|  |  |  | @ -154,9 +154,11 @@ public enum CombatManager {@@ -154,9 +154,11 @@ public enum CombatManager { | 
			
		
	
		
			
				
					|  |  |  |  |             if (AbstractCharacter.IsAbstractCharacter(target)) { | 
			
		
	
		
			
				
					|  |  |  |  |                 attackRange += ((AbstractCharacter) target).calcHitBox(); | 
			
		
	
		
			
				
					|  |  |  |  |             } else { | 
			
		
	
		
			
				
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					|  |  |  |  |                 //need to handle building attacks range calculations here
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					|  |  |  |  |             } | 
			
		
	
		
			
				
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					|  |  |  |  |             attackRange += 4; // need to add 4 to the attack range to offset where the client stops short of legitimate range
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					|  |  |  |  |             if (attackRange > 15 && attacker.isMoving()) { | 
			
		
	
		
			
				
					|  |  |  |  |                 //cannot shoot bow while moving;
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					|  |  |  |  |                 return; | 
			
		
	
	
		
			
				
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