists {
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private static ConcurrentHashMap<Integer, Resists> mobResists = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
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private ConcurrentHashMap<DamageType, Float> resists = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
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private ConcurrentHashMap<DamageType, Boolean> immuneTo = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
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private DamageType protection;
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private ConcurrentHashMap<SourceType, Float> resists = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
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private ConcurrentHashMap<SourceType, Boolean> immuneTo = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
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private SourceType protection;
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private int protectionTrains = 0;
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private boolean immuneToAll;
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@@ -53,9 +52,9 @@ public class Resists {
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}
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public Resists(Resists r) {
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for (DamageType dt : r.resists.keySet())
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for (SourceType dt : r.resists.keySet())
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this.resists.put(dt, r.resists.get(dt));
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for (DamageType dt : r.immuneTo.keySet())
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for (SourceType dt : r.immuneTo.keySet())
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this.immuneTo.put(dt, r.immuneTo.get(dt));
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this.protection = r.protection;
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this.protectionTrains = r.protectionTrains;
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@@ -85,30 +84,30 @@ public class Resists {
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*/
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public Resists(ResultSet rs) throws SQLException {
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this.immuneToAll = false;
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this.resists.put(DamageType.Slash, rs.getFloat("slash"));
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this.resists.put(DamageType.Crush, rs.getFloat("crush"));
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this.resists.put(DamageType.Pierce, rs.getFloat("pierce"));
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this.resists.put(DamageType.Magic, rs.getFloat("magic"));
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this.resists.put(DamageType.Bleed, rs.getFloat("bleed"));
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this.resists.put(DamageType.Poison, rs.getFloat("poison"));
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this.resists.put(DamageType.Mental, rs.getFloat("mental"));
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this.resists.put(DamageType.Holy, rs.getFloat("holy"));
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this.resists.put(DamageType.Unholy, rs.getFloat("unholy"));
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this.resists.put(DamageType.Lightning, rs.getFloat("lightning"));
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this.resists.put(DamageType.Fire, rs.getFloat("fire"));
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this.resists.put(DamageType.Cold, rs.getFloat("cold"));
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this.resists.put(DamageType.Healing, 0f);
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this.resists.put(SourceType.Slashing, rs.getFloat("slash"));
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this.resists.put(SourceType.Crushing, rs.getFloat("crush"));
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this.resists.put(SourceType.Piercing, rs.getFloat("pierce"));
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this.resists.put(SourceType.Magic, rs.getFloat("magic"));
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this.resists.put(SourceType.Bleeding, rs.getFloat("bleed"));
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this.resists.put(SourceType.Poison, rs.getFloat("poison"));
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this.resists.put(SourceType.Mental, rs.getFloat("mental"));
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this.resists.put(SourceType.Holy, rs.getFloat("holy"));
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this.resists.put(SourceType.Unholy, rs.getFloat("unholy"));
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this.resists.put(SourceType.Lightning, rs.getFloat("lightning"));
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this.resists.put(SourceType.Fire, rs.getFloat("fire"));
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this.resists.put(SourceType.Cold, rs.getFloat("cold"));
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this.resists.put(SourceType.Healing, 0f);
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}
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//Handle Fortitudes
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private static float handleFortitude(AbstractCharacter target, DamageType type, float damage) {
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private static float handleFortitude(AbstractCharacter target, SourceType type, float damage) {
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if (target == null || !(target.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)))
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return damage;
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PlayerBonuses bonus = target.getBonuses();
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//see if there is a fortitude
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float damageCap = bonus.getFloatPercentAll(ModType.DamageCap, SourceType.None);
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if (damageCap == 0f || type == DamageType.Healing)
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if (damageCap == 0f || type == SourceType.Healing)
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return damage;
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//is fortitude, Are we under the cap?
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@@ -135,11 +134,11 @@ public class Resists {
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}
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//Test if Damagetype is valid for foritude
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private static boolean isValidDamageCapType(HashSet<SourceType> forts, DamageType damageType, boolean exclusive) {
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private static boolean isValidDamageCapType(HashSet<SourceType> forts, SourceType damageType, boolean exclusive) {
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for (SourceType fort : forts) {
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DamageType dt = DamageType.valueOf(fort.name());
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SourceType dt = SourceType.valueOf(fort.name());
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if (dt == DamageType.None)
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if (dt == SourceType.None)
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continue;
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if (dt == damageType) {
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@@ -195,19 +194,19 @@ public class Resists {
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*/
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public final void setBuildingResists() {
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this.immuneToAll = false;
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this.resists.put(DamageType.Slash, 85f);
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this.resists.put(DamageType.Crush, 85f);
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this.resists.put(DamageType.Siege, 0f);
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this.immuneTo.put(DamageType.Pierce, true);
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this.immuneTo.put(DamageType.Magic, true);
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this.immuneTo.put(DamageType.Bleed, true);
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this.immuneTo.put(DamageType.Poison, true);
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this.immuneTo.put(DamageType.Mental, true);
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this.immuneTo.put(DamageType.Holy, true);
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this.immuneTo.put(DamageType.Unholy, true);
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this.immuneTo.put(DamageType.Lightning, true);
|
||||
this.immuneTo.put(DamageType.Fire, true);
|
||||
this.immuneTo.put(DamageType.Cold, true);
|
||||
this.resists.put(SourceType.Slashing, 85f);
|
||||
this.resists.put(SourceType.Crushing, 85f);
|
||||
this.resists.put(SourceType.Siege, 0f);
|
||||
this.immuneTo.put(SourceType.Piercing, true);
|
||||
this.immuneTo.put(SourceType.Magic, true);
|
||||
this.immuneTo.put(SourceType.Bleeding, true);
|
||||
this.immuneTo.put(SourceType.Poison, true);
|
||||
this.immuneTo.put(SourceType.Mental, true);
|
||||
this.immuneTo.put(SourceType.Holy, true);
|
||||
this.immuneTo.put(SourceType.Unholy, true);
|
||||
this.immuneTo.put(SourceType.Lightning, true);
|
||||
this.immuneTo.put(SourceType.Fire, true);
|
||||
this.immuneTo.put(SourceType.Cold, true);
|
||||
|
||||
}
|
||||
|
||||
@@ -216,19 +215,19 @@ public class Resists {
|
||||
*/
|
||||
public final void setMineResists() {
|
||||
this.immuneToAll = false;
|
||||
this.immuneTo.put(DamageType.Slash, true);
|
||||
this.immuneTo.put(DamageType.Crush, true);
|
||||
this.immuneTo.put(DamageType.Pierce, true);
|
||||
this.immuneTo.put(DamageType.Magic, true);
|
||||
this.immuneTo.put(DamageType.Bleed, true);
|
||||
this.immuneTo.put(DamageType.Poison, true);
|
||||
this.immuneTo.put(DamageType.Mental, true);
|
||||
this.immuneTo.put(DamageType.Holy, true);
|
||||
this.immuneTo.put(DamageType.Unholy, true);
|
||||
this.immuneTo.put(DamageType.Lightning, true);
|
||||
this.immuneTo.put(DamageType.Fire, true);
|
||||
this.immuneTo.put(DamageType.Cold, true);
|
||||
this.resists.put(DamageType.Siege, 0f);
|
||||
this.immuneTo.put(SourceType.Slashing, true);
|
||||
this.immuneTo.put(SourceType.Crushing, true);
|
||||
this.immuneTo.put(SourceType.Piercing, true);
|
||||
this.immuneTo.put(SourceType.Magic, true);
|
||||
this.immuneTo.put(SourceType.Bleeding, true);
|
||||
this.immuneTo.put(SourceType.Poison, true);
|
||||
this.immuneTo.put(SourceType.Mental, true);
|
||||
this.immuneTo.put(SourceType.Holy, true);
|
||||
this.immuneTo.put(SourceType.Unholy, true);
|
||||
this.immuneTo.put(SourceType.Lightning, true);
|
||||
this.immuneTo.put(SourceType.Fire, true);
|
||||
this.immuneTo.put(SourceType.Cold, true);
|
||||
this.resists.put(SourceType.Siege, 0f);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -236,27 +235,27 @@ public class Resists {
|
||||
*/
|
||||
public final void setGenericResists() {
|
||||
this.immuneToAll = false;
|
||||
this.resists.put(DamageType.Slash, 0f);
|
||||
this.resists.put(DamageType.Crush, 0f);
|
||||
this.resists.put(DamageType.Pierce, 0f);
|
||||
this.resists.put(DamageType.Magic, 0f);
|
||||
this.resists.put(DamageType.Bleed, 0f);
|
||||
this.resists.put(DamageType.Poison, 0f);
|
||||
this.resists.put(DamageType.Mental, 0f);
|
||||
this.resists.put(DamageType.Holy, 0f);
|
||||
this.resists.put(DamageType.Unholy, 0f);
|
||||
this.resists.put(DamageType.Lightning, 0f);
|
||||
this.resists.put(DamageType.Fire, 0f);
|
||||
this.resists.put(DamageType.Cold, 0f);
|
||||
this.resists.put(DamageType.Healing, 0f);
|
||||
this.immuneTo.put(DamageType.Siege, true);
|
||||
this.resists.put(SourceType.Slashing, 0f);
|
||||
this.resists.put(SourceType.Crushing, 0f);
|
||||
this.resists.put(SourceType.Piercing, 0f);
|
||||
this.resists.put(SourceType.Magic, 0f);
|
||||
this.resists.put(SourceType.Bleeding, 0f);
|
||||
this.resists.put(SourceType.Poison, 0f);
|
||||
this.resists.put(SourceType.Mental, 0f);
|
||||
this.resists.put(SourceType.Holy, 0f);
|
||||
this.resists.put(SourceType.Unholy, 0f);
|
||||
this.resists.put(SourceType.Lightning, 0f);
|
||||
this.resists.put(SourceType.Fire, 0f);
|
||||
this.resists.put(SourceType.Cold, 0f);
|
||||
this.resists.put(SourceType.Healing, 0f);
|
||||
this.immuneTo.put(SourceType.Siege, true);
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Get a resist
|
||||
*/
|
||||
public float getResist(DamageType type, int trains) {
|
||||
public float getResist(SourceType type, int trains) {
|
||||
//get resisted amount
|
||||
Float amount = 0f;
|
||||
if (this.resists.containsKey(type))
|
||||
@@ -278,7 +277,7 @@ public class Resists {
|
||||
/**
|
||||
* get immuneTo
|
||||
*/
|
||||
public boolean immuneTo(DamageType type) {
|
||||
public boolean immuneTo(SourceType type) {
|
||||
if (this.immuneTo.containsKey(type))
|
||||
return this.immuneTo.get(type);
|
||||
else
|
||||
@@ -292,84 +291,46 @@ public class Resists {
|
||||
return this.immuneToAll;
|
||||
}
|
||||
|
||||
public boolean immuneToPowers() {
|
||||
return immuneTo(DamageType.Powers);
|
||||
}
|
||||
|
||||
public boolean immuneToAttacks() {
|
||||
return immuneTo(DamageType.Attack);
|
||||
return immuneTo(SourceType.ImmuneToAttack);
|
||||
}
|
||||
|
||||
public boolean immuneToSpires() {
|
||||
return immuneTo(DamageType.Spires);
|
||||
}
|
||||
|
||||
/**
|
||||
* gets immuneTo(type) and immuneToAll
|
||||
*/
|
||||
public boolean isImmune(DamageType type) {
|
||||
if (this.immuneToAll)
|
||||
return true;
|
||||
return this.immuneTo(type);
|
||||
}
|
||||
|
||||
/**
|
||||
* Set a resist
|
||||
*/
|
||||
public void setResist(DamageType type, float value) {
|
||||
public void setResist(SourceType type, float value) {
|
||||
this.resists.put(type, value);
|
||||
}
|
||||
|
||||
/**
|
||||
* add to a resist
|
||||
*/
|
||||
public void incResist(DamageType type, float value) {
|
||||
Float amount = this.resists.get(type);
|
||||
if (amount == null)
|
||||
this.resists.put(type, value);
|
||||
else
|
||||
this.resists.put(type, amount + value);
|
||||
}
|
||||
|
||||
/**
|
||||
* subtract from a resist
|
||||
*/
|
||||
public void decResist(DamageType type, float value) {
|
||||
Float amount = this.resists.get(type);
|
||||
if (amount == null)
|
||||
this.resists.put(type, (0 - value));
|
||||
else
|
||||
this.resists.put(type, amount - value);
|
||||
}
|
||||
|
||||
/**
|
||||
* set immunities from mobbase
|
||||
*/
|
||||
public void setImmuneTo(int immune) {
|
||||
setImmuneTo(DamageType.Stun, ((immune & 1) != 0));
|
||||
setImmuneTo(DamageType.PowerBlock, ((immune & 2) != 0));
|
||||
setImmuneTo(DamageType.Drain, ((immune & 4) != 0));
|
||||
setImmuneTo(DamageType.Snare, ((immune & 8) != 0));
|
||||
setImmuneTo(DamageType.Siege, ((immune & 16) != 0));
|
||||
setImmuneTo(DamageType.Slash, ((immune & 32) != 0));
|
||||
setImmuneTo(DamageType.Crush, ((immune & 64) != 0));
|
||||
setImmuneTo(DamageType.Pierce, ((immune & 128) != 0));
|
||||
setImmuneTo(DamageType.Magic, ((immune & 256) != 0));
|
||||
setImmuneTo(DamageType.Bleed, ((immune & 512) != 0));
|
||||
setImmuneTo(DamageType.Poison, ((immune & 1024) != 0));
|
||||
setImmuneTo(DamageType.Mental, ((immune & 2048) != 0));
|
||||
setImmuneTo(DamageType.Holy, ((immune & 4096) != 0));
|
||||
setImmuneTo(DamageType.Unholy, ((immune & 8192) != 0));
|
||||
setImmuneTo(DamageType.Lightning, ((immune & 16384) != 0));
|
||||
setImmuneTo(DamageType.Fire, ((immune & 32768) != 0));
|
||||
setImmuneTo(DamageType.Cold, ((immune & 65536) != 0));
|
||||
setImmuneTo(DamageType.Steel, ((immune & 131072) != 0));
|
||||
setImmuneTo(SourceType.Stun, ((immune & 1) != 0));
|
||||
setImmuneTo(SourceType.Powerblock, ((immune & 2) != 0));
|
||||
setImmuneTo(SourceType.Drain, ((immune & 4) != 0));
|
||||
setImmuneTo(SourceType.Snare, ((immune & 8) != 0));
|
||||
setImmuneTo(SourceType.Siege, ((immune & 16) != 0));
|
||||
setImmuneTo(SourceType.Slashing, ((immune & 32) != 0));
|
||||
setImmuneTo(SourceType.Crushing, ((immune & 64) != 0));
|
||||
setImmuneTo(SourceType.Piercing, ((immune & 128) != 0));
|
||||
setImmuneTo(SourceType.Magic, ((immune & 256) != 0));
|
||||
setImmuneTo(SourceType.Bleeding, ((immune & 512) != 0));
|
||||
setImmuneTo(SourceType.Poison, ((immune & 1024) != 0));
|
||||
setImmuneTo(SourceType.Mental, ((immune & 2048) != 0));
|
||||
setImmuneTo(SourceType.Holy, ((immune & 4096) != 0));
|
||||
setImmuneTo(SourceType.Unholy, ((immune & 8192) != 0));
|
||||
setImmuneTo(SourceType.Lightning, ((immune & 16384) != 0));
|
||||
setImmuneTo(SourceType.Fire, ((immune & 32768) != 0));
|
||||
setImmuneTo(SourceType.Cold, ((immune & 65536) != 0));
|
||||
setImmuneTo(SourceType.Steal, ((immune & 131072) != 0));
|
||||
}
|
||||
|
||||
/**
|
||||
* set/unset immuneTo
|
||||
*/
|
||||
public void setImmuneTo(DamageType type, boolean value) {
|
||||
public void setImmuneTo(SourceType type, boolean value) {
|
||||
this.immuneTo.put(type, value);
|
||||
}
|
||||
|
||||
@@ -392,7 +353,7 @@ public class Resists {
|
||||
* get Damage after resist
|
||||
* Expects heals as negative damage and damage as positive damage for fortitudes.
|
||||
*/
|
||||
public float getResistedDamage(AbstractCharacter source, AbstractCharacter target, DamageType type, float damage, int trains) {
|
||||
public float getResistedDamage(AbstractCharacter source, AbstractCharacter target, SourceType type, float damage, int trains) {
|
||||
//handle fortitudes
|
||||
damage = handleFortitude(target, type, damage);
|
||||
//calculate armor piercing
|
||||
@@ -430,32 +391,32 @@ public class Resists {
|
||||
if (rb != null) {
|
||||
// Handle immunities
|
||||
if (rb.getBool(ModType.ImmuneTo, SourceType.Stun))
|
||||
this.immuneTo.put(DamageType.Stun, true);
|
||||
this.immuneTo.put(SourceType.Stun, true);
|
||||
if (rb.getBool(ModType.ImmuneTo, SourceType.Blind))
|
||||
this.immuneTo.put(DamageType.Blind, true);
|
||||
this.immuneTo.put(SourceType.Blind, true);
|
||||
if (rb.getBool(ModType.ImmuneToAttack, SourceType.None))
|
||||
this.immuneTo.put(DamageType.Attack, true);
|
||||
this.immuneTo.put(SourceType.ImmuneToAttack, true);
|
||||
if (rb.getBool(ModType.ImmuneToPowers, SourceType.None))
|
||||
this.immuneTo.put(DamageType.Powers, true);
|
||||
this.immuneTo.put(SourceType.ImmuneToPowers, true);
|
||||
if (rb.getBool(ModType.ImmuneTo, SourceType.Powerblock))
|
||||
this.immuneTo.put(DamageType.Powerblock, true);
|
||||
this.immuneTo.put(SourceType.Powerblock, true);
|
||||
if (rb.getBool(ModType.ImmuneTo, SourceType.DeBuff))
|
||||
this.immuneTo.put(DamageType.DeBuff, true);
|
||||
this.immuneTo.put(SourceType.DeBuff, true);
|
||||
if (rb.getBool(ModType.ImmuneTo, SourceType.Fear))
|
||||
this.immuneTo.put(DamageType.Fear, true);
|
||||
this.immuneTo.put(SourceType.Fear, true);
|
||||
if (rb.getBool(ModType.ImmuneTo, SourceType.Charm))
|
||||
this.immuneTo.put(DamageType.Charm, true);
|
||||
this.immuneTo.put(SourceType.Charm, true);
|
||||
if (rb.getBool(ModType.ImmuneTo, SourceType.Root))
|
||||
this.immuneTo.put(DamageType.Root, true);
|
||||
this.immuneTo.put(SourceType.Root, true);
|
||||
if (rb.getBool(ModType.ImmuneTo, SourceType.Snare))
|
||||
this.immuneTo.put(DamageType.Snare, true);
|
||||
this.immuneTo.put(SourceType.Snare, true);
|
||||
|
||||
// Handle resists
|
||||
slash += rb.getFloat(ModType.Resistance, SourceType.Slash);
|
||||
crush += rb.getFloat(ModType.Resistance, SourceType.Crush);
|
||||
pierce += rb.getFloat(ModType.Resistance, SourceType.Pierce);
|
||||
slash += rb.getFloat(ModType.Resistance, SourceType.Slashing);
|
||||
crush += rb.getFloat(ModType.Resistance, SourceType.Crushing);
|
||||
pierce += rb.getFloat(ModType.Resistance, SourceType.Piercing);
|
||||
magic += rb.getFloat(ModType.Resistance, SourceType.Magic);
|
||||
bleed += rb.getFloat(ModType.Resistance, SourceType.Bleed);
|
||||
bleed += rb.getFloat(ModType.Resistance, SourceType.Bleeding);
|
||||
poison += rb.getFloat(ModType.Resistance, SourceType.Poison);
|
||||
mental += rb.getFloat(ModType.Resistance, SourceType.Mental);
|
||||
holy += rb.getFloat(ModType.Resistance, SourceType.Holy);
|
||||
@@ -465,19 +426,6 @@ public class Resists {
|
||||
cold += rb.getFloat(ModType.Resistance, SourceType.Cold);
|
||||
healing += rb.getFloat(ModType.Resistance, SourceType.Healing); // DamageType.Healing.name());
|
||||
|
||||
//HHO
|
||||
|
||||
// String protectionString = rb.getString("protection");
|
||||
//
|
||||
// if (protectionString.isEmpty())
|
||||
// this.protection = null;
|
||||
// else try {
|
||||
// this.protection = DamageType.valueOf(rb.getString("protection"));
|
||||
// } catch (IllegalArgumentException e) {
|
||||
// Logger.error( "No enum for: " + protectionString);
|
||||
// this.protection = null;
|
||||
// }
|
||||
// this.protectionTrains = rb.getFloat("protection");
|
||||
}
|
||||
|
||||
// get resists from equipment
|
||||
@@ -500,30 +448,30 @@ public class Resists {
|
||||
}
|
||||
}
|
||||
|
||||
this.resists.put(DamageType.Slash, slash);
|
||||
this.resists.put(DamageType.Crush, crush);
|
||||
this.resists.put(DamageType.Pierce, pierce);
|
||||
this.resists.put(DamageType.Magic, magic);
|
||||
this.resists.put(DamageType.Bleed, bleed);
|
||||
this.resists.put(DamageType.Poison, poison);
|
||||
this.resists.put(DamageType.Mental, mental);
|
||||
this.resists.put(DamageType.Holy, holy);
|
||||
this.resists.put(DamageType.Unholy, unholy);
|
||||
this.resists.put(DamageType.Lightning, lightning);
|
||||
this.resists.put(DamageType.Fire, fire);
|
||||
this.resists.put(DamageType.Cold, cold);
|
||||
this.resists.put(DamageType.Healing, healing);
|
||||
this.resists.put(SourceType.Slashing, slash);
|
||||
this.resists.put(SourceType.Crushing, crush);
|
||||
this.resists.put(SourceType.Piercing, pierce);
|
||||
this.resists.put(SourceType.Magic, magic);
|
||||
this.resists.put(SourceType.Bleeding, bleed);
|
||||
this.resists.put(SourceType.Poison, poison);
|
||||
this.resists.put(SourceType.Mental, mental);
|
||||
this.resists.put(SourceType.Holy, holy);
|
||||
this.resists.put(SourceType.Unholy, unholy);
|
||||
this.resists.put(SourceType.Lightning, lightning);
|
||||
this.resists.put(SourceType.Fire, fire);
|
||||
this.resists.put(SourceType.Cold, cold);
|
||||
this.resists.put(SourceType.Healing, healing);
|
||||
|
||||
this.immuneTo.put(DamageType.Siege, true);
|
||||
this.immuneTo.put(SourceType.Siege, true);
|
||||
|
||||
// debug printing of resists
|
||||
// printResists(pc);
|
||||
}
|
||||
|
||||
public void printResistsToClient(PlayerCharacter pc) {
|
||||
for (DamageType dt : resists.keySet())
|
||||
for (SourceType dt : resists.keySet())
|
||||
ChatManager.chatSystemInfo(pc, " resist." + dt.name() + ": " + resists.get(dt));
|
||||
for (DamageType dt : immuneTo.keySet())
|
||||
for (SourceType dt : immuneTo.keySet())
|
||||
ChatManager.chatSystemInfo(pc, " immuneTo." + dt.name() + ": " + immuneTo.get(dt));
|
||||
ChatManager.chatSystemInfo(pc, " immuneToAll: " + this.immuneToAll);
|
||||
if (protection != null)
|
||||
@@ -536,9 +484,9 @@ public class Resists {
|
||||
String out = pc.getName();
|
||||
|
||||
out += "Resists: ";
|
||||
Iterator<DamageType> it = this.resists.keySet().iterator();
|
||||
Iterator<SourceType> it = this.resists.keySet().iterator();
|
||||
while (it.hasNext()) {
|
||||
DamageType damType = it.next();
|
||||
SourceType damType = it.next();
|
||||
String dtName = damType.name();
|
||||
out += dtName + '=' + this.resists.get(dtName) + ", ";
|
||||
}
|
||||
@@ -546,7 +494,7 @@ public class Resists {
|
||||
out += "ImmuneTo: ";
|
||||
it = this.immuneTo.keySet().iterator();
|
||||
while (it.hasNext()) {
|
||||
DamageType damType = it.next();
|
||||
SourceType damType = it.next();
|
||||
|
||||
String dtName = damType.name();
|
||||
out += dtName + '=' + this.resists.get(dtName) + ", ";
|
||||
|
||||
@@ -8,23 +8,22 @@
|
||||
|
||||
|
||||
package engine.powers;
|
||||
|
||||
import engine.Enum.DamageType;
|
||||
import engine.Enum;
|
||||
|
||||
public class DamageShield {
|
||||
|
||||
private final DamageType damageType;
|
||||
private final Enum.SourceType damageType;
|
||||
private final float amount;
|
||||
private final boolean usePercent;
|
||||
|
||||
public DamageShield(DamageType damageType, float amount, boolean usePercent) {
|
||||
public DamageShield(Enum.SourceType damageType, float amount, boolean usePercent) {
|
||||
super();
|
||||
this.damageType = damageType;
|
||||
this.amount = amount;
|
||||
this.usePercent = usePercent;
|
||||
}
|
||||
|
||||
public DamageType getDamageType() {
|
||||
public Enum.SourceType getDamageType() {
|
||||
return this.damageType;
|
||||
}
|
||||
|
||||
|
||||
@@ -10,7 +10,6 @@
|
||||
package engine.powers;
|
||||
|
||||
import engine.Enum;
|
||||
import engine.Enum.DamageType;
|
||||
import engine.Enum.EffectSourceType;
|
||||
import engine.Enum.GameObjectType;
|
||||
import engine.Enum.PowerFailCondition;
|
||||
@@ -45,7 +44,7 @@ public class EffectsBase {
|
||||
public static HashMap<String, HashMap<String, ArrayList<String>>> NewEffectsMap = new HashMap<>();
|
||||
public static HashMap<String, HashMap<String, ArrayList<String>>> ChangedEffectsMap = new HashMap<>();
|
||||
public static HashMap<String, HashSet<PowerFailCondition>> EffectFailConditions = new HashMap<>();
|
||||
public static HashMap<Integer, HashSet<DamageType>> EffectDamageTypes = new HashMap<>();
|
||||
public static HashMap<Integer, HashSet<Enum.SourceType>> EffectDamageTypes = new HashMap<>();
|
||||
public static HashSet<AbstractEffectModifier> DefaultModifiers = new HashSet<>();
|
||||
private static ConcurrentHashMap<String, String> itemEffectsByName = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
|
||||
private static int NewID = 3000;
|
||||
@@ -245,7 +244,7 @@ public class EffectsBase {
|
||||
damageType3 = "Pierce";
|
||||
if (damageType3.equalsIgnoreCase("Slashing"))
|
||||
damageType3 = "Slash";
|
||||
DamageType dt = getDamageType(damageType1);
|
||||
Enum.SourceType dt = getDamageType(damageType1);
|
||||
if (dt != null)
|
||||
EffectsBase.EffectDamageTypes.get(eb.token).add(dt);
|
||||
|
||||
@@ -301,27 +300,13 @@ public class EffectsBase {
|
||||
|
||||
}
|
||||
|
||||
private static DamageType getDamageType(String name) {
|
||||
try {
|
||||
switch (name) {
|
||||
case "Crushing":
|
||||
name = "Crush";
|
||||
break;
|
||||
case "Slashing":
|
||||
name = "Slash";
|
||||
break;
|
||||
case "Piercing":
|
||||
name = "Pierce";
|
||||
break;
|
||||
}
|
||||
if (name.isEmpty())
|
||||
return null;
|
||||
else
|
||||
return DamageType.valueOf(name);
|
||||
} catch (Exception e) {
|
||||
Logger.error(name);
|
||||
private static Enum.SourceType getDamageType(String name) {
|
||||
|
||||
if (name.isEmpty())
|
||||
return null;
|
||||
}
|
||||
else
|
||||
return Enum.SourceType.valueOf(name);
|
||||
|
||||
}
|
||||
|
||||
public static String getItemEffectsByName(String string) {
|
||||
@@ -351,7 +336,7 @@ public class EffectsBase {
|
||||
|
||||
}
|
||||
|
||||
public boolean containsDamageType(DamageType dt) {
|
||||
public boolean containsDamageType(Enum.SourceType dt) {
|
||||
if (!EffectsBase.EffectDamageTypes.containsKey(this.token))
|
||||
return false;
|
||||
return EffectsBase.EffectDamageTypes.get(this.token).contains(dt);
|
||||
@@ -742,7 +727,7 @@ public class EffectsBase {
|
||||
String text = "";
|
||||
if (!EffectsBase.EffectDamageTypes.containsKey(this.token))
|
||||
return text;
|
||||
for (DamageType type : EffectsBase.EffectDamageTypes.get(this.token)) {
|
||||
for (Enum.SourceType type : EffectsBase.EffectDamageTypes.get(this.token)) {
|
||||
text += type.name() + ' ';
|
||||
}
|
||||
return text;
|
||||
|
||||
@@ -8,8 +8,7 @@
|
||||
|
||||
|
||||
package engine.powers.effectmodifiers;
|
||||
|
||||
import engine.Enum.DamageType;
|
||||
import engine.Enum;
|
||||
import engine.jobs.AbstractEffectJob;
|
||||
import engine.objects.*;
|
||||
import engine.powers.DamageShield;
|
||||
@@ -49,7 +48,8 @@ public class DamageShieldEffectModifier extends AbstractEffectModifier {
|
||||
amount *= (1 + mod);
|
||||
}
|
||||
|
||||
DamageType dt = DamageType.valueOf(this.type);
|
||||
Enum.SourceType dt = Enum.SourceType.valueOf(this.type);
|
||||
|
||||
if (dt != null) {
|
||||
DamageShield ds = new DamageShield(dt, amount, usePercent);
|
||||
PlayerBonuses bonus = ac.getBonuses();
|
||||
|
||||
@@ -8,8 +8,6 @@
|
||||
|
||||
|
||||
package engine.powers.effectmodifiers;
|
||||
|
||||
import engine.Enum.DamageType;
|
||||
import engine.Enum.GameObjectType;
|
||||
import engine.Enum.ModType;
|
||||
import engine.Enum.SourceType;
|
||||
@@ -29,13 +27,13 @@ import java.util.concurrent.ThreadLocalRandom;
|
||||
|
||||
public class HealthEffectModifier extends AbstractEffectModifier {
|
||||
|
||||
private DamageType damageType;
|
||||
private SourceType damageType;
|
||||
|
||||
public HealthEffectModifier(ResultSet rs) throws SQLException {
|
||||
super(rs);
|
||||
String damageTypeDB = rs.getString("type");
|
||||
try {
|
||||
this.damageType = DamageType.valueOf(damageTypeDB);
|
||||
this.damageType = SourceType.valueOf(damageTypeDB);
|
||||
} catch (IllegalArgumentException e) {
|
||||
Logger.error("DamageType could not be loaded from database. " + "UUID = " + this.UUID
|
||||
+ " value received = '" + damageTypeDB + '\'', e);
|
||||
@@ -205,7 +203,7 @@ public class HealthEffectModifier extends AbstractEffectModifier {
|
||||
}*/
|
||||
|
||||
PlayerBonuses bonus = ac.getBonuses();
|
||||
if (!skipImmune && bonus.getFloat(ModType.BlackMantle, SourceType.Heal) >= trains) {
|
||||
if (!skipImmune && bonus.getFloat(ModType.BlackMantle, SourceType.Healing) >= trains) {
|
||||
ModifyHealthMsg mhm = new ModifyHealthMsg(source, ac, 0f, 0f, 0f, powerID, powerName, trains, effectID);
|
||||
mhm.setUnknown03(5); //set target is immune
|
||||
DispatchMessage.sendToAllInRange(ac, mhm);
|
||||
|
||||
@@ -10,7 +10,6 @@
|
||||
package engine.powers.effectmodifiers;
|
||||
|
||||
import engine.Enum;
|
||||
import engine.Enum.DamageType;
|
||||
import engine.Enum.ModType;
|
||||
import engine.Enum.SourceType;
|
||||
import engine.gameManager.ChatManager;
|
||||
@@ -32,13 +31,13 @@ import java.util.concurrent.ThreadLocalRandom;
|
||||
|
||||
public class ManaEffectModifier extends AbstractEffectModifier {
|
||||
|
||||
private DamageType damageType;
|
||||
private SourceType damageType;
|
||||
|
||||
public ManaEffectModifier(ResultSet rs) throws SQLException {
|
||||
super(rs);
|
||||
String damageTypeDB = rs.getString("type");
|
||||
try {
|
||||
this.damageType = DamageType.valueOf(damageTypeDB);
|
||||
this.damageType = SourceType.valueOf(damageTypeDB);
|
||||
} catch (IllegalArgumentException e) {
|
||||
Logger.error("DamageType could not be loaded from database. " + "UUID = " + this.UUID
|
||||
+ " value received = '" + damageTypeDB + '\'', e);
|
||||
@@ -158,7 +157,7 @@ public class ManaEffectModifier extends AbstractEffectModifier {
|
||||
}
|
||||
}
|
||||
PlayerBonuses bonus = ac.getBonuses();
|
||||
if (!skipImmune && bonus.getFloat(ModType.BlackMantle, SourceType.Heal) >= trains) {
|
||||
if (!skipImmune && bonus.getFloat(ModType.BlackMantle, SourceType.Healing) >= trains) {
|
||||
ModifyHealthMsg mhm = new ModifyHealthMsg(source, ac, 0f, 0f, 0f, powerID, powerName, trains, effectID);
|
||||
mhm.setUnknown03(5); //set target is immune
|
||||
DispatchMessage.sendToAllInRange(ac, mhm);
|
||||
|
||||
@@ -10,7 +10,6 @@
|
||||
package engine.powers.effectmodifiers;
|
||||
|
||||
import engine.Enum;
|
||||
import engine.Enum.DamageType;
|
||||
import engine.Enum.ModType;
|
||||
import engine.Enum.SourceType;
|
||||
import engine.gameManager.ChatManager;
|
||||
@@ -32,13 +31,13 @@ import java.util.concurrent.ThreadLocalRandom;
|
||||
|
||||
public class StaminaEffectModifier extends AbstractEffectModifier {
|
||||
|
||||
private DamageType damageType;
|
||||
private SourceType damageType;
|
||||
|
||||
public StaminaEffectModifier(ResultSet rs) throws SQLException {
|
||||
super(rs);
|
||||
String damageTypeDB = rs.getString("type");
|
||||
try {
|
||||
this.damageType = DamageType.valueOf(damageTypeDB);
|
||||
this.damageType = SourceType.valueOf(damageTypeDB);
|
||||
} catch (IllegalArgumentException e) {
|
||||
Logger.error("DamageType could not be loaded from database. " + "UUID = " + this.UUID
|
||||
+ " value received = '" + damageTypeDB + '\'', e);
|
||||
@@ -154,7 +153,7 @@ public class StaminaEffectModifier extends AbstractEffectModifier {
|
||||
}
|
||||
}
|
||||
PlayerBonuses bonus = ac.getBonuses();
|
||||
if (!skipImmune && bonus.getFloat(ModType.BlackMantle, SourceType.Heal) >= trains) {
|
||||
if (!skipImmune && bonus.getFloat(ModType.BlackMantle, SourceType.Healing) >= trains) {
|
||||
ModifyHealthMsg mhm = new ModifyHealthMsg(source, ac, 0f, 0f, 0f, powerID, powerName, trains, effectID);
|
||||
mhm.setUnknown03(5); //set target is immune
|
||||
DispatchMessage.sendToAllInRange(ac, mhm);
|
||||
|
||||
@@ -10,7 +10,6 @@
|
||||
package engine.powers.poweractions;
|
||||
|
||||
import engine.Enum;
|
||||
import engine.Enum.DamageType;
|
||||
import engine.Enum.ModType;
|
||||
import engine.Enum.SourceType;
|
||||
import engine.gameManager.ChatManager;
|
||||
@@ -46,7 +45,7 @@ public class TransferStatPowerAction extends AbstractPowerAction {
|
||||
protected float transferEfficiencyRamp;
|
||||
protected boolean transferEfficiencyRampAdd;
|
||||
protected boolean targetToCaster;
|
||||
protected DamageType damageType;
|
||||
protected SourceType damageType;
|
||||
protected EffectsBase effect;
|
||||
|
||||
public TransferStatPowerAction(ResultSet rs, HashMap<String, EffectsBase> effects) throws SQLException {
|
||||
@@ -80,7 +79,7 @@ public class TransferStatPowerAction extends AbstractPowerAction {
|
||||
// Damage type can sometimes be null in the DB.
|
||||
|
||||
if (damageString.isEmpty() == false)
|
||||
this.damageType = DamageType.valueOf(damageString);
|
||||
this.damageType = SourceType.valueOf(damageString);
|
||||
} catch (Exception e) {
|
||||
this.damageType = null;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user