forked from MagicBane/Server
Move siege validation out of the generic ValidateBuildingPlacement method.
This commit is contained in:
@@ -307,6 +307,7 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
|
||||
Building siegeBuilding;
|
||||
PlacementInfo buildingList;
|
||||
City serverCity;
|
||||
Bane bane;
|
||||
|
||||
// Retrieve the building details we're placing
|
||||
|
||||
@@ -324,44 +325,56 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Checks validation conditions arising when placing
|
||||
// generic structures.
|
||||
|
||||
if (validateBuildingPlacement(serverZone, msg, origin, player, buildingList) == false)
|
||||
return false;
|
||||
|
||||
// If there is a bane placed, only the attackers and defenders can
|
||||
// place siege assets
|
||||
|
||||
serverCity = ZoneManager.getCityAtLocation(buildingList.getLoc());
|
||||
|
||||
//no city found
|
||||
// No valid player city found
|
||||
|
||||
if (serverCity == null) {
|
||||
if (serverCity == null || serverZone.isPlayerCity() == false) {
|
||||
PlaceAssetMsg.sendPlaceAssetError(origin, 52, ""); // Cannot place outisde a guild zone
|
||||
return false;
|
||||
}
|
||||
|
||||
// No bane no bow
|
||||
|
||||
if (serverCity.getBane() == null) {
|
||||
bane = serverCity.getBane();
|
||||
|
||||
if (bane == null) {
|
||||
PlaceAssetMsg.sendPlaceAssetError(origin, 66, ""); // There is no bane circle to support this building of war
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
// Set the server zone to the city zone in order to account for being inside
|
||||
// the siege bounds buffer area
|
||||
|
||||
serverZone = serverCity.getParent();
|
||||
|
||||
// Must belong to either attacker or defenders.
|
||||
|
||||
if ((player.getGuild().equals(serverCity.getBane().getOwner().getGuild()) == false)
|
||||
&& (player.getGuild().equals(serverCity.getGuild()) == false)) {
|
||||
PlaceAssetMsg.sendPlaceAssetError(origin, 54, ""); // Must belong to attacker or defender
|
||||
return false;
|
||||
}
|
||||
|
||||
// If there is a bane placed, we limit placement to 2x the stone rank's worth of attacker assets
|
||||
// Player must be GL or IC of the bane guild to place bow.
|
||||
|
||||
if(GuildStatusController.isGuildLeader(player.getGuildStatus()) == false
|
||||
&& GuildStatusController.isInnerCouncil(player.getGuildStatus()) == false)
|
||||
{
|
||||
PlaceAssetMsg.sendPlaceAssetError(origin, 10, player.getName()); // You must be a guild leader to place this asset
|
||||
return false;
|
||||
}
|
||||
|
||||
//cannot place on grid until bane is live
|
||||
|
||||
if(bane.getSiegePhase() != SiegePhase.WAR &&
|
||||
serverCity.isLocationOnCityGrid(buildingList.getLoc()) == true)
|
||||
{
|
||||
PlaceAssetMsg.sendPlaceAssetError(origin, 53, player.getName()); // Buildings of war cannot be placed around a city grid unless there is an active bane
|
||||
return false;
|
||||
}
|
||||
|
||||
// If there is a bane placed, we limit bow placement to 2x the stone rank's worth of attacker assets
|
||||
// and 1x the tree rank for defenders
|
||||
|
||||
if (validateSiegeLimits(player, origin, serverCity.getBane()) == false)
|
||||
@@ -380,8 +393,6 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
|
||||
|
||||
siegeBuilding.setProtectionState(ProtectionState.PROTECTED);
|
||||
|
||||
// No bane placed. We're done!
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -1230,85 +1241,23 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
|
||||
|
||||
RealmType currentRealm;
|
||||
|
||||
if(Blueprint.getBlueprint(placementInfo.getBlueprintUUID()).isSiegeEquip() == false)
|
||||
{
|
||||
if (serverZone.isPlayerCity() == false) {
|
||||
PlaceAssetMsg.sendPlaceAssetError(origin, 52, player.getName());
|
||||
return false;
|
||||
}
|
||||
|
||||
City city = ZoneManager.getCityAtLocation(placementInfo.getLoc());
|
||||
|
||||
if (player.getGuild().equals(city.getGuild()) == false) {
|
||||
PlaceAssetMsg.sendPlaceAssetError(origin, 40, player.getName());
|
||||
return false;
|
||||
}
|
||||
|
||||
if (city.isLocationOnCityGrid(placementInfo.getLoc()) == false) {
|
||||
PlaceAssetMsg.sendPlaceAssetError(origin, 41, player.getName());
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
City city = ZoneManager.getCityAtLocation(placementInfo.getLoc());
|
||||
|
||||
if(city == null)
|
||||
{
|
||||
PlaceAssetMsg.sendPlaceAssetError(origin, 52, player.getName());
|
||||
return false;
|
||||
}
|
||||
Bane bane = city.getBane();
|
||||
//check if player is owner/IC of tree or bane
|
||||
if (player.getGuild().equals(city.getGuild()) == true)
|
||||
{
|
||||
//is from owners guild
|
||||
if(GuildStatusController.isGuildLeader(player.getGuildStatus()) == false && GuildStatusController.isInnerCouncil(player.getGuildStatus()) == false)
|
||||
{
|
||||
PlaceAssetMsg.sendPlaceAssetError(origin, 57, player.getName());
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
//is not from owners guild
|
||||
if(bane == null)
|
||||
{
|
||||
//bane was null
|
||||
PlaceAssetMsg.sendPlaceAssetError(origin, 66, player.getName());
|
||||
return false;
|
||||
}
|
||||
if(city == null)
|
||||
{
|
||||
//city was null
|
||||
PlaceAssetMsg.sendPlaceAssetError(origin, 67, player.getName());
|
||||
return false;
|
||||
}
|
||||
//check if player is from siege guild
|
||||
if(player.getGuild().equals(bane.getOwner().getGuild()) == false)
|
||||
{
|
||||
PlaceAssetMsg.sendPlaceAssetError(origin, 54, player.getName());
|
||||
return false;
|
||||
}
|
||||
|
||||
//check if player is GL or IC of the bane guild
|
||||
if(GuildStatusController.isGuildLeader(player.getGuildStatus()) == false && GuildStatusController.isInnerCouncil(player.getGuildStatus()) == false)
|
||||
{
|
||||
PlaceAssetMsg.sendPlaceAssetError(origin, 71, player.getName());
|
||||
return false;
|
||||
}
|
||||
|
||||
//cannot place on grid until bane is live
|
||||
if(bane.getSiegePhase() != SiegePhase.WAR && city.isLocationOnCityGrid(placementInfo.getLoc()) == true)
|
||||
{
|
||||
PlaceAssetMsg.sendPlaceAssetError(origin, 71, player.getName());
|
||||
return false;
|
||||
}
|
||||
if(city.isLocationWithinSiegeBounds(placementInfo.getLoc()) == false && city.isLocationOnCityZone(placementInfo.getLoc()) == false)
|
||||
{
|
||||
PlaceAssetMsg.sendPlaceAssetError(origin, 66, player.getName());
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
// Retrieve the building details we're placing
|
||||
|
||||
if (serverZone.isNPCCity() == true) {
|
||||
|
||||
Reference in New Issue
Block a user