Pixel values are shorts for memory

This commit is contained in:
2023-10-17 07:56:31 -04:00
parent 5d4192bbcf
commit f1a2bea67c
+6 -4
View File
@@ -172,6 +172,8 @@ public class Terrain {
if (this.zone.guild_zone)
return 5.0f;
// Determine terrain and offset from top left vertex
Vector2f terrain_cell = getTerrainCell(terrain_loc);
int pixel_x = (int) Math.floor(terrain_cell.x);
@@ -181,10 +183,10 @@ public class Terrain {
// 4 surrounding vertices from the pixel array.
float top_left_pixel = terrain_pixel_data[pixel_x][pixel_y];
float top_right_pixel = terrain_pixel_data[pixel_x + 1][pixel_y];
float bottom_left_pixel = terrain_pixel_data[pixel_x][pixel_y + 1];
float bottom_right_pixel = terrain_pixel_data[pixel_x + 1][pixel_y + 1];
short top_left_pixel = terrain_pixel_data[pixel_x][pixel_y];
short top_right_pixel = terrain_pixel_data[pixel_x + 1][pixel_y];
short bottom_left_pixel = terrain_pixel_data[pixel_x][pixel_y + 1];
short bottom_right_pixel = terrain_pixel_data[pixel_x + 1][pixel_y + 1];
// Interpolate between the 4 vertices