forked from MagicBane/Server
Merge remote-tracking branch 'origin/master' into bugfix-loot-rolls
This commit is contained in:
@@ -13,6 +13,7 @@ import engine.InterestManagement.WorldGrid;
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import engine.ai.utilities.CombatUtilities;
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import engine.ai.utilities.MovementUtilities;
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import engine.gameManager.*;
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import engine.math.Vector2f;
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import engine.math.Vector3f;
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import engine.math.Vector3fImmutable;
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import engine.net.DispatchMessage;
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@@ -350,7 +351,9 @@ public class MobileFSM {
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}
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CheckForRespawn(mob);
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//check to send mob home for player guards to prevent exploit of dragging guards away and then teleporting
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CheckToSendMobHome(mob);
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if(mob.BehaviourType.ordinal() != Enum.MobBehaviourType.Pet1.ordinal()){
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CheckToSendMobHome(mob);
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}
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return;
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}
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if (!mob.isAlive()) {
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@@ -358,7 +361,7 @@ public class MobileFSM {
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CheckForRespawn(mob);
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return;
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}
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if (mob.playerAgroMap.isEmpty() && mob.isPlayerGuard == false)
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if (mob.playerAgroMap.isEmpty() && mob.isPlayerGuard == false && mob.BehaviourType.ordinal() != Enum.MobBehaviourType.Pet1.ordinal())
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//no players loaded, no need to proceed
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return;
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if (mob.isCombat() && mob.getCombatTarget() == null) {
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@@ -368,10 +371,13 @@ public class MobileFSM {
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DispatchMessage.sendToAllInRange(mob, rwss);
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}
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mob.updateLocation();
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CheckToSendMobHome(mob);
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if(mob.BehaviourType.ordinal() != Enum.MobBehaviourType.Pet1.ordinal()) {
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CheckToSendMobHome(mob);
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}
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if (mob.combatTarget != null && mob.combatTarget.isAlive() == false) {
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mob.setCombatTarget(null);
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}
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mob.updateLocation();
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switch (mob.BehaviourType) {
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case GuardCaptain:
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GuardCaptainLogic(mob);
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@@ -430,6 +436,9 @@ public class MobileFSM {
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return;
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switch (mob.BehaviourType) {
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case Pet1:
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if(mob.getOwner() == null){
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return;
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}
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if (!mob.playerAgroMap.containsKey(mob.getOwner().getObjectUUID())) {
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//mob no longer has its owner loaded, translocate pet to owner
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MovementManager.translocate(mob, mob.getOwner().getLoc(), null);
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@@ -479,6 +488,7 @@ public class MobileFSM {
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if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER_WITH_LOOT) {
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aiAgent.despawn();
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aiAgent.deathTime = System.currentTimeMillis();
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return;
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}
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//No items in inventory.
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} else {
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@@ -487,17 +497,20 @@ public class MobileFSM {
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if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER_ONCE_LOOTED) {
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aiAgent.despawn();
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aiAgent.deathTime = System.currentTimeMillis();
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return;
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}
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//Mob never had Loot.
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} else {
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if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER) {
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aiAgent.despawn();
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aiAgent.deathTime = System.currentTimeMillis();
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return;
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}
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}
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}
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} else if (System.currentTimeMillis() > aiAgent.deathTime + (aiAgent.spawnTime * 1000)) {
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} else if (System.currentTimeMillis() > (aiAgent.deathTime + (aiAgent.spawnTime * 1000))) {
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aiAgent.respawn();
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return;
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}
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}
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@@ -568,17 +581,28 @@ public class MobileFSM {
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private static void chaseTarget(Mob mob) {
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mob.updateMovementState();
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if (mob.playerAgroMap.containsKey(mob.getCombatTarget().getObjectUUID()) == false) {
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mob.setCombatTarget(null);
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return;
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}
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//if (mob.playerAgroMap.containsKey(mob.getCombatTarget().getObjectUUID()) == false) {
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// mob.setCombatTarget(null);
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// return;
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//}
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if (CombatUtilities.inRange2D(mob, mob.getCombatTarget(), mob.getRange()) == false) {
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if (mob.getRange() > 15) {
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mob.destination = mob.getCombatTarget().getLoc();
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MovementUtilities.moveToLocation(mob, mob.destination, 0);
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} else {
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mob.destination = MovementUtilities.GetDestinationToCharacter(mob, (AbstractCharacter) mob.getCombatTarget());
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MovementUtilities.moveToLocation(mob, mob.destination, mob.getRange());
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//check if building
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switch (mob.getCombatTarget().getObjectType()) {
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case PlayerCharacter:
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case Mob:
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mob.destination = MovementUtilities.GetDestinationToCharacter(mob, (AbstractCharacter) mob.getCombatTarget());
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MovementUtilities.moveToLocation(mob, mob.destination, mob.getRange());
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break;
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case Building:
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mob.destination = mob.getCombatTarget().getLoc();
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MovementUtilities.moveToLocation(mob,mob.getCombatTarget().getLoc(),0);
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break;
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}
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}
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}
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}
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@@ -626,6 +650,11 @@ public class MobileFSM {
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}
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private static void PetLogic(Mob mob) {
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if(mob.getOwner() == null && mob.isNecroPet() == false && mob.isSiege() == false){
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if(ZoneManager.getSeaFloor().zoneMobSet.contains(mob)){
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mob.killCharacter("no owner");
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}
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}
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if (mob.getCombatTarget() != null && !mob.getCombatTarget().isAlive())
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mob.setCombatTarget(null);
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if (MovementUtilities.canMove(mob) && mob.BehaviourType.canRoam)
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@@ -363,11 +363,10 @@ public class CombatUtilities {
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float damage;
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float min = 40;
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float max = 60;
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AbstractWorldObject target = agent.getCombatTarget();
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float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
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double minDmg = getMinDmg(min, agent, null);
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double maxDmg = getMaxDmg(max, agent, null);
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dmgMultiplier += agent.getLevel() / 10;
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dmgMultiplier += agent.getLevel() * 0.1f;
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range = (float) (maxDmg - minDmg);
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damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
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return (int) (damage * dmgMultiplier);
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@@ -31,7 +31,7 @@ public class dbBuildingLocationHandler extends dbHandlerBase {
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ArrayList<BuildingLocation> buildingLocations = new ArrayList<>();
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try (Connection connection = DbManager.getConnection();
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PreparedStatement preparedStatement = connection.prepareStatement("select * from static_building_location " +
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PreparedStatement preparedStatement = connection.prepareStatement("select `ID`, `BuildingID`, `type`, `slot`, `unknown`, `locX`, `locY`, `locZ`, `w`, `rotX`, `rotY`, `rotZ` from static_building_location " +
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"where type = 6 or type = 8 " +
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"GROUP BY buildingID, slot " +
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"ORDER BY buildingID, slot ASC;")) {
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+16
-10
@@ -590,7 +590,10 @@ public class Mob extends AbstractIntelligenceAgent {
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} finally {
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createLock.writeLock().unlock();
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}
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parent.zoneMobSet.add(mob);
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mob.level = level;
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mob.healthMax = mob.getMobBase().getHealthMax() * (mob.level * 0.5f);
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mob.health.set(mob.healthMax);
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return mob;
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}
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@@ -1331,9 +1334,11 @@ public class Mob extends AbstractIntelligenceAgent {
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this.combatTarget = null;
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this.hasLoot = false;
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if (this.parentZone != null)
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this.parentZone.zoneMobSet.remove(this);
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//if (this.parentZone != null)
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//this.parentZone.zoneMobSet.remove(this);
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if(ZoneManager.getSeaFloor().zoneMobSet.contains(this)) {
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ZoneManager.getSeaFloor().zoneMobSet.remove(this);
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}
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try {
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this.clearEffects();
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} catch (Exception e) {
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@@ -1372,7 +1377,6 @@ public class Mob extends AbstractIntelligenceAgent {
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this.combatTarget = null;
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this.hasLoot = this.charItemManager.getInventoryCount() > 0;
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} catch (Exception e) {
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Logger.error(e);
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}
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@@ -1951,12 +1955,14 @@ public class Mob extends AbstractIntelligenceAgent {
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this.equip = new HashMap<>(0);
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}
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// Combine mobbase and mob aggro arrays into one bitvector
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if (this.getMobBase().notEnemy.size() > 0)
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this.notEnemy.addAll(this.getMobBase().notEnemy);
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if (this.getMobBase().enemy.size() > 0)
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this.enemy.addAll(this.getMobBase().enemy);
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//skip for pets
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if(this.isPet() == false && this.isSummonedPet() == false && this.isNecroPet() == false) {
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if (this.getMobBase().notEnemy.size() > 0)
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this.notEnemy.addAll(this.getMobBase().notEnemy);
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if (this.getMobBase().enemy.size() > 0)
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this.enemy.addAll(this.getMobBase().enemy);
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}
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try {
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NPCManager.applyRuneSetEffects(this);
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recalculateStats();
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@@ -11,7 +11,9 @@ package engine.powers.poweractions;
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import engine.Enum;
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import engine.InterestManagement.WorldGrid;
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import engine.ai.utilities.MovementUtilities;
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import engine.gameManager.DbManager;
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import engine.gameManager.MovementManager;
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import engine.gameManager.NPCManager;
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import engine.gameManager.ZoneManager;
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import engine.math.Vector3fImmutable;
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@@ -83,9 +85,9 @@ public class CreateMobPowerAction extends AbstractPowerAction {
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WorldGrid.RemoveWorldObject(currentPet);
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currentPet.setCombatTarget(null);
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if (currentPet.getParentZone() != null)
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currentPet.getParentZone().zoneMobSet.remove(currentPet);
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//if (currentPet.getParentZone() != null)
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//currentPet.getParentZone().zoneMobSet.remove(currentPet);
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seaFloor.zoneMobSet.remove(currentPet);
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currentPet.playerAgroMap.clear();
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try {
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@@ -116,8 +118,8 @@ public class CreateMobPowerAction extends AbstractPowerAction {
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currentPet.setOwner(null);
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WorldGrid.RemoveWorldObject(currentPet);
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currentPet.getParentZone().zoneMobSet.remove(currentPet);
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//currentPet.getParentZone().zoneMobSet.remove(currentPet);
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seaFloor.zoneMobSet.remove(currentPet);
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currentPet.playerAgroMap.clear();
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currentPet.clearEffects();
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//currentPet.disableIntelligence();
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@@ -153,6 +155,9 @@ public class CreateMobPowerAction extends AbstractPowerAction {
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// if (mobID == 12021 || mobID == 12022) //Necro Pets
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// pet.setPet(owner, true);
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owner.setPet(pet);
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if(pet.isSiege() == false) {
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MovementManager.translocate(pet, owner.getLoc(), owner.region);
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}
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PetMsg pm = new PetMsg(5, pet);
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Dispatch dispatch = Dispatch.borrow(owner, pm);
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DispatchMessage.dispatchMsgDispatch(dispatch, engine.Enum.DispatchChannel.SECONDARY);
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