forked from MagicBane/Server
max based on min blend
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@@ -123,6 +123,8 @@ public class HeightMap {
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int halfExtentsY = (int) Enum.CityBoundsType.ZONE.halfExtents;
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this.zoneLoadID = 0;
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this.seaLevel = 0;
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this.zone_minBlend = 256;
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this.zone_maxBlend = 256;
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// Cache the full extents to avoid the calculation
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