forked from MagicBane/Server
mob cast delay cached
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@@ -423,8 +423,8 @@ public class MobAI {
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msg.setUnknown04(2);
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msg.setUnknown04(2);
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PowersManager.finishUseMobPower(msg, mob, 0, 0);
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PowersManager.finishUseMobPower(msg, mob, 0, 0);
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int randomCooldown = ThreadLocalRandom.current().nextInt(1,10);
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long randomCooldown = (long)(ThreadLocalRandom.current().nextInt(10,15) * MobAIThread.AI_CAST_FREQUENCY);
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mob.nextCastTime = System.currentTimeMillis() + (long) ((mobPower.getCooldown() + (MobAIThread.AI_POWER_DIVISOR * 1000))) + (randomCooldown * 1000);
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mob.nextCastTime = System.currentTimeMillis() + randomCooldown;
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return true;
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return true;
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}
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}
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} catch (Exception e) {
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} catch (Exception e) {
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@@ -519,9 +519,8 @@ public class MobAI {
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msg.setUnknown04(2);
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msg.setUnknown04(2);
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PowersManager.finishUseMobPower(msg, mob, 0, 0);
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PowersManager.finishUseMobPower(msg, mob, 0, 0);
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int randomCooldown = ThreadLocalRandom.current().nextInt(1,10);
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long randomCooldown = (long)(ThreadLocalRandom.current().nextInt(10,15) * MobAIThread.AI_CAST_FREQUENCY);
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mob.nextCastTime = System.currentTimeMillis() + randomCooldown;
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mob.nextCastTime = System.currentTimeMillis() + (long) ((mobPower.getCooldown() + (MobAIThread.AI_POWER_DIVISOR * 1000))) + (randomCooldown * 1000);
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return true;
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return true;
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}
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}
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} catch (Exception e) {
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} catch (Exception e) {
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@@ -1,9 +1,11 @@
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package engine.mobileAI.Threads;
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package engine.mobileAI.Threads;
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import engine.gameManager.ConfigManager;
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import engine.mobileAI.MobAI;
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import engine.mobileAI.MobAI;
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import engine.gameManager.ZoneManager;
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import engine.gameManager.ZoneManager;
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import engine.objects.Mob;
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import engine.objects.Mob;
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import engine.objects.Zone;
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import engine.objects.Zone;
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import engine.server.MBServerStatics;
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import org.pmw.tinylog.Logger;
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import org.pmw.tinylog.Logger;
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public class MobAIThread implements Runnable{
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public class MobAIThread implements Runnable{
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@@ -11,7 +13,7 @@ public class MobAIThread implements Runnable{
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public static int AI_DROP_AGGRO_RANGE = 60;
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public static int AI_DROP_AGGRO_RANGE = 60;
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public static int AI_PULSE_MOB_THRESHOLD = 200;
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public static int AI_PULSE_MOB_THRESHOLD = 200;
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public static int AI_PATROL_DIVISOR = 15;
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public static int AI_PATROL_DIVISOR = 15;
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public static int AI_POWER_DIVISOR = 20;
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public static float AI_CAST_FREQUENCY;
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// Thread constructor
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// Thread constructor
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public MobAIThread() {
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public MobAIThread() {
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@@ -21,6 +23,8 @@ public class MobAIThread implements Runnable{
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@Override
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@Override
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public void run() {
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public void run() {
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//cache config value for mobile casting delay
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AI_CAST_FREQUENCY = Float.parseFloat(ConfigManager.MB_AI_CAST_FREQUENCY.getValue());
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while (true) {
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while (true) {
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for (Zone zone : ZoneManager.getAllZones()) {
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for (Zone zone : ZoneManager.getAllZones()) {
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