added ./aiinfo command for debugging new AI system

This commit is contained in:
2023-04-15 20:31:13 -05:00
parent 98eb557c58
commit ecec3833c4
2 changed files with 1 additions and 4 deletions
-4
View File
@@ -569,10 +569,6 @@ public class MobileFSM {
if (mob == null || mob.BehaviourType == MobBehaviourType.None) { if (mob == null || mob.BehaviourType == MobBehaviourType.None) {
return; return;
} }
//add default behaviour type
if(mob.BehaviourType == null){
mob.BehaviourType = MobBehaviourType.Simple;
}
if (mob.isAlive() == false) { if (mob.isAlive() == false) {
//no need to continue if mob is dead, check for respawn and move on //no need to continue if mob is dead, check for respawn and move on
CheckForRespawn(mob); CheckForRespawn(mob);
@@ -56,6 +56,7 @@ public enum DevCmdManager {
DevCmdManager.registerDevCmd(new PrintResistsCmd()); DevCmdManager.registerDevCmd(new PrintResistsCmd());
DevCmdManager.registerDevCmd(new PrintLocationCmd()); DevCmdManager.registerDevCmd(new PrintLocationCmd());
DevCmdManager.registerDevCmd(new InfoCmd()); DevCmdManager.registerDevCmd(new InfoCmd());
DevCmdManager.registerDevCmd(new aiInfoCmd());
DevCmdManager.registerDevCmd(new simulateBootyCmd()); DevCmdManager.registerDevCmd(new simulateBootyCmd());
DevCmdManager.registerDevCmd(new GetHeightCmd()); DevCmdManager.registerDevCmd(new GetHeightCmd());