forked from MagicBane/Server
final touch up
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@@ -993,6 +993,8 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
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//look for region in the building we are in
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//look for region in the building we are in
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for (Regions regionCycle : building.getBounds().getRegions()) {
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for (Regions regionCycle : building.getBounds().getRegions()) {
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float regionHeight = regionCycle.highLerp.y - regionCycle.lowLerp.y;
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float regionHeight = regionCycle.highLerp.y - regionCycle.lowLerp.y;
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if(regionHeight < 10)
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regionHeight = 10;
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if (regionCycle.isPointInPolygon(value) && Math.abs(regionCycle.highLerp.y - value.y) < regionHeight)
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if (regionCycle.isPointInPolygon(value) && Math.abs(regionCycle.highLerp.y - value.y) < regionHeight)
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region = regionCycle;
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region = regionCycle;
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}
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}
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