forked from MagicBane/Server
optimized equipment dropping system
This commit is contained in:
@@ -66,27 +66,25 @@ public enum LootManager {
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}
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}
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public static void GenerateMobLoot(Mob mob, boolean fromDeath) {
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public static void GenerateMobLoot(Mob mob) {
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//determine if mob is in hotzone
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//determine if mob is in hotzone
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boolean inHotzone = ZoneManager.inHotZone(mob.getLoc());
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boolean inHotzone = ZoneManager.inHotZone(mob.getLoc());
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//iterate the booty sets
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//iterate the booty sets
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if (mob.getMobBase().bootySet != 0 && _bootySetMap.containsKey(mob.getMobBase().bootySet) == true)
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if (mob.getMobBase().bootySet != 0 && _bootySetMap.containsKey(mob.getMobBase().bootySet) == true)
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RunBootySet(_bootySetMap.get(mob.getMobBase().bootySet), mob, inHotzone, fromDeath);
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RunBootySet(_bootySetMap.get(mob.getMobBase().bootySet), mob, inHotzone);
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if (mob.bootySet != 0 && _bootySetMap.containsKey(mob.bootySet) == true)
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if (mob.bootySet != 0 && _bootySetMap.containsKey(mob.bootySet) == true)
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RunBootySet(_bootySetMap.get(mob.bootySet), mob, inHotzone, fromDeath);
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RunBootySet(_bootySetMap.get(mob.bootySet), mob, inHotzone);
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//lastly, check mobs inventory for godly or disc runes to send a server announcement
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//lastly, check mobs inventory for godly or disc runes to send a server announcement
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if (!fromDeath)
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for (Item it : mob.getInventory()) {
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for (Item it : mob.getInventory()) {
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ItemBase ib = it.getItemBase();
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ItemBase ib = it.getItemBase();
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if(ib == null)
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break;
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if (ib.isDiscRune() || ib.getName().toLowerCase().contains("of the gods")) {
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if (ib.isDiscRune() || ib.getName().toLowerCase().contains("of the gods")) {
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ChatSystemMsg chatMsg = new ChatSystemMsg(null, mob.getName() + " in " + mob.getParentZone().getName() + " has found the " + ib.getName() + ". Are you tough enough to take it?");
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ChatSystemMsg chatMsg = new ChatSystemMsg(null, mob.getName() + " in " + mob.getParentZone().getName() + " has found the " + ib.getName() + ". Are you tough enough to take it?");
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chatMsg.setMessageType(10);
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chatMsg.setMessageType(10);
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@@ -97,16 +95,11 @@ public enum LootManager {
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}
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}
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private static void RunBootySet(ArrayList<BootySetEntry> entries, Mob mob, boolean inHotzone, boolean fromDeath) {
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private static void RunBootySet(ArrayList<BootySetEntry> entries, Mob mob, boolean inHotzone) {
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boolean hotzoneWasRan = false;
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boolean hotzoneWasRan = false;
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float dropRate = 1.0f;
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float dropRate = 1.0f;
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if (fromDeath) {
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GenerateEquipmentDrop(mob);
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return;
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}
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// Iterate all entries in this bootySet and process accordingly
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// Iterate all entries in this bootySet and process accordingly
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for (BootySetEntry bse : entries) {
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for (BootySetEntry bse : entries) {
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@@ -1347,7 +1347,7 @@ public class Mob extends AbstractIntelligenceAgent {
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playerAgroMap.clear();
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playerAgroMap.clear();
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if (!this.isPlayerGuard && this.equip != null)
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if (!this.isPlayerGuard && this.equip != null)
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LootManager.GenerateMobLoot(this, true);
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LootManager.GenerateEquipmentDrop(this);
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}
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}
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try {
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try {
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@@ -1437,7 +1437,7 @@ public class Mob extends AbstractIntelligenceAgent {
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if (isPlayerGuard)
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if (isPlayerGuard)
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return;
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return;
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LootManager.GenerateMobLoot(this, false);
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LootManager.GenerateMobLoot(this);
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}
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}
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@Override
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@Override
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