forked from MagicBane/Server
drop chance work
This commit is contained in:
@@ -118,15 +118,15 @@ public class LootManager {
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return null;
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return null;
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}
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}
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MobLoot outItem;
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MobLoot outItem;
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int minRollRange = mob.getParentZone().minLvl + mob.getLevel();
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int maxRollRange = (mob.getParentZone().minLvl + mob.getLevel() + mob.getParentZone().maxLvl) * 2;
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int roll = new Random().nextInt(100);
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int roll = new Random().nextInt(100);
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GenTableRow selectedRow = generalItemTables.get(genTableID).getRowForRange(roll);
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GenTableRow selectedRow = generalItemTables.get(genTableID).getRowForRange(roll);
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if(selectedRow == null) {
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if(selectedRow == null) {
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return null;
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return null;
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}
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}
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int itemTableId = selectedRow.itemTableID;
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int itemTableId = selectedRow.itemTableID;
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int roll2 = new Random().nextInt(maxRollRange) + minRollRange;
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int minRollRange = roll + mob.getParentZone().minLvl + mob.getLevel();
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int maxRollRange = (roll + mob.getParentZone().maxLvl + mob.getLevel()) * 2;
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int roll2 = new Random().nextInt(maxRollRange- minRollRange) + minRollRange;
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ItemTableRow tableRow = itemTables.get(itemTableId).getRowForRange(roll2);
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ItemTableRow tableRow = itemTables.get(itemTableId).getRowForRange(roll2);
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if(tableRow == null){
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if(tableRow == null){
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return null;
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return null;
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