forked from MagicBane/Server
Blend cleanup
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@@ -113,7 +113,7 @@ public class Terrain {
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// Blend between heights
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return interpolatedChildHeight + interpolatedParentTerrainHeight * (1 - terrainZone.terrain.heightBlend(terrainLoc));
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return interpolatedChildHeight + interpolatedParentTerrainHeight * (1 - terrainZone.terrain.terrainBlend(terrainLoc));
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}
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@@ -179,7 +179,7 @@ public class Terrain {
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return interpolatedHeight;
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}
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public float heightBlend(Vector2f terrainLoc) {
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public float terrainBlend(Vector2f terrainLoc) {
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// Normalize terrain loc
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@@ -47,7 +47,7 @@ public class GetHeightCmd extends AbstractDevCmd {
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this.throwbackInfo(playerCharacter, "Global Height: " + heightmapZone.worldAltitude);
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this.throwbackInfo(playerCharacter, "Sea Level: " + heightmapZone.seaLevel);
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this.throwbackInfo(playerCharacter, "Grid : " + Math.floor(gridSquare.x) + "x" + Math.floor(gridSquare.y));
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this.throwbackInfo(playerCharacter, "Blend: " + heightmapZone.terrain.heightBlend(zoneLoc));
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this.throwbackInfo(playerCharacter, "Blend: " + heightmapZone.terrain.terrainBlend(zoneLoc));
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this.throwbackInfo(playerCharacter, "Height returned: " + Math.ceil(currentHeight));
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this.throwbackInfo(playerCharacter, "------------");
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