forked from MagicBane/Server
refactored AI variables from MBServerStatics
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@@ -13,12 +13,12 @@ import engine.Enum;
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import engine.Enum.GameObjectType;
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import engine.Enum.ModType;
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import engine.Enum.SourceType;
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import engine.ai.MobileFSMManager;
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import engine.exception.MsgSendException;
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import engine.gameManager.MovementManager;
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import engine.math.Vector3fImmutable;
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import engine.net.client.msg.MoveToPointMsg;
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import engine.objects.*;
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import engine.server.MBServerStatics;
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import org.pmw.tinylog.Logger;
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import java.util.concurrent.ThreadLocalRandom;
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@@ -79,7 +79,7 @@ public class MovementUtilities {
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zoneRange = agent.getSpawnRadius();
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return distanceSquaredToTarget < sqr(MBServerStatics.AI_DROP_AGGRO_RANGE + zoneRange);
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return distanceSquaredToTarget < sqr(MobileFSMManager.AI_DROP_AGGRO_RANGE + zoneRange);
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}
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@@ -89,7 +89,7 @@ public class MovementUtilities {
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Vector3fImmutable tl = target.getLoc();
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float distanceSquaredToTarget = sl.distanceSquared2D(tl) - sqr(agent.calcHitBox() + target.calcHitBox()); //distance to center of target
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float range = MBServerStatics.AI_BASE_AGGRO_RANGE;
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float range = MobileFSMManager.AI_BASE_AGGRO_RANGE;
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if (agent.isPlayerGuard())
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range = 150;
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