forked from MagicBane/Server
Pixel values are shorts for memory
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@@ -172,6 +172,8 @@ public class Terrain {
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if (this.zone.guild_zone)
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if (this.zone.guild_zone)
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return 5.0f;
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return 5.0f;
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// Determine terrain and offset from top left vertex
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Vector2f terrain_cell = getTerrainCell(terrain_loc);
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Vector2f terrain_cell = getTerrainCell(terrain_loc);
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int pixel_x = (int) Math.floor(terrain_cell.x);
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int pixel_x = (int) Math.floor(terrain_cell.x);
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@@ -181,10 +183,10 @@ public class Terrain {
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// 4 surrounding vertices from the pixel array.
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// 4 surrounding vertices from the pixel array.
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float top_left_pixel = terrain_pixel_data[pixel_x][pixel_y];
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short top_left_pixel = terrain_pixel_data[pixel_x][pixel_y];
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float top_right_pixel = terrain_pixel_data[pixel_x + 1][pixel_y];
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short top_right_pixel = terrain_pixel_data[pixel_x + 1][pixel_y];
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float bottom_left_pixel = terrain_pixel_data[pixel_x][pixel_y + 1];
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short bottom_left_pixel = terrain_pixel_data[pixel_x][pixel_y + 1];
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float bottom_right_pixel = terrain_pixel_data[pixel_x + 1][pixel_y + 1];
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short bottom_right_pixel = terrain_pixel_data[pixel_x + 1][pixel_y + 1];
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// Interpolate between the 4 vertices
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// Interpolate between the 4 vertices
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