forked from MagicBane/Server
Refactor skill_used
This commit is contained in:
@@ -1037,8 +1037,9 @@ public enum CombatManager {
|
||||
}
|
||||
}
|
||||
|
||||
ItemTemplate template = ItemTemplate.itemTemplates.get(wb.getUUID());
|
||||
|
||||
String required = wb.getSkillRequired();
|
||||
String required = template.item_skill_used;
|
||||
String mastery = wb.getMastery();
|
||||
|
||||
if (required.equals("Unarmed Combat"))
|
||||
|
||||
@@ -35,8 +35,6 @@ public class ItemBase {
|
||||
private int hashID;
|
||||
private final byte useAmount;
|
||||
|
||||
// Armor and weapon related values
|
||||
private final String skillRequired;
|
||||
private final short percentRequired;
|
||||
private final short defense;
|
||||
private final float dexPenalty;
|
||||
@@ -65,7 +63,6 @@ public class ItemBase {
|
||||
this.hashID = rs.getInt("itemHashID");
|
||||
|
||||
this.isConsumable = false;
|
||||
this.skillRequired = rs.getString("skillRequired");
|
||||
this.percentRequired = rs.getShort("percentRequired");
|
||||
this.defense = rs.getShort("defense");
|
||||
this.dexPenalty = rs.getFloat("dexPenalty");
|
||||
@@ -248,11 +245,6 @@ public class ItemBase {
|
||||
public boolean isTwoHanded() {
|
||||
return this.twoHanded;
|
||||
}
|
||||
|
||||
public String getSkillRequired() {
|
||||
return skillRequired;
|
||||
}
|
||||
|
||||
public String getMastery() {
|
||||
return mastery;
|
||||
}
|
||||
|
||||
@@ -221,7 +221,7 @@ public class ItemFactory {
|
||||
|
||||
|
||||
if (template.item_type.equals(ItemType.WEAPON) && ib.getPercentRequired() == 110) {
|
||||
switch (ib.getSkillRequired()) {
|
||||
switch (template.item_skill_used) {
|
||||
case "Bow":
|
||||
case "Crossbow":
|
||||
case "Spear":
|
||||
@@ -815,7 +815,7 @@ public class ItemFactory {
|
||||
int wormwoodAmount = 0;
|
||||
|
||||
if (template.item_type.equals(ItemType.WEAPON) && ib.getPercentRequired() == 110) {
|
||||
switch (ib.getSkillRequired()) {
|
||||
switch (template.item_skill_used) {
|
||||
case "Bow":
|
||||
case "Crossbow":
|
||||
case "Spear":
|
||||
|
||||
@@ -1243,7 +1243,7 @@ public class Mob extends AbstractIntelligenceAgent implements Delayed {
|
||||
skill = null;
|
||||
mastery = null;
|
||||
} else {
|
||||
skill = this.skills.get(wb.getSkillRequired());
|
||||
skill = this.skills.get(weapon.template.item_skill_used);
|
||||
mastery = this.skills.get(wb.getMastery());
|
||||
}
|
||||
|
||||
@@ -1298,10 +1298,10 @@ public class Mob extends AbstractIntelligenceAgent implements Delayed {
|
||||
if (!armor.template.item_type.equals(ItemType.ARMOR))
|
||||
return 0;
|
||||
|
||||
if (ib.getSkillRequired().isEmpty())
|
||||
if (armor.template.item_skill_used.isEmpty())
|
||||
return ib.getDefense();
|
||||
|
||||
CharacterSkill armorSkill = this.skills.get(ib.getSkillRequired());
|
||||
CharacterSkill armorSkill = this.skills.get(armor.template.item_skill_used);
|
||||
|
||||
if (armorSkill == null)
|
||||
return ib.getDefense();
|
||||
@@ -1372,7 +1372,7 @@ public class Mob extends AbstractIntelligenceAgent implements Delayed {
|
||||
else
|
||||
this.rangeHandTwo = weapon.getItemBase().getRange() * (1 + (baseStrength / 600.0f));
|
||||
|
||||
skillPercentage = getModifiedAmount(this.skills.get(wb.getSkillRequired()));
|
||||
skillPercentage = getModifiedAmount(this.skills.get(weapon.template.item_skill_used));
|
||||
masteryPercentage = getModifiedAmount(this.skills.get(wb.getMastery()));
|
||||
|
||||
if (masteryPercentage == 0f)
|
||||
|
||||
@@ -2841,11 +2841,11 @@ public class PlayerCharacter extends AbstractCharacter {
|
||||
if (ib != null) {
|
||||
|
||||
if ((item.template.item_type.equals(ItemType.WEAPON))
|
||||
&& (ib.getSkillRequired().equals(type) || ib.getMastery().equals(type)))
|
||||
&& (item.template.item_skill_used.equals(type) || ib.getMastery().equals(type)))
|
||||
return true;
|
||||
|
||||
return (item.template.item_type.equals(ItemType.ARMOR))
|
||||
&& (ib.getSkillRequired().equals(type));
|
||||
&& (item.template.item_skill_used.equals(type));
|
||||
}
|
||||
|
||||
return false;
|
||||
@@ -3919,7 +3919,7 @@ public class PlayerCharacter extends AbstractCharacter {
|
||||
this.rangeHandTwo *= range_bonus;
|
||||
|
||||
}
|
||||
skillPercentage = getModifiedAmount(this.skills.get(wb.getSkillRequired()));
|
||||
skillPercentage = getModifiedAmount(this.skills.get(weapon.template.item_skill_used));
|
||||
masteryPercentage = getModifiedAmount(this.skills.get(wb.getMastery()));
|
||||
if (masteryPercentage == 0f)
|
||||
mastDam = 0f;
|
||||
@@ -4174,10 +4174,10 @@ public class PlayerCharacter extends AbstractCharacter {
|
||||
if (!armor.template.item_type.equals(ItemType.ARMOR))
|
||||
return 0;
|
||||
|
||||
if (ib.getSkillRequired().isEmpty())
|
||||
if (armor.template.item_skill_used.isEmpty())
|
||||
return ib.getDefense();
|
||||
|
||||
CharacterSkill armorSkill = this.skills.get(ib.getSkillRequired());
|
||||
CharacterSkill armorSkill = this.skills.get(armor.template.item_skill_used);
|
||||
if (armorSkill == null) {
|
||||
Logger.error("Player " + this.getObjectUUID()
|
||||
+ " has armor equipped without the nescessary skill to equip it");
|
||||
@@ -4218,7 +4218,7 @@ public class PlayerCharacter extends AbstractCharacter {
|
||||
skill = this.skills.get("Unarmed Combat");
|
||||
mastery = this.skills.get("Unarmed Combat Mastery");
|
||||
} else {
|
||||
skill = this.skills.get(wb.getSkillRequired());
|
||||
skill = this.skills.get(weapon.template.item_skill_used);
|
||||
mastery = this.skills.get(wb.getMastery());
|
||||
}
|
||||
if (skill != null)
|
||||
|
||||
Reference in New Issue
Block a user