guards will revert cmbat target to null if its a player and is no longer loaded

This commit is contained in:
2023-09-09 22:23:25 -05:00
parent 501e8c937f
commit ea86ab2300
+4 -7
View File
@@ -580,13 +580,10 @@ public class MobAI {
//no players loaded, no need to proceed unless it's a player guard //no players loaded, no need to proceed unless it's a player guard
boolean bypassLoadedPlayerCheck = false; boolean bypassLoadedPlayerCheck = false;
if(mob.isPlayerGuard()) { if(mob.isPlayerGuard() || mob.isSiege()) {
bypassLoadedPlayerCheck = true;
if (mob.guardedCity != null) { if(mob.combatTarget != null && !mob.playerAgroMap.containsKey(mob.combatTarget.getObjectUUID()) && mob.combatTarget.getObjectType().equals(Enum.GameObjectType.PlayerCharacter))
if (!mob.guardedCity._playerMemory.isEmpty()) { mob.setCombatTarget(null);
bypassLoadedPlayerCheck = true;
}
}
} }
if (mob.playerAgroMap.isEmpty() && !bypassLoadedPlayerCheck) { if (mob.playerAgroMap.isEmpty() && !bypassLoadedPlayerCheck) {