forked from MagicBane/Server
AI methods moved to ai class.
This commit is contained in:
@@ -9,6 +9,7 @@
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package engine.objects;
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import ch.claude_martin.enumbitset.EnumBitSet;
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import engine.Enum;
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import engine.Enum.GameObjectType;
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import engine.Enum.ModType;
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@@ -33,6 +34,14 @@ public abstract class AbstractIntelligenceAgent extends AbstractCharacter {
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public Enum.AIAgentType agentType = Enum.AIAgentType.MOBILE;
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public boolean isPlayerGuard = false;
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public AbstractCharacter guardCaptain;
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public EnumBitSet<Enum.MonsterType> notEnemy = EnumBitSet.noneOf(Enum.MonsterType.class);
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public EnumBitSet<Enum.MonsterType> enemy = EnumBitSet.noneOf(Enum.MonsterType.class);
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;
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public Enum.MobBehaviourType behaviourType;
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public ArrayList<Vector3fImmutable> patrolPoints;
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public int lastPatrolPointIndex = 0;
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public long stopPatrolTime = 0;
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public City guardedCity;
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public AbstractIntelligenceAgent() {
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super();
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@@ -64,14 +64,7 @@ public class Mob extends AbstractIntelligenceAgent {
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public int equipmentSetID = 0;
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public int runeSet = 0;
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public int bootySet = 0;
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public EnumBitSet<MonsterType> notEnemy = EnumBitSet.noneOf(MonsterType.class);
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public EnumBitSet<Enum.MonsterType> enemy = EnumBitSet.noneOf(MonsterType.class);
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;
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public MobBehaviourType behaviourType;
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public ArrayList<Vector3fImmutable> patrolPoints;
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public int lastPatrolPointIndex = 0;
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public long stopPatrolTime = 0;
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public City guardedCity;
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public int loadID;
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public float spawnRadius;
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//used by static mobs
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