forked from MagicBane/Server
Cleanup and reformat
This commit is contained in:
@@ -189,22 +189,6 @@ public class Guild extends AbstractWorldObject {
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return a.getObjectUUID() == b.getObjectUUID();
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}
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public static boolean sameGuildExcludeErrant(Guild a, Guild b) {
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if (a == null || b == null)
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return false;
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if (a.isEmptyGuild() || b.isEmptyGuild())
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return false;
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return a.getObjectUUID() == b.getObjectUUID();
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}
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public static boolean sameGuildIncludeErrant(Guild a, Guild b) {
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if (a == null || b == null)
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return false;
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if (a.isEmptyGuild() || b.isEmptyGuild())
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return true;
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return a.getObjectUUID() == b.getObjectUUID();
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}
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public static boolean sameNation(Guild a, Guild b) {
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if (a == null || b == null)
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return false;
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@@ -225,11 +209,6 @@ public class Guild extends AbstractWorldObject {
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return a.nation.getObjectUUID() == b.nation.getObjectUUID() && !a.nation.isEmptyGuild();
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}
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public static boolean isTaxCollector(int uuid) {
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//TODO add the handling for this later
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return false;
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}
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public static boolean canSwearIn(Guild toSub) {
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boolean canSwear = false;
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@@ -393,7 +372,9 @@ public class Guild extends AbstractWorldObject {
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}
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public static ArrayList<PlayerCharacter> GuildRoster(Guild guild) {
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ArrayList<PlayerCharacter> roster = new ArrayList<>();
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if (guild == null)
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return roster;
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@@ -402,6 +383,7 @@ public class Guild extends AbstractWorldObject {
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if (DbManager.getList(GameObjectType.PlayerCharacter) == null)
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return roster;
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for (AbstractGameObject ago : DbManager.getList(GameObjectType.PlayerCharacter)) {
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PlayerCharacter toAdd = (PlayerCharacter) ago;
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@@ -462,14 +444,6 @@ public class Guild extends AbstractWorldObject {
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return banishList;
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}
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public ArrayList<PlayerCharacter> getCharacterKOSList() {
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return characterKOSList;
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}
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public ArrayList<Guild> getGuildKOSList() {
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return guildKOSList;
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}
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public ArrayList<Guild> getAllyList() {
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return allyList;
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}
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@@ -560,9 +534,12 @@ public class Guild extends AbstractWorldObject {
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}
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public boolean setGuildLeader(AbstractCharacter ac) {
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if (ac == null)
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return false;
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// errant guilds cant be guild leader.
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if (this.isEmptyGuild())
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return false;
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@@ -575,6 +552,7 @@ public class Guild extends AbstractWorldObject {
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PlayerCharacter oldGuildLeader = PlayerCharacter.getFromCache(this.guildLeaderUUID);
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//old guildLeader no longer has guildLeadership stauts.
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if (oldGuildLeader != null)
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oldGuildLeader.setGuildLeader(false);
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@@ -586,9 +564,12 @@ public class Guild extends AbstractWorldObject {
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}
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public boolean setGuildLeaderForCreate(AbstractCharacter ac) {
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if (ac == null)
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return false;
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// errant guilds cant be guild leader.
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if (this.isEmptyGuild())
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return false;
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@@ -824,17 +805,6 @@ public class Guild extends AbstractWorldObject {
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Logger.error("Failed to find Object Type for owner " + this.guildLeaderUUID);
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}
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//LOad Owners in Cache so we do not have to continuely look in the db for owner.
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if (this.ownerIsNPC) {
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if (NPC.getNPC(this.guildLeaderUUID) == null)
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Logger.info("Guild UID " + this.getObjectUUID() + " Failed to Load NPC Owner with ID " + this.guildLeaderUUID);
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} else if (this.guildLeaderUUID != 0) {
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if (PlayerCharacter.getPlayerCharacter(this.guildLeaderUUID) == null)
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Logger.info("Guild UID " + this.getObjectUUID() + " Failed to Load Player Owner with ID " + this.guildLeaderUUID);
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}
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// If loading this guild for the first time write it's character record to disk
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if (ConfigManager.serverType.equals(ServerType.WORLDSERVER)
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@@ -859,7 +829,9 @@ public class Guild extends AbstractWorldObject {
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if (this.nation == null)
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this.nation = Guild.getErrantGuild();
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//Get guild states.
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try {
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this.subGuildList = DbManager.GuildQueries.GET_SUB_GUILDS(this.getObjectUUID());
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} catch (Exception e) {
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@@ -882,7 +854,6 @@ public class Guild extends AbstractWorldObject {
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if (this.cityUUID == 0)
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return;
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// Calculate number of realms this guild controls
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// Only do this on the game server to avoid loading a TOL/City/Zone needlessly
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@@ -898,6 +869,7 @@ public class Guild extends AbstractWorldObject {
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//add alliance list, clear all lists as there seems to be a bug where alliances are doubled, need to find where.
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//possible runAfterLoad being called twice?!?!
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this.banishList = dbGuildHandler.GET_GUILD_BANISHED(this.getObjectUUID());
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this.characterKOSList = DbManager.GuildQueries.GET_GUILD_KOS_CHARACTER(this.getObjectUUID());
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this.guildKOSList = DbManager.GuildQueries.GET_GUILD_KOS_GUILD(this.getObjectUUID());
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