forked from MagicBane/Server
Reformatted file.
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@@ -19,77 +19,77 @@ import engine.session.Session;
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/*
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* @Author:
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* @Summary: Processes application protocol message which displays
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* the map interface. (Zones, Cities, Realms, Hotzones)
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* the map interface. (Zones, Cities, Realms, Hot-zones)
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*/
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public class CityDataHandler extends AbstractClientMsgHandler {
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public CityDataHandler() {
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super(KeepAliveServerClientMsg.class);
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}
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public CityDataHandler() {
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super(KeepAliveServerClientMsg.class);
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}
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@Override
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protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
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@Override
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protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
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boolean updateMine = false;
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boolean updateCity = false;
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Session playerSession;
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PlayerCharacter playerCharacter;
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Zone hotZone;
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boolean updateMine = false;
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boolean updateCity = false;
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Session playerSession;
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PlayerCharacter playerCharacter;
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Zone hotZone;
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playerCharacter = origin.getPlayerCharacter();
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playerCharacter = origin.getPlayerCharacter();
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if (playerCharacter == null)
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return true;
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if (playerCharacter == null)
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return true;
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// Session is needed as param for worldObjectMsg.
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// Session is needed as param for worldObjectMsg.
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playerSession = SessionManager.getSession(playerCharacter);
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playerSession = SessionManager.getSession(playerCharacter);
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if (playerSession == null)
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return true;
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if (playerSession == null)
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return true;
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// Cache current hotZone
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// Cache current hotZone
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hotZone = ZoneManager.getHotZone();
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hotZone = ZoneManager.getHotZone();
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// No reason to serialize cities and mines everytime map is
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// opened. Wait until something has changed.
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// No reason to serialize cities and mines everytime map is
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// opened. Wait until something has changed.
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if (playerCharacter.getTimeStamp("mineupdate") <= Mine.getLastChange()){
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playerCharacter.setTimeStamp("mineupdate", System.currentTimeMillis());
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updateMine = true;
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}
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if (playerCharacter.getTimeStamp("mineupdate") <= Mine.getLastChange()) {
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playerCharacter.setTimeStamp("mineupdate", System.currentTimeMillis());
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updateMine = true;
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}
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if (playerCharacter.getTimeStamp("cityUpdate") <= City.lastCityUpdate){
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playerCharacter.setTimeStamp("cityUpdate", System.currentTimeMillis());
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updateCity = true;
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}
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if (playerCharacter.getTimeStamp("cityUpdate") <= City.lastCityUpdate) {
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playerCharacter.setTimeStamp("cityUpdate", System.currentTimeMillis());
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updateCity = true;
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}
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cityDataMsg cityDataMsg = new cityDataMsg(SessionManager.getSession(playerCharacter), false);
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cityDataMsg.updateMines(updateMine);
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cityDataMsg.updateCities(updateCity);
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cityDataMsg cityDataMsg = new cityDataMsg(SessionManager.getSession(playerCharacter), false);
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cityDataMsg.updateMines(updateMine);
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cityDataMsg.updateCities(updateCity);
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Dispatch dispatch = Dispatch.borrow(playerCharacter, cityDataMsg);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
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Dispatch dispatch = Dispatch.borrow(playerCharacter, cityDataMsg);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
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if (playerCharacter.getTimeStamp("hotzoneupdate") <= WorldServer.getLastHZChange()) {
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if (playerCharacter.getTimeStamp("hotzoneupdate") <= WorldServer.getLastHZChange()) {
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if (hotZone != null) {
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HotzoneChangeMsg hotzoneChangeMsg = new HotzoneChangeMsg(Enum.GameObjectType.Zone.ordinal(), hotZone.getObjectUUID());
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dispatch = Dispatch.borrow(playerCharacter, hotzoneChangeMsg);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
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playerCharacter.setTimeStamp("hotzoneupdate", System.currentTimeMillis() - 100);
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}
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}
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if (hotZone != null) {
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HotzoneChangeMsg hotzoneChangeMsg = new HotzoneChangeMsg(Enum.GameObjectType.Zone.ordinal(), hotZone.getObjectUUID());
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dispatch = Dispatch.borrow(playerCharacter, hotzoneChangeMsg);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
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playerCharacter.setTimeStamp("hotzoneupdate", System.currentTimeMillis() - 100);
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}
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}
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// Serialize the realms for this map
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// Serialize the realms for this map
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WorldRealmMsg worldRealmMsg = new WorldRealmMsg();
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dispatch = Dispatch.borrow(playerCharacter, worldRealmMsg);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
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WorldRealmMsg worldRealmMsg = new WorldRealmMsg();
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dispatch = Dispatch.borrow(playerCharacter, worldRealmMsg);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
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return true;
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}
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return true;
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}
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}
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