forked from MagicBane/Server
defense bug fix
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@@ -956,6 +956,10 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
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if (armor.template.item_skill_used.isEmpty())
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if (armor.template.item_skill_used.isEmpty())
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return ib.item_defense_rating;
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return ib.item_defense_rating;
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if(armor.template.item_skill_used.length() < 1){
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return ib.item_defense_rating;
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}
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CharacterSkill armorSkill = playerCharacter.skills.get(armor.template.item_skill_used);
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CharacterSkill armorSkill = playerCharacter.skills.get(armor.template.item_skill_used);
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if (armorSkill == null) {
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if (armorSkill == null) {
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Logger.error("Player " + playerCharacter.getObjectUUID()
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Logger.error("Player " + playerCharacter.getObjectUUID()
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