logic for wall archers fix

This commit is contained in:
2023-04-18 20:54:53 -05:00
parent 0448448263
commit f3b6f5595b
+12 -13
View File
@@ -468,19 +468,6 @@ public enum BuildingManager {
Mob mob = null;
NPC npc = null;
if (NPC.ISGuardCaptain(contractID.getContractID())) {
mob = Mob.createMob( contractID.getMobbaseID(), NpcLoc, contractOwner.getGuild(), true, zone, building, contractID.getContractID());
if (mob == null)
return false;
mob.setRank(rank);
mob.setPlayerGuard(true);
mob.setParentZone(zone);
return true;
}
if (NPC.ISWallArcher(contractID.getContractID())) {
mob = Mob.createMob( contractID.getMobbaseID(), NpcLoc, contractOwner.getGuild(), true, zone, building, contractID.getContractID());
@@ -494,6 +481,18 @@ public enum BuildingManager {
mob.BehaviourType = Enum.MobBehaviourType.GuardWallArcher;
return true;
}
if (NPC.ISGuardCaptain(contractID.getContractID())) {
mob = Mob.createMob( contractID.getMobbaseID(), NpcLoc, contractOwner.getGuild(), true, zone, building, contractID.getContractID());
if (mob == null)
return false;
mob.setRank(rank);
mob.setPlayerGuard(true);
mob.setParentZone(zone);
return true;
}
npc = NPC.createNPC( pirateName, contractID.getObjectUUID(), NpcLoc, contractOwner.getGuild(), false, zone, (short) rank, false, building);
if (npc == null)