forked from MagicBane/Server
DevCmd update.
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@@ -24,20 +24,26 @@ public class GetHeightCmd extends AbstractDevCmd {
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}
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@Override
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protected void _doCmd(PlayerCharacter pc, String[] words,
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protected void _doCmd(PlayerCharacter playerCharacter, String[] words,
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AbstractGameObject target) {
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float height = HeightMap.getWorldHeight(pc.getLoc());
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Zone currentZone;
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Zone parentZone;
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this.throwbackInfo(pc, "Altitude : " + height);
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currentZone = ZoneManager.findSmallestZone(playerCharacter.getLoc());
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parentZone = currentZone.getParent();
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this.throwbackInfo(pc, "Character Height: " + pc.getCharacterHeight());
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this.throwbackInfo(pc, "Character Height to start swimming: " + pc.centerHeight);
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float currentHeight = HeightMap.getWorldHeight(currentZone, playerCharacter.getLoc());
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float parentHeight = HeightMap.getWorldHeight(parentZone, playerCharacter.getLoc());
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Zone zone = ZoneManager.findSmallestZone(pc.getLoc());
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this.throwbackInfo(pc, "Water Level : " + zone.getSeaLevel());
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this.throwbackInfo(pc, "Character Water Level Above : " + (pc.getCharacterHeight() + height - zone.getSeaLevel()));
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this.throwbackInfo(playerCharacter, "Altitude : " + currentHeight);
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this.throwbackInfo(playerCharacter, "Parent Altitude : " + parentHeight);
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this.throwbackInfo(playerCharacter, "Character Height: " + playerCharacter.getCharacterHeight());
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this.throwbackInfo(playerCharacter, "Character Height to start swimming: " + playerCharacter.centerHeight);
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this.throwbackInfo(playerCharacter, "Water Level : " + currentZone.getSeaLevel());
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this.throwbackInfo(playerCharacter, "Character Water Level Above : " + (playerCharacter.getCharacterHeight() + currentHeight - currentZone.getSeaLevel()));
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}
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