forked from MagicBane/Server
guards will revert cmbat target to null if its a player and is no longer loaded
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@@ -580,13 +580,10 @@ public class MobAI {
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//no players loaded, no need to proceed unless it's a player guard
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//no players loaded, no need to proceed unless it's a player guard
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boolean bypassLoadedPlayerCheck = false;
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boolean bypassLoadedPlayerCheck = false;
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if(mob.isPlayerGuard()) {
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if(mob.isPlayerGuard() || mob.isSiege()) {
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bypassLoadedPlayerCheck = true;
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if (mob.guardedCity != null) {
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if(mob.combatTarget != null && !mob.playerAgroMap.containsKey(mob.combatTarget.getObjectUUID()) && mob.combatTarget.getObjectType().equals(Enum.GameObjectType.PlayerCharacter))
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if (!mob.guardedCity._playerMemory.isEmpty()) {
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mob.setCombatTarget(null);
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bypassLoadedPlayerCheck = true;
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}
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}
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}
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}
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if (mob.playerAgroMap.isEmpty() && !bypassLoadedPlayerCheck) {
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if (mob.playerAgroMap.isEmpty() && !bypassLoadedPlayerCheck) {
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